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It's like killing monsters... Actually it's just killing monsters. |
Data East has a history of hit and miss gaming. This one
is more of a "skewed off to the side" kind of game. In the same vein
as Final Fight, Mutation Nation, Violent Storm and other such brawlers, Night
Slashers takes a sort of Van Helsing approach to gaming and pits three
characters (The Heavy, All Rounder and Nimble Minx) against a medly of monsters
from various franchises and source materials and you get to beat them up in a
variety of fashions and ways.
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How's it "uncanny" if he knows lots of martial arts? |
You've your strong character, a mix of cybernetics and
cheesy rock with a dash of California in there. Capable of picking up monsters
and leaping around while using combos and attacks others can't. Your all
rounder character that looks very synonymous to Van Hellsing while having a
balance of combos and moves and then there's the token bonus nimble character
that nobody really wants to pick as they can't take a hit as well as the others
and has more moves than most people will bother to try and learn to be effective
with them before having to select another character as they've just lost their
last life... again. Night Slashers knows its cliches and falls into the same
trap as almost every other similar game (Undercover Cops... Monster Maulers...
Dynamite Cop 2... I'll stop there...)
...maybe
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INTROOO!!! Actual fighting is not as fun/easy. |
Plot wise for Night Slashers, you get various monsters
roaming the world and these 3 people are going to fix it. By killing everyone
and not looking for a cure. Zombies are roaming the streets, Doctors have gone
mad, Frankenstein's Monster is stalking in the shadows, a pastiche of Dracula
causes trouble, someone gets to punch out a helicopter, a Mummy fights using
wrestling moves (not bad for an emaciated guy...girl...dead person), all
because some demon is returning to this plane of existence and your characters
need to kill it. (No spoils but if you've seen certain episodes of Buffy The
Vampire Slayer, you know what to expect. Yeah that episode with the possessed
book that got scanned into a scanner...)
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Give it now! Cut this 'running away' shit and get to the fighting! |
Graphically, Night Slashers is certainly riding high in
the blood, guts and gore department. Everything you fight and kill dies
(un-dies?) in a violent or gruesome fashion while cut-scene images look
impressive and reek of 90s comic book stylings which adds to the cheesiness of
the game but not in a negative manner. Likewise, getting critical hits on
enemies throws up a comic book style effect to illustrate that you just hit
harder than you ever hit before and often resulting in an instant kill with
standard enemies. The largest problem, graphically speaking, is that the
animations of the creatures and the characters becomes less fluid depending
upon which movements the characters are forced to go through, usually getting
up or moving more dynamically beyond the point of the generic "menacing
walk" down the street.
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At least he has an idea of what to do |
Having said that, the audio in Night Slashers tries its
hardest to give the player an experience with the music that ultimately falls
flat in places but ambles along amicably enough to set a suitable mood without
the emphasis on being too serious while not being overly slapstick (the
graphics and Over The Top violence do that already), and while it's impressive
to hear digitised speech and sound samples for the combat, it's rather
repetitive to hear the characters repeating the same words over and over, ad
nauseam, every time they get up or do a special move. The first few times it's
ok, after that it simply becomes dull and monotonous.
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Obligatory lift level |
There's little here to come back to for Night Slashers,
after the first time the game is beaten, aside perhaps to see the excessive
violence and cheesy horror setting and in all regards, even that isn't enough
to determine more credits from pockets. Repetitive gameplay despite the option
for more attacks and combos and an awkward control system coupled with monsters
and bosses that get stupidly high levels of priority in attacks, bury any
chance of a real replay interest with the very undead it has with its own
monsters.
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Don't care, kicked your arse already. |
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