Showing posts with label gun. Show all posts
Showing posts with label gun. Show all posts

Friday, 19 February 2016

Space Gun - Arcade


You're in Space, and you have a gun... Gun Space! -ah shit...


Light Gun time again as we venture to planets unknown in search of the mystic plot device as to why people have gone bye-byes and odd creatures are in their place making life miserable for all and sundry. Yep it's the age old alien space monster plot of Distant-Planet-Lost-Contact-With-Space-Ship-Go-There-To-Find-Aliens-Kill-All-And-Run motif. Or DPLCWSSGTTFAKAAR for short.

Blood guts and gore everywhere.

Very quickly the plot in Space Fun falls into the Aliens category of space monster madness in that a spaceship goes silent, so people go to investigate it, then a planet, then you stop an alien army... By yourself (and a friend perhaps) while armed with a machinegun and an assortment of weapons and, wait for it, a PEDAL! Yes that's right ladies and ladies, you heard it first here, a pedal used in a light gun game before Time Crisis was on the scene. Predating Namco's title by around 5 years or so.

The player is hardcore, a slash damage that size from something akin to a bear is an Ouch...

While the gun remains as one might expect, a gun. Space Gun allows us the ability to select between four different special attacks. While specials were available in Beast Busters (and quite a few there too) and also in games like Revolution X, Operation Wolf (Ah the grand-daddy) this time around we're able to select which special we wish to use. Ranging from the flame shot that incinerates most enemies if they're grouped together, rockets for the welcome-home feeling, a laser sword swipe that cuts through all enemies but is very narrow in it's spread of attack and an ice shot that freeze enemies for more damage with the main gun and could shatter most smaller/basic enemies.

Nice and large bosses to battle

All the usual cliché’s are there in Space Gun. Dark and difficult to see corridors filled with monsters that can have arms and limbs blown off, HEADS blown off and still attack you, pods that release ravenous teeth-filled spores, critters, creepy crawlies and many more assorted monsters that get bigger and more stubborn to succumbing to death and are otherwise known as boss monsters. While at the same time you've also got plenty of pods around that can give you ammo and health, or shields against the aliens, other people are around that need saving for bonuses at the end of the level (If you make it that far) and then there's the pedal that lets you backtrack to either slow down the onslaught of enemies or go back for something you missed! EPOCH MAKING!

AHEM-Ripping off Aliens-AHEM

Aesthetically there's some lovely little touches in Space Gun, the occasional instance of blowing glass out of a spaceship results in shielding coming down to prevent exposure to vacuum (but who puts GLASS between a walkway and outer space?), mutations of would-be hostages that become aliens just before you save them are animated in an interesting and fairly unique manner, while most of the game seems to rip/borrow from Aliens up to and even including the planet base looking like the main site of LV-426 from Aliens. Thankfully nothing in the game actually LOOKS like it's from alien... Aside from the eggs and wall crawling little critters... And most of the aliens.

Last boss, Hint: Be accurate...

Plagiarism or Homage? That's not for me to decide, but what I can comment upon is that while the game is fun, it has its hang-ups. For instance, the selection of the extra weapons is sequential, so getting to the one you want, while under the extra pressure and stress of fighting off aliens, you're likely to over shoot the one you need, or not hit the one you want and make various, multiple mistakes. On top of this there's the issue of the game purposefully overrunning you with more enemies than you can attack at once, or just hurling at you bosses and monsters that shrug off multiple shots before arbitrarily just giving you a dry slap.

Did you kill something, or sneeze?

It's not a huge list of awkwardness, and the reverse function with the pedal is rather downplayed. The biggest gripe with the game is the brevity, it's just too short but having said that, the final fight is made all the more interesting by having your accuracy be paramount to success. A fight between yourself and the last boss, while in front of the control panels that fly the spaceship. Happy shooting! It's certainly worth the time to play but don't invest too many credits for it.

Thursday, 20 August 2015

Lucky and Wild - Arcade


Not the best title, try Cars and Guns


It's not quite on the rails shooter fun, it's not quite off the rails shooter fun, but the sheer idea alone of being able to drive down the street using a sit-down racer and then slap two extra guns into the dashboard, makes for a lot of fun assuming one player doesn't mind not being able to drive and just shoots things. Lucky and Wild actually brings something a little unique to the mix-up of sprite based light gun/joystick games.

Nope, not seeing the appeal of coming to this place. Not at all... ... Maybe...

It rides upon the idea of Lucky is an upstanding member of society, straight laced and smartly dressed with a reserved personality, Wild is a gung-ho crazy man who lets the trigger talk more than his mouth but never has a bad thing to say about anyone, together they fight crime and drive around town getting into more scrapes and driving mishaps than the Blues Brothers do. (Don't watch the 2000 film though).

