Showing posts with label of. Show all posts
Showing posts with label of. Show all posts

Thursday, 16 July 2015

Line of Fire - Arcade


You're firing, in lines... Maybe.


Sega seem to enjoy milking this game engine in particular for over the top gunnage (it's a word now, I said so) and for giving people the chance to be Rambo. Having reviewed Jurassic Park back in the J section of these reviews, I thought I'd take a gander at Line of Fire.

Missions are complicated and involve a lot of thought and consideration.

The arcade of Line of Fire, sported two heavy machine guns mounted to the cabinet in both the stand up and sit-down versions of the machine which added an extra level of immersion to the game while the game itself did away entirely with the idea of ammo, reloading, driving or guiding any real vestige of control related to gaming and just have you on rails and shooting stuff, you don't even overheat the guns and the power remains at the maximum. Seriously, if this was a gun in the military, EVERYONE would want it. (I already do)

The game puts a huge focus on the importance of timing.

The plot is pretty much that though in Line of Fire, someone has made these guns and you're part of a team (or solo) that have gone in to steal them. In doing so, you get caught and decide to use the guns to escape while kidnapping a driver in a jeep (I think, against his will) and make a Beeline for the nearest pick up point to be rescued while fighting off everything you could possibly imagine that an army would throw at you at even more.

Shots taken at your are often hard to see and camouflaged.

So off you go through the game of Line of Fire shooting everything from soldiers with rifles, grenades, knives, rocket launchers and more to tanks, helicopters, jets, AWACS (which are on your side... not very stealthy really) and a whole host of assorted vehicles that tend to act as bosses at the end of levels to whittle away your health bar and make you use up your explosive "kill all on screen" shots.

Enemy vehicles often blend in with the scenary.

There's a significant challenge within the game in that Line of Fire just bombards you figuratively and literally, with an enormous amount of enemies in faster time than most games will introduce their whole line up, in just one level. The action rare, if ever, lets up but you've got infinite bullets and you'll going to have to make them count while cutting swathes of damage through line after line of opponents and obstructions.

There's multiple routes of travel and most will have very few enemies on them.

While the sound effects in Line of Fire are fairly suitable, I can't say the same for the music which is usually drowned out by the shooting, explosions, bombs, rockets, people dying, people throwing things at you and pretty much everything else in this game. Thankfully, you're not going to be missing much with the absence of music and the focus on shooting and killing takes priority, not such a bad thing but to be honest, this is ALL this game is about.

Bosses are often a long distance affair.

It can be rather intimidating at times in Line of Fire when you're being nothing less than overwhelmed by the sheer volume of attackers and assaults on the player. At times your only real option to escape damage is to use up one of your bomb/rockets or hope that soon after that particular point, there will be health items to shoot and/or bombs to shoot as well to boost your stock of explosive One Hit Kills.

This game causes image captions to be lies... Maybe.

If you can manage to navigate through killing as many threats as possible and also to predict where rockets and heavier vehicles will spawn from, you can last quite a while and enjoy some longevity from your credit, you might even want to play it through to the end just to see the bigger and more powerful bosses, but like other gun-games, it's almost certain you'll want to play it once and leave it at that.

Thursday, 25 December 2014

Christmas Special 2014

This Christmas is brought with a little extra. An animated GIF aren't you all lucky!



Full of festive cheer as always.

Merry Xmas all and keep up the good gaming!

Thursday, 18 December 2014

Typing of the Dead - Dreamcast/PC


That's right, TYPING of the Dead.


UltraKey, Mavis Beacon, Typing Instructor, all popular and famous typing tutor programs that people have used through the years. Programs that deal with accuracy, learning the home keys (asdf and jkl; for those interested) while also there's the lovely aspect of online competition for some programs that allow for people to duel off at writing up pangrams, anagrams of pangrams and words that consist of either the left hand, right hand, or specific rows of the keys like Typewriter (Top row only on QWERTY). But did anybody really consider we could use such a program to kill zombies?

Viciously villifying vocabulary there.

Typing of the Dead, a game that takes Hose of The Dead 2 from the Dreamcast and gives you a keyboard instead of a light gun and sets you up to type zombies to death. It is as impressive as it sounds. Though it's on the PC, it's clear that this is a conversion from the Dreamcast as you can see that the characters are carrying keyboards, with Dreamcasts on their back with a GIANT BATTERY atop that. Which also explains why you cannot quit out of the program and have to switch to the Task Manager to get out (or alt-tab) as the Dreamcast would have just switched off.

Dreamcasts and keyboards!

The game is essentially the same, same levels, same bosses, same secrets and bonus routes but there's more. Oh so much more in this game. Firstly, there's a whole tutorial session that lets you practise to improve your skills, there's Arcade mode which is just straight forward typing at enemies and bosses, Original mode that gives you bonus items and power ups from Molotov's that kills all on screen to golden hands that auto type the right keys regardless of what you type. You can also go the route of the tests and boss runs or even play against the CPU (how's that even fair?) and Network modes.

