Showing posts with label marvel. Show all posts
Showing posts with label marvel. Show all posts

Thursday, 4 February 2016

Captain America and the Avengers (Arcade)


Who and who?


As far as the realisation of comic books into video games goes, there's far worse ones than this. Captain American and the Avengers is a healthy mix of the more colourful ear of comic books before they become darker and more gritty and suffered a series of ongoing reboots. So expect the bright colourful spandex, the ink-draining colour schemes as if bubblejet printers had carte blanche to print EVERYTHING possible and some of the fruitiest plots and excuses one could imagine.

With enough credits, yes I can.

In this particular game, Red Skull, the nemesis of Captain America, is going to put a laser on the moon so he can blast the Earth for what can only be for "Shits and giggles" as it's established in the intro that he has PILES of gold (no, seriously, he's shown standing next to more gold than one could carry and it's as tall as he is) and offering it to various villains on condition they become brain washed to fight the Avengers, so he can build this laser.

Where's the fairy come from? What do you mean 'which one?'?

I don't think I'm supposed to bash apart the plot holes in this plan, or maybe in the 80's and early 90's this was considered to be award winning comic book villain plan material... But this is what captain American and the Avengers have gone for. I also just realised this is one LONG title and won't really fit into the website but oh well.

...Translatorman was fired after this incident

So cue our four intrepid heroes, Captain America being one, Android (Who? Enlighten me please), Iron Man (pre Robert Downey Jr) and Hawkeye before he traded spandex for black leather and an attitude problem. All of which will run the gauntlet of levels offered by the game and punch out anything dressed worse than they are. But this isn't a fashion critique (I do that on weekends) but a game assessment and as such, it seems to fit in rather well with the Saturday Morning Cartoon Club approach to comics and video games. Bad guy does bad stuff, go kick arse off.

Starting to lose track of what's going on here

Each character in Captain America and the Avengers has a reasonable arsenal of attacks, ranging from standard melee, long range beams and shield throws, jumping attacks, a shield/barrier if one holds the attack down to reduce damage and can also pick up and hurl cola cans, spanners and enemies before hurling them into the stratosphere, or another enemy. Using your jump button and attack button, you can quickly exhaust all the moves within the first few seconds of the game and learn most of the more effective attacks. Each character utilising their trademarks within their moves, so Hawkeye shoots arrows, Iron Man has his repulsor beams, Captain America has his shield and Android pulls out a mobile phone... Or shoots lasers or something.

Ah the old "WABOOM" a perfect reason not to use good sound sampling

The levels within Captain America and the Avengers run from being the usual walking, scrolling brawling variety to the flying and shooting variance every few levels or so. Allow for an air battle, undersea battle and space battle and for a welcome change in gameplay every so often to keep things interesting, while running battles tend to be the type that is, 'walk forwards, fight some dudes, walk forwards, fight more dudes, fight mid-boss, walk forwards, scene change, fight more dudes, fight boss' and while it's fairly formulaic there's something about the delivery here that makes the game somewhat of a chore to play through.

Yes, where inded IS Sting these days?

Combos against enemies within Captain American and the Avengers, are difficult at best. The standard enemies tend to be able to interrupt your moves with their and your health will steadily dwindle down from your starting 100 points to zero very quickly unless you slap in a few credits or you play keep-away by jumping and hitting from a distance (avoid being Hawkeye and Captain America for this...) though this doesn't really lend into the idea of being gung-ho heroes and the best cure for villainy is a punch to the face.

Please let it be over soon...

All things said, the gameplay is quite fluid, the graphics a little on the simple and small side for what other games are offering but this gives the wonderful trade-off of allowing more on screen to happen at once and with that, feels like a lot of action is happening, which also leads to some fights being nothing short of overwhelming and the arcade becoming nothing more than a pocket vacuum sucking up your credits. It's ok, but there's a lot better out there doing a lot greater things.

Thursday, 17 September 2015

X-Men vs. Street Fighter - Arcade

ICONIC APPROACH, MUCH TITLE!

It's the crossover nobody asked for and yet nearly everyone welcomes with its loud, proud, almost flamboyant use of colour, speed and graphic clarity, it's X-Men Vs. Street Fighter. Taking a medley of X-men characters ranging from The Juggernaut (bitch!), Wolverine, Storm, Rogue, Cyclops, Gambit, Sabertooth and more. While also throwing in various Street Fighter characters as Ryu, Ken (Seriously, what self-respecting Street Fighter doesn't have these two... oh wait... THAT one...), Chun-Li, Bison, Charlie, Akuma (secret but easy to find), Dhalsim and more, ranking up a total of 8 from each franchise and pitting 2-on-2 battles using a tag-team system.

Could be a bit of a match up here, in theory entirely unbalanced, as a game, fight time!

Taking the usual battle system found in many other Capcom titles, X-Men Vs. Street Fighter uses the 6-button layout for combat. Meaning it has a set of punches and a set of kicks ranging from weak to medium and strong/fierce giving you 6 buttons for attack. Throw in the joystick for movement and pulling off special moves and you're sitting pretty for some fairly intense action ranging from fireballs to combos, aerial attacks and launchers, high jumps and teleportation with also the option to switch out your player for the other partner by pressing both strong attacks at the same time, letting the partner that's out of the fight regain some health.

And the hits keep piling up!

What's interesting for X-Men Vs. Street Fighter, is that there's hyper moves, the energy for which builds up over time either by being struck or hitting the other player, or pulling off special moves and for each bar that's completed, gives the player the change to use a much more powerful, usually devastating, hyper move that usually involves doing a special move and hitting more than one attack button of the same type i.e. two punch buttons rather than one. Often causing a large steady, multi-hitting beam move, or an uninterruptable combo if the first strike lands. If you can mix-combo these into a standard combo, you're pretty much laughing at your opponent.

Ahhhh.... Viennaaaaa....

Battles in X-Men Vs. Street Fighter, take place along a myriad of locations, ranging from a shopping mall, the back of a blackbird (the plane, not the small creature, though that would be fascinating to see for about 2 seconds), a gas storage plant, a backstreet surrounded by police, a TV show and several others, all which have a lavish level of detail within and often have a few hidden extras in the background, like one level showing Blanka and Beast in the background, while other levels will change based upon either the time taken in the fight or depending upon which round of combat you're in. It adds to a little extra variation we're not normally used to seeing.

Flashy Special Elite Alpha Finish! (Mk 3, upper)

The music in X-Men Vs. Street Fighter, changes depending upon the players being swapped in and out. When a player is defeated, the next player to join the battle usually has their theme tune ringing out from previous games (namely Street Fighter Alphas and X-Men: Children of the Atom) adding to an odd but welcome mix of audio. Every hit, impact and strike sounds like lightning and thunder going off and power moves often sound as powerful as they are destructive to the other players health bars (and your own, often your own). While the graphics are fast, fluid, looking like comics/cartoons in appearance which can be a little jarring to some of the more realistic backgrounds but everything looks how it should and plays steadily.

As if I'd leave out a Raging Demon move...

With a final boss that is worthy of the X-Men franchise (and reused from an earlier game) taking up over a whole screen and with some incredibly cheap moves (it IS the final boss...) there's a lot in this game that will bring fans back for more. Though people that don't appreciate or like this genre of game might want to give it a few cursory goes, but would do better watching the more capable players for what the game is really able to showcase.