You're firing, in lines... Maybe. |
Sega seem to enjoy milking this game engine in particular
for over the top gunnage (it's a word now, I said so) and for giving people the
chance to be Rambo. Having reviewed Jurassic Park back in the J section of
these reviews, I thought I'd take a gander at Line of Fire.
Missions are complicated and involve a lot of thought and consideration. |
The arcade of Line of Fire, sported two heavy machine
guns mounted to the cabinet in both the stand up and sit-down versions of the
machine which added an extra level of immersion to the game while the game
itself did away entirely with the idea of ammo, reloading, driving or guiding
any real vestige of control related to gaming and just have you on rails and
shooting stuff, you don't even overheat the guns and the power remains at the
maximum. Seriously, if this was a gun in the military, EVERYONE would want it.
(I already do)
The game puts a huge focus on the importance of timing. |
The plot is pretty much that though in Line of Fire,
someone has made these guns and you're part of a team (or solo) that have gone
in to steal them. In doing so, you get caught and decide to use the guns to
escape while kidnapping a driver in a jeep (I think, against his will) and make
a Beeline for the nearest pick up point to be rescued while fighting off
everything you could possibly imagine that an army would throw at you at even
more.
Shots taken at your are often hard to see and camouflaged. |
So off you go through the game of Line of Fire shooting
everything from soldiers with rifles, grenades, knives, rocket launchers and
more to tanks, helicopters, jets, AWACS (which are on your side... not very
stealthy really) and a whole host of assorted vehicles that tend to act as
bosses at the end of levels to whittle away your health bar and make you use up
your explosive "kill all on screen" shots.
Enemy vehicles often blend in with the scenary. |
There's a significant challenge within the game in that
Line of Fire just bombards you figuratively and literally, with an enormous
amount of enemies in faster time than most games will introduce their whole
line up, in just one level. The action rare, if ever, lets up but you've got
infinite bullets and you'll going to have to make them count while cutting
swathes of damage through line after line of opponents and obstructions.
There's multiple routes of travel and most will have very few enemies on them. |
While the sound effects in Line of Fire are fairly
suitable, I can't say the same for the music which is usually drowned out by
the shooting, explosions, bombs, rockets, people dying, people throwing things
at you and pretty much everything else in this game. Thankfully, you're not
going to be missing much with the absence of music and the focus on shooting
and killing takes priority, not such a bad thing but to be honest, this is ALL
this game is about.
Bosses are often a long distance affair. |
It can be rather intimidating at times in Line of Fire
when you're being nothing less than overwhelmed by the sheer volume of
attackers and assaults on the player. At times your only real option to escape
damage is to use up one of your bomb/rockets or hope that soon after that
particular point, there will be health items to shoot and/or bombs to shoot as
well to boost your stock of explosive One Hit Kills.
This game causes image captions to be lies... Maybe. |
If you can manage to navigate through killing as many
threats as possible and also to predict where rockets and heavier vehicles will
spawn from, you can last quite a while and enjoy some longevity from your
credit, you might even want to play it through to the end just to see the
bigger and more powerful bosses, but like other gun-games, it's almost certain
you'll want to play it once and leave it at that.
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