You're in Space, and you have a gun... Gun Space! -ah shit... |
Light Gun time again as we venture to planets unknown in
search of the mystic plot device as to why people have gone bye-byes and odd
creatures are in their place making life miserable for all and sundry. Yep it's
the age old alien space monster plot of Distant-Planet-Lost-Contact-With-Space-Ship-Go-There-To-Find-Aliens-Kill-All-And-Run
motif. Or DPLCWSSGTTFAKAAR for short.
Blood guts and gore everywhere. |
Very quickly the plot in Space Fun falls into the Aliens
category of space monster madness in that a spaceship goes silent, so people go
to investigate it, then a planet, then you stop an alien army... By yourself
(and a friend perhaps) while armed with a machinegun and an assortment of
weapons and, wait for it, a PEDAL! Yes that's right ladies and ladies, you
heard it first here, a pedal used in a light gun game before Time Crisis was on
the scene. Predating Namco's title by around 5 years or so.
The player is hardcore, a slash damage that size from something akin to a bear is an Ouch... |
While the gun remains as one might expect, a gun. Space
Gun allows us the ability to select between four different special attacks.
While specials were available in Beast Busters (and quite a few there too) and
also in games like Revolution X, Operation Wolf (Ah the grand-daddy) this time
around we're able to select which special we wish to use. Ranging from the
flame shot that incinerates most enemies if they're grouped together, rockets
for the welcome-home feeling, a laser sword swipe that cuts through all enemies
but is very narrow in it's spread of attack and an ice shot that freeze enemies
for more damage with the main gun and could shatter most smaller/basic enemies.
Nice and large bosses to battle |
All the usual cliché’s are there in Space Gun. Dark and
difficult to see corridors filled with monsters that can have arms and limbs
blown off, HEADS blown off and still attack you, pods that release ravenous
teeth-filled spores, critters, creepy crawlies and many more assorted monsters
that get bigger and more stubborn to succumbing to death and are otherwise
known as boss monsters. While at the same time you've also got plenty of pods
around that can give you ammo and health, or shields against the aliens, other
people are around that need saving for bonuses at the end of the level (If you
make it that far) and then there's the pedal that lets you backtrack to either
slow down the onslaught of enemies or go back for something you missed! EPOCH
MAKING!
AHEM-Ripping off Aliens-AHEM |
Aesthetically there's some lovely little touches in Space
Gun, the occasional instance of blowing glass out of a spaceship results in
shielding coming down to prevent exposure to vacuum (but who puts GLASS between
a walkway and outer space?), mutations of would-be hostages that become aliens
just before you save them are animated in an interesting and fairly unique
manner, while most of the game seems to rip/borrow from Aliens up to and even
including the planet base looking like the main site of LV-426 from Aliens.
Thankfully nothing in the game actually LOOKS like it's from alien... Aside
from the eggs and wall crawling little critters... And most of the aliens.
Last boss, Hint: Be accurate... |
Plagiarism or Homage? That's not for me to decide, but
what I can comment upon is that while the game is fun, it has its hang-ups. For
instance, the selection of the extra weapons is sequential, so getting to the
one you want, while under the extra pressure and stress of fighting off aliens,
you're likely to over shoot the one you need, or not hit the one you want and
make various, multiple mistakes. On top of this there's the issue of the game
purposefully overrunning you with more enemies than you can attack at once, or
just hurling at you bosses and monsters that shrug off multiple shots before
arbitrarily just giving you a dry slap.
Did you kill something, or sneeze? |
It's not a huge list of awkwardness, and the reverse
function with the pedal is rather downplayed. The biggest gripe with the game
is the brevity, it's just too short but having said that, the final fight is
made all the more interesting by having your accuracy be paramount to success.
A fight between yourself and the last boss, while in front of the control
panels that fly the spaceship. Happy shooting! It's certainly worth the time to
play but don't invest too many credits for it.
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