Who and who? |
As far as the realisation of comic books into video games
goes, there's far worse ones than this. Captain American and the Avengers is a
healthy mix of the more colourful ear of comic books before they become darker
and more gritty and suffered a series of ongoing reboots. So expect the bright
colourful spandex, the ink-draining colour schemes as if bubblejet printers had
carte blanche to print EVERYTHING possible and some of the fruitiest plots and
excuses one could imagine.
With enough credits, yes I can. |
In this particular game, Red Skull, the nemesis of
Captain America, is going to put a laser on the moon so he can blast the Earth
for what can only be for "Shits and giggles" as it's established in
the intro that he has PILES of gold (no, seriously, he's shown standing next to
more gold than one could carry and it's as tall as he is) and offering it to
various villains on condition they become brain washed to fight the Avengers,
so he can build this laser.
Where's the fairy come from? What do you mean 'which one?'? |
I don't think I'm supposed to bash apart the plot holes
in this plan, or maybe in the 80's and early 90's this was considered to be
award winning comic book villain plan material... But this is what captain
American and the Avengers have gone for. I also just realised this is one LONG
title and won't really fit into the website but oh well.
...Translatorman was fired after this incident |
So cue our four intrepid heroes, Captain America being
one, Android (Who? Enlighten me please), Iron Man (pre Robert Downey Jr) and
Hawkeye before he traded spandex for black leather and an attitude problem. All
of which will run the gauntlet of levels offered by the game and punch out
anything dressed worse than they are. But this isn't a fashion critique (I do
that on weekends) but a game assessment and as such, it seems to fit in rather
well with the Saturday Morning Cartoon Club approach to comics and video games.
Bad guy does bad stuff, go kick arse off.
Starting to lose track of what's going on here |
Each character in Captain America and the Avengers has a
reasonable arsenal of attacks, ranging from standard melee, long range beams
and shield throws, jumping attacks, a shield/barrier if one holds the attack
down to reduce damage and can also pick up and hurl cola cans, spanners and
enemies before hurling them into the stratosphere, or another enemy. Using your
jump button and attack button, you can quickly exhaust all the moves within the
first few seconds of the game and learn most of the more effective attacks.
Each character utilising their trademarks within their moves, so Hawkeye shoots
arrows, Iron Man has his repulsor beams, Captain America has his shield and
Android pulls out a mobile phone... Or shoots lasers or something.
Ah the old "WABOOM" a perfect reason not to use good sound sampling |
The levels within Captain America and the Avengers run
from being the usual walking, scrolling brawling variety to the flying and
shooting variance every few levels or so. Allow for an air battle, undersea
battle and space battle and for a welcome change in gameplay every so often to
keep things interesting, while running battles tend to be the type that is,
'walk forwards, fight some dudes, walk forwards, fight more dudes, fight
mid-boss, walk forwards, scene change, fight more dudes, fight boss' and while
it's fairly formulaic there's something about the delivery here that makes the
game somewhat of a chore to play through.
Yes, where inded IS Sting these days? |
Combos against enemies within Captain American and the
Avengers, are difficult at best. The standard enemies tend to be able to
interrupt your moves with their and your health will steadily dwindle down from
your starting 100 points to zero very quickly unless you slap in a few credits
or you play keep-away by jumping and hitting from a distance (avoid being
Hawkeye and Captain America for this...) though this doesn't really lend into
the idea of being gung-ho heroes and the best cure for villainy is a punch to
the face.
Please let it be over soon... |
All things said, the gameplay is quite fluid, the
graphics a little on the simple and small side for what other games are
offering but this gives the wonderful trade-off of allowing more on screen to
happen at once and with that, feels like a lot of action is happening, which
also leads to some fights being nothing short of overwhelming and the arcade
becoming nothing more than a pocket vacuum sucking up your credits. It's ok,
but there's a lot better out there doing a lot greater things.
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