This guy gets off lightly with just a Road Rash beating.

So what we have in Lucky and Wild is a 2 player shooter where one player also has to be dexterous enough to drive AND shoot while the second player just shoots. As such there's the accelerator and brake pedals (no clutch thankfully, we drive automatic here) and in the right hand for player one is a gun, while player 2 just gets the gun and has no control over where player one is driving aside from punching them in the arm if they drive into hazards. The arm punching becomes a quick and effective control method.

Drive and gun, shoot anything and everything that moves while player 1 drives and shoots.

Lucky and Wild plays out like an 80s cop show involving fast car chases and excessive levels of inaccurate gunfire from everyone involved. Except for the gunfire part. Our two protagonists will happily spout phrases and warnings and become more and more upset while their beloved car (which is about as much of a character in this as our heroes) takes more and more damage because the players are either not driving around trouble or not killing/destroying threats fast enough.

I can hear the Peter Gunn theme in the distance... From here to Chicago.

Each level within Lucky and Wild, has a boss and with that boss is a timer to take them down and decipher their weakness. For example, the first boss cannot be shot or blown up and is only defeated if you kill everyone on board (including guys with rockets and grenades) when they pop out to take a shot at you. Later bosses include trucks, monster trucks and more automobile related fun. While at the end of each level you get to go to a cat girl themed repair shop (a sort of cat-house I guess...) and the points/score you earn are converted into replenished health and an abundance of lipstick marks over our heroes faces.

Get points, score bonus, gather health.

The music and sound effects complement each other like Miley Cyrus does a Wrecking ball, badly and worth seeing once but you then wish you hadn't. The sound effects are over the top and actually add to the high paced action of the game while the music tends to be drowned out though what you can hear, fits almost perfectly as a theme tune to an 80s/90s cop show with a fast car. But for the most parts it's the onomatopoeic noises of Booms, Bangs and Phoomps (I'm claiming this one) that will ring out through the speakers in this arcade more than anything else.

More tank than truck, and this is one of the easier bosses.

Overall, Lucky and Wild is worth the play but I'd recommend having two players for the experience, some of the sections can be brutally painful on the health bar with the act of being swamped and swarmed by grenades, rockets, bombs, choppers, bikes, gunmen and plenty more, ALL AT ONCE. But then it's clear that some of these parts are just credit sucks to empty your pocket out, it's not impossible to beat the game on a credit but could end up being more effort than it's actually worth doing.
That's the best body work I've seen after all the bullets and bombs it took earlier

Thursday, 30 July 2015

Robocop - Arcade


"Half man, half machine, all computer game" -Actual advert.


In what was one of the forerunner films of the 80s and finally put the police as the heroes in a "5 minutes into the future" setting of Detroit, Robocop (1987) was something of a breakthrough with violence and story even for an 80s action film. The premise being that a cop, freshly moved in from another precinct, is out on duty with his cop-partner and gets a call to respond to a robbery, shit goes South, things get fucked up and he ends up becoming a shotgun target for the gang that committed the crime.

The less said on this the better...
Rather than leaving him dead, the company OCP which owns hospitals, insurances, banks, the police etc. (Gives us a lovely little privatisation situation possibility there) decides to use the dead officer in a new project that basically gives him a brain wipe, suits him up in titanium and sends him back out on the street as a robot cop... Hence, "Robocop", who is now a walking tank, and systematically starts claiming back the streets while corrupt politicians are throwing money around and trying to keep the crime going.

Enforcement Droid 209 series, the first one at least...

The film is well worth the watch despite also being one of the most violent films of the 80s, nay, all time. The tongue-in-cheek attitude to modern media and the (at the time) current trend of evolving technology and the economy are rather accurately lampooned and seen with considerable foresight in such a way that even today it's clear to see that some of the humour still pays off with the steadily increasing trends that were identified nearly 30 years ago.

Since when did anyone have a chainsaw in this film?

As a game based on a movie, you're going to have to be familiar with the movie to get the references that are used within the game, as the game follows this rather closely and uses locales, weapons, bosses that reference events happening within the film. Although even without the game/movie knowledge, there's still the fact that there's a game underneath the graphics and audio even if some of the references will be rather out of place and seem like they're thrown together for the sake of the game. Such as the first boss being ED-209 which is a giant of a robot walker, but makes sense if you've seen the film as you'll identify what he is straight away and the audio bytes synonymous with its identity. (20 seconds to comply, I think you'd better do what he says Mr Kenny...)