No, it's not Cell phone.

But the gameplay is what really sells this game. The first level will run you with words like AD, R2 and D2 (and not unintentionally I should add) while some of the bonus areas will have things like defeating 10 or so zombies without getting hit, while the words will be specifically focused ranging from all of them having double letters, or all themed on animals, or themed on greetings for a date. The topics and selection of words is very ranged and varied to the point of being outlandishly obscure such as "Everyone's a Schoolgirl". You just have to type the word in the box (spaces are optional) before the monster hits you. Some will be huge sentences, some just words, and the quick fire ones will be a single character from A to Z, symbols and numbers.

"Wasting my life writing shitty articles" isn't an option?

The real gem in this is the outright ridiculous humour and wordplay that comes in the last few levels. Bosses that require you to type out answers to questions. Questions like "What can you not buy in a shop?" and of the three responses, "Body parts" should be your answer. Other questions have all three answers as viable and yet crazy to the point where I've lost hit points as a result of laugh my arse off at the options. Though you can take hits from enemies, it should be noted that with every perfect response (no typos), you build up a refill bar, once that's topped off, you get another free life point. You can also pick up lives from saving people and being quick enough to hit the keys when you're passing boxes and crates with items within them.

You won the game, now type out the credits.

Having to answer the question "What do you do in bed?" and being treated with answers like "Make a bed fort", "Pretend to be sick" and "Have a wan-" ok maybe not that last one, but it's almost as close to the mark as some of the options available to us. The game itself modifies from the original in that zombies will hold back as long as you're typing their words consistently, inaccuracies will cause you to drop score ratings on those enemies while bosses are a lot less forgiving. It's a fascinating idea and the humour is rife through the game with how it's delivered. Play it, if only to laugh at the humour, laugh at the risible notion of a typing tutor that fuses apocalyptic zombies scenarios and keyboard accuracy and laugh at a game that pokes as much fun at you as it does at itself and western society.

Thursday, 4 December 2014

House Of The Dead 2 - PC


There's the dead, it's the second game, but... Not so much the House from the first game.


I have to admit, I'm a big fan of light-gun games. Whether it's the joystick-cum-machinegun in the form of Operation Thunderbolt/Wolf, Mechanised Attack or Beast Busters, or an actual light gun that you specifically aim and shoot such as Point Blank, Time Crisis and this lovely little game, House of The Dead 2. On the PC, without a light gun... Well technically you could buy it with a sort of light gun and it came with House of the Dead 2 and it came with Virtua Cop... It didn't work so well.

This is a boss. This is also how to kill the boss. Shoot the annoying gobby one.

But here it is on the PC, House of the Dead 2 and you get to use the mouse with the game instead of the light gun... Pretty much defeating the point but hey-ho, let's go onwards with the game as it is.

Hold my fire? Seriously???

House of the Dead 2, a game by SEGA where you take it upon yourself as an agent of some sort armed with unlimited clips of ammo and a pistol, to uncover the undead conspiracy (it's a kind of obvious to be honest), and battle your way through armies of the undead, monsters, mutations and all other sorts of nastiness in an effort to... Get to the end of the game and see if you earned some sort of award. At least, that's the arcade part.

Yeah um.... Ooops...

Journeying your way through the desolate and ruined city, you'll encounter other agents and hear more of the plot, not that it matters as you'll be fighting your way through things regardless. What you can do however, is find that fights are easier if you score headshots and hidden in places around the game are a whole host of little bonuses such as extra points, extra hit points and even alternative routes depending upon if you hit the right item at the right time or if you rescue specific innocents before their untimely demise. (Or you shoot them yourself).

Dead in 3... 2... 1...

The levels start out easy enough with relatively few enemies appearing and those that do give you plenty of chance to line up, squeeze off the right shot and move onto the next little confrontation. While later levels and later within levels, you'll be set upon by more and more immediate threats that pop up and require not only quick reflexes but multiple shots to dispatch of your foes. Get far enough through the level and you'll be greeted by one of the game's many bosses. Ranging from "Flying nutcase with a headless knight" to "Giant chainsaw man" to "My cousin as a fish monster" and my personal favourite "The Magician" from the first game. Yes, I actually grinned at the opportunity to fight this little mascot of House Of The Dead again.

Welcome back, Magician. Let's go for Round 2!

What the PC (and home console) version have however, is an abundance of extra options beyond just the game itself. There's the Original mode where players can play through multiple times in order to gain extra powerups and adjustments that give them an extra edge, such as larger clips, different guns, more powerful rounds, unlimited ammo machine guns etc. But at a single use cost for that play through and performing better in levels will net more purposeful and powerful rewards. It does make quite the difference when you upgrade your pistol for a grenade launcher.

