Showing posts with label vs. Show all posts
Showing posts with label vs. Show all posts

Thursday, 30 April 2015

Puzzle Bobble 2 - Various


Bubbles, Bobbles and Puzzles.


Bright, colourful, loud and cheerful. The key elements of a fun game aimed at as many audiences as possible and based upon the popular Bubble Bobble series, Puzzle Bobble 2 is Taito's foray into the world of bubble pop games, made more famous recently by games like Bubble Witch 1 and 2 on Facebook and smart phones and involves the player trying to overcome various set pieces or go toe-to-dragon-toe with opponents both of the Artificial Intelligence and the Stupid Intelligence.

So many choices, some more expensive than others.

Puzzle Bobble 2 takes the light-hearted approach to gaming with the use of Bub and Bob, the character bubble-dragons of the game Bubble Bobble, and sets them in the odd gaming world of Bust-a-move. Where players are presented with a wall composed of various coloured balls and bubbles and have to connect additional balls and bubbles together in order to pop them with the objective of either clearing the screen of bubbles or surviving longer than your opponent as they attempt to do the same.

This is just enemy one. He's a pratt.

After so many shots, Puzzle Bobble 2 will lower the arena or add an upper layer of new bubbles to the arena, giving a limit on the number of shots you can take or keeping the game flowing and continuing while you play against your opponent. If you manage to pop multiple bubbles, you'll be rewarded with bonus points for the feat while in Vs. mode you'll also begin to flood extra bubbles to the bottom of the playing field of your opponent. This being the only way to lose, when the bubbles in your arena extend beyond the point where you can launch them.

Fire bubbles, pop in sets of 3 or more and bonus drops fill up the opponents area.

The puzzle mode for Puzzle Bobble 2 sports a series of differing arenas with different balls and layouts for players to test their skill and accuracy while navigating a board towards a multitude of differing endings. That said, it's not an easy feat to get there and harder to actually beat some of the levels that will require some incredible trick-shots and ricochets to be able to win and progress onwards. The Vs. mode in the game pits the players against a series of cute creatures with increasingly difficult algorithms that will hit the best shot more readily as the player continues, up until a final boss battle and then receiving their well-deserved ending.

You win, "big whoop, wanna foight abaht it?"

The only real problem with the game is that it can be very difficult to judge where to place shots and how the physics of the engine works if you've already been used to playing more recent games like Bubble Witch, as in those types of games you could squeeze shots between gaps that you physically are unable to do in Puzzle Bobble 2, whether by design (to get more cash out you, oh spend-happy player) or through limitations of the hardware and programming (I'm still thinking it's the cash incentive), it can come across as particularly jarring when key shots that work in later games, do not work in this one and are likely to cost you that round of play (and a credit).

You're crap, and beaten by an annoying cartoon kid for that matter.

However, it's still a cute and very appealing game, the music and audio puts it on par with the cheerful Saturday Morning Cartoon Club of games and the presentation is one that puts the player back a few years to the point where cartoons were fun and interesting things rather than being the non-sensical meshes of animation and crowbarred plot devices they seem to have become today... Or I'm just old. Oh God I'm old.

Thursday, 5 June 2014

Bad Dudes vs Dragonninja (NES)


This game is definitely BAD enough to waste your time and grammar.


Are you a Bad enough Dude to play this game? Don't bother. However, I should be fair. The arcade game is a decent enough platform-ish romp, enjoyable to a point where it becomes more tedious than fun. THIS game, for the NES is diabolical by itself and atrocious in comparison. Granted I am taking into account that there's a significant scale-down from arcade to console, but if Bubble Bobble can do it, as well as Ramparts as reviewed earlier by myself, there's no reason THIS should be so downright unplayable.

Generic tittymen.

You've the nice graphics, which is signalling a big rip-apart coming up if I'm jumping straight to the graphics and the best I can say is "nice", but there's some strong presence of trying to replicate the arcade's graphics though perhaps that is where this game has fallen down, the attempt is so strong that there's little effort been put into realising that it's going to slow everything down.

Sadly, this is possibly the best part of this port of the game.

Controlling the game is a chore, your Bad Dude (With strong emphasis on the word "bad" to mean "SHITE") moves in chunky, blocky and almost in grid-like fashion, ninjas in all their off-colour glory run about in blocky movements and there's no fluidity behind anything regarding characters and motion. To add to this, there are significantly less enemies on screen to prevent sprite flicker but to compensate for this, some ninjas have multiple hit-points which does change the game mechanics A LITTLE, and note I said 'change' not 'improve'.

So painful, to even look at it, it's just... so "bad". In the bad way.

Combat is almost as hit and miss as Battleships, you've got to have some quick reflexes to be able to hit something that moves the way these ninjas do and also to be able to accurately time the difference between jump then attack, jump and attack, and finally, jump andattackalmoststraightaway, to get the spinning kick move that will basically let you trawl through the levels very quickly and not have to fight anything while you speed it towards the boss on the short levels. The auto scrolling levels do not give you this shortcut, you're in it for the very long boring haul.

Thank god that's over.... what? There's MORE LEVELS?!? Shoot me now.

The music is an assorted mess of squeaks and poorly processed notation with a possibly memorable instance of one bit of music that sadly, is so distorted, that it ends up sounding slightly better than it would do normally, so it's not really as a result of planning or composition but blind luck. Makes me wonder if it's Deaf-Luck when vision is not an issue... Never mind. The sound effects are barely existent but the most risible of all is the end of the boss fight when the pitiful attempt to copy the arcade's sounds of "I'm Bad" come out sounding like the most guttural grunt from the most base Neanderthal in existence. Or the final satisfying grunt from a constipated gorilla, I've yet to decide.

Sadly, I've not been decapitated by the awesome pose of the boss, it's just sprite flicker.

Granted, the game has the same variety of moves found in the arcade, you can jump, jump kick, spinning-jump kick, punch, kick, crouch, grab weapons, use weapons and so on but there's no polish and shine to the delivery, it's a very stale and clunky method of control beset with the issues of there being a shade of a game behind the original. The original wasn't that great either, but this could have been better.

Another boss, another step closer to ending this. Or I could switch it off.

This version, isn't worth playing through to get a burger with the president. He can rot for this one.