Powerups, while strong, are few and far between

Your game will take you through the city streets with a mishmash of gang members carrying knives and guns to grenades and the occasional use of a motorbike (Given the Emil incident in the film when they blew up a petrol station, see... more references), to the slums of the gang, a working scrap metal factory (not in the film), a drug factory/warehouse (with a very out of place boss) then the involvement of criminals taking over OCP which leads to the 2 more futuristic levels and repeat of earlier bosses but are beefed up for the ED-209 series. So some of the game follows the film and takes liberties with others, the film does have a scene involving OCP HQ but not to the same degree that the game makes out.

There's lots going on at this scrapyard. Fairly certain H&S will complain though.

And where the hell did jet-packing enemies come in? Robocop himself gets a jetpack in the 3rd film which was released WAY after the game was, so it's a bit of a random moment in this instance but fits in with the style and flow of the game.

Pimp my Ride meets ED 209.

Control-wise, Robo moves along at a steady pace for someone weighed down with hydraulics and titanium armour but can jump faster than he walks... fair enough, it's a game. Shooting comes in the 5-way directional flavour in that he cannot shoot downwards unless walking on stairs at that angle, any attempt to aim downwards invariably has Robo ducking and shooting in that direction instead. However, it's functional, gets the job done and the controls and the rate of fire set in such a way that you can almost always avoid gunfire and other such issues if you're careful and don't just charge head-first into bigger issues.

This week on "Shit that never happened" this boss!

Your usual cap-gun (The Auto 9 from the films) does sufficient damage to be useful even if it's supposedly the weak "standard" weapon. You can hammer the fire button and butcher the health bar of bosses quite readily. Alternatively you might find other weapons like 3-Way shots which can be just as lethal up close to the more heavily armoured enemies like the chainsaw-nutcase; armour piercing shots which shoot through items and blockades and does a lot of damage but limited in ammo. The final weapon is the Cobra Cannon from the films, which is a huge blast of a shot that slaughters most enemies and cripples bosses in 2-3 hits but as with most of these weapons, you'll find them at a point where you end up with little to no ammo left to use for the actual boss fight. So most of the fights will be you and a pop-gun Auto 9. Unless you're very conservative.

That's hardly fair! But who cares, bring it!

The music within the game takes directly from the films, the first level being a good rendition of the Robocop theme tune and the boss music taken from the fight between Robocop and ED-209 in the OCP tower from the film. Later levels take tunes from other key points within the film such as the car chases and scenes set within the warehouse. Further sound bytes are taken from the film such as Robo's pseudo catchphrase of "Dead or Alive you are coming with me" during boss battles, or "Drop it" at the start of most levels or against key opponents wielding the heavier firepower within the game, such as the Cobra Cannon.

See above for Jetpack comment in review.

You can power through the game on credits, each time you die you get the chance to continue back where you were with another credit, though it cannot be recalled if there is a maximum number of continues that one could use within a single session, some games for example have a max of 6-7 continues before you get a compulsory Game Over, while others will not let you continue once you get past a set level (usually when on the final level), but in this case for the most part you'll get back up with full health and time and be straight back to the battle. Which is usually enough for the rest of the level and/or boss except on the final few levels when the firepower directed at your can be criminally overwhelming.

Some could say I've played this a bit before.

But you do have some respite, there's 2 bonus levels that act as "shooting ranges" in a sort of first person perspective and gaining high scores here will gift you with extra food/health for the next level, while in levels you can occasionally find the baby-food pickups that will replenish limited health or the even more rare bonus containers that will increase the maximum health Robo can have (and not fill it at the same time) while dying will reset that health level back down again upon continue, making levels harder as a result of failing and PAYING to continue the game again. Not quite a working economy model there.

If you're not careful you CAN kill hostages... If...

Of course, it's not quite enough but then again, that's the whole point of getting cash out of the players. It is however a good game which is quite strange given that a lot of licensed games are not very good and are running solely on the merit of the original film/franchise. In this case however, you've got a very good game which pays homage to the source material in a closer way than a lot of other games would do, is very playable and responsive and keeps in with the theme of the original material. It does take some different routes like the Wrecking Ball (no Miley here) boss that features not in any film (save the 3rd, but again, way after this was made) and the junkyard battle which isn't part of the original film at all, nor are the super-powered ED-209s, or fighting 2 ED-209's at the same time in the last session of the penultimate level only to then take on ANOTHER tower of climbing, ANOTHER ED-209 (with rockets! which you can punch!) and then the final duel with Dick Jones though sadly you can't blow him out a window.

...I win.

It's still a fun, fairly enjoyable and reasonable game, looking very gritty in the right places and fitting in with the gritty theme of the sort-of futuristic Detroit and firmly stylised after the first film. It could have done a lot worse and given that it's made by Data East, which has been hit and miss quite regularly with their games, shines through as a diamond amongst the shit.