The further you get into the game, the more futuristic things become.

Boss mode, Training and Network modes are available for those that want to practise on the bosses, practise at practising the game with various tasks and options and lastly, for people that like to play co-operative not on one machine. There's a little extra here for others that gives a slightly better replay value and the die-hard fans can also get themselves bonus items for 5* ratings on EVERYTHING but you're rewarded some VERY powerful items and infinite use items such as credits too. Though by this point, there's going to be little challenge in the game for those players.

Bonus lessons in Gray's Anatomy did not feature this.

The music and audio are fairly good though don't pause the game as the whole music restarts if you do. It keeps to light little upbeat tempo with an undertone of orchestral accompaniment and doesn't become overbearing on the actual gameplay. Though the final boss fight and magician boss fight feature the more pronounced compositional work, with the Magician in particular being a reprise of the original game's final boss music and a welcome return it is too.

There's a lot of different, varied, and sometimes stupid ways, to lose health. This is the stupid way.

Everything looks a little dated by today's standards. The 3D engine fitting well with the game back in arcades on the AM2 systems and the Dreamcast but the transition to the PC has left things feeling a little hollow, animations and movements come across straight from the uncanny valley and the lack of facial expressions leads us to believe that this city is inhabited by the army of the uncaring bastard when people watch their friends and family eaten alive and still show the same nonchalant expression.

Dead, of the House...2?

It's a fun game but without the light gun and that extra level of immersion, it falls flat on itself, you'd be better off finding it in the arcades (or the later games for that matter) or getting the home console version.

Thursday, 5 June 2014

Bad Dudes vs Dragonninja (NES)


This game is definitely BAD enough to waste your time and grammar.


Are you a Bad enough Dude to play this game? Don't bother. However, I should be fair. The arcade game is a decent enough platform-ish romp, enjoyable to a point where it becomes more tedious than fun. THIS game, for the NES is diabolical by itself and atrocious in comparison. Granted I am taking into account that there's a significant scale-down from arcade to console, but if Bubble Bobble can do it, as well as Ramparts as reviewed earlier by myself, there's no reason THIS should be so downright unplayable.

Generic tittymen.

You've the nice graphics, which is signalling a big rip-apart coming up if I'm jumping straight to the graphics and the best I can say is "nice", but there's some strong presence of trying to replicate the arcade's graphics though perhaps that is where this game has fallen down, the attempt is so strong that there's little effort been put into realising that it's going to slow everything down.

Sadly, this is possibly the best part of this port of the game.

Controlling the game is a chore, your Bad Dude (With strong emphasis on the word "bad" to mean "SHITE") moves in chunky, blocky and almost in grid-like fashion, ninjas in all their off-colour glory run about in blocky movements and there's no fluidity behind anything regarding characters and motion. To add to this, there are significantly less enemies on screen to prevent sprite flicker but to compensate for this, some ninjas have multiple hit-points which does change the game mechanics A LITTLE, and note I said 'change' not 'improve'.

So painful, to even look at it, it's just... so "bad". In the bad way.

Combat is almost as hit and miss as Battleships, you've got to have some quick reflexes to be able to hit something that moves the way these ninjas do and also to be able to accurately time the difference between jump then attack, jump and attack, and finally, jump andattackalmoststraightaway, to get the spinning kick move that will basically let you trawl through the levels very quickly and not have to fight anything while you speed it towards the boss on the short levels. The auto scrolling levels do not give you this shortcut, you're in it for the very long boring haul.

Thank god that's over.... what? There's MORE LEVELS?!? Shoot me now.

The music is an assorted mess of squeaks and poorly processed notation with a possibly memorable instance of one bit of music that sadly, is so distorted, that it ends up sounding slightly better than it would do normally, so it's not really as a result of planning or composition but blind luck. Makes me wonder if it's Deaf-Luck when vision is not an issue... Never mind. The sound effects are barely existent but the most risible of all is the end of the boss fight when the pitiful attempt to copy the arcade's sounds of "I'm Bad" come out sounding like the most guttural grunt from the most base Neanderthal in existence. Or the final satisfying grunt from a constipated gorilla, I've yet to decide.

Sadly, I've not been decapitated by the awesome pose of the boss, it's just sprite flicker.

Granted, the game has the same variety of moves found in the arcade, you can jump, jump kick, spinning-jump kick, punch, kick, crouch, grab weapons, use weapons and so on but there's no polish and shine to the delivery, it's a very stale and clunky method of control beset with the issues of there being a shade of a game behind the original. The original wasn't that great either, but this could have been better.

Another boss, another step closer to ending this. Or I could switch it off.

This version, isn't worth playing through to get a burger with the president. He can rot for this one.