Showing posts with label plague. Show all posts
Showing posts with label plague. Show all posts

Friday, 4 December 2015

Outrun - Arcade (Yes, that one with the red car)



It's all about the car.

It's a simple idea, car racing through picturesque places and locations, wonderful sights, nice chilled theme tunes to listen to and if you find the right arcade, a big ol' impersonation of a sports car to sit inside and move around while you're trying to drive with a TV screen sat in front of you showing some pixelated tracks and cars. On top of that there's not much here really beyond this scope and aspect of the game.

Lots of choices, some levels harder than others.

Outrun, probably one of the more iconic arcade games of the mid-80s and awarded best arcade of the year by Golden Joystick Awards for 1986, beating out Bubble Bobble (Which I think should have won over this...) involves players driving a Ferrari Testerossa across the sprawling landscapes of Someplace while trying to hit the checkpoints that magically assign more time to the players and at each checkpoint, gives the player the option of going left or right, in search of new scenery and things to look at, as well as crash into.

I... saw this a lot...

That said, Outrun likely will hold a special place in a lot of people's hearts. The simple style of play in getting just to the next checkpoint (and if you run out of time, game over. No continues, no slowing down to try and inch over the finish line here) and racing back and forth through traffic while trying to avoid harder corners that will cause you to slide out and slam into various obstacles, which will cost you more time as you wait for the game to put your car back on track.

Use checkpoints to extend gameplay, or just quit.

The audio is likely the best part of the game, composed and sequenced wonderfully and adding to the overall feel and pace of the game in that while you're trying to gun the engine for all that you can, there's nothing really to compete against other than the arbitrary clock, it almost leaves you feeling that you can take your time playing this game. In truth you can't.

At least the scenery changes from route to route

The time limit for Outrun is tight, very tight against any and all errors if you want to be able to beat it. As such you'll get about 5 - 6 minutes of gameplay if your driving is perfect and a lot less if you crash, bump or generally take too long to get up to speed before switching the gearbox from low to high while driving. Outrun is rather unforgiving in that regard.

Scenic, but deadly trees.

As such, because it is so very unforgiving it becomes difficult to enjoy the game without having to dedicate a lot of time and energy into the situation in order to get much back from Outrun as it is. There's a fair amount to enjoy here and with multiple different endings depending upon the routes that you take and the journey there, there's a level of replay factor for people but getting access to that level in the first place is going to be more difficult for some than others and it becomes a sticking point for Outrun.

Thursday, 4 June 2015

Altered Beast - Various


Save your time, play something else.


There's a lot of nostalgia factor with this game. Many will look back, or vaguely remember this game, rather fondly along the lines of "Oh yeah, that was awesome you could punch zombies and turn into a wolf thing" and the oft quoted speech "Wise fwom wor gwave" which only goes to show that they never got past the first level and I don't blame them for that.

"Wise fwom wow gwawe"

As an arcade game, it runs along the lines of the ancient story of girl gets kidnapped, God raises the dead to fight through Hell to get back girl, fighters turn into monsters and beat up a demon. The same old story. Being an arcade game there isn't much in the way of real substance here from "Move right and fight" although the addition of a pseudo-cutscene between each level is an interesting addition to the idea of a developing plot but really is just a monochromic powerpoint display.

Looks cool, isn't.

You start as a simple undead/rather-fleshy soldier that burst from his tombstone and begins immediately by punching, kicking and jumping your way through the level, taking on some rather disfigured enemies. However you will find yourself hopelessly outmatched unless you kill specific white double-headed dogs that release power orbs and allow you to "POWER UP" as the game happily announces. Each one making you more buff, harder to hurt, more physically imposing and doing more damage until you reach a third orb and then you turn into a monster with much a much more powerful moveset and the only real way you can even attempt to fight the boss of each level.

Snail...Dragon? Snaildragon? This become pokemon suddenly?

If you're unable to transform in time, you will fight the boss in your weaker form and that's on the assumption you even get that far. There's 3 chances to acquire the orbs at each stage of the level, but after the end of each stage you WILL be swarmed repeatedly by enemies you cannot realistically hope to defeat unless you transform at the next available instance. These white dogs are almost gleefully lampshaded by the game with the preceding brown equivalent dogs that will leap in first, usually knocking you to the ground, before the white one leaps in and past you while you get back to your feet.

This... is just shit.

Woefully unfair, the game pounds further with the idea of absolutely NO mercy invincibility after being knocked down. So each time you get back up, you can be on the end of a fist of pain and knocked down again, and again, and again until your meagre health bar is depleted and you're cursing at the arcade for being cheap. Coupled with almost entirely unavoidable boss-fight patterns, you'll soon find your safest route through the game is to walk away.

Yep, chickenleg is in Golden Axe. Go play that game instead.

But the fun doesn't stop there, your human character has barely any reach in fighting and only really becomes any actual use when they transform. Upon which your move set changes and you have to quickly learn the new controls and moves and how to use them effectively while still being attacked by your enemies. (Lovely bit of thinking on your feet really). While to add further misery, your move set's effectiveness is heavily dependent upon the creature you become. The werewolves have a fireball and fast kick move that serves very well against everything but airborne adversaries, the dragons have lasers and electric fields but are huge targets and move too slowly to avoid attacks. The bears are almost entirely useless having no range attack, just stone breath and a spinning jump that puts you next to enemies if you miss. The tigers have a vertical kick attack similar to the werewolves and a fireball of sorts before the last level gives you back the werewolves and by this point, you'll be very grateful for it.

Artsy, but nobody really cares.

It's hard to pinpoint why so many people like this game when really, it's a rather difficult and unplayable mess of a game, hampered by its own controls and almost deliberately infuriating the player to the point of them walking away from the game itself in sheer maddening frustration at once again being butchered by simply not being as powerful as the game wanted or by not realising the limitations of the characters brought about by the oddly coded movement and combat engine.

Hurry up and kill it, I'm bored.

The audio in the game is a mixed bag, while the slightly muffled sound samples are amusing to hear, the rest of the game's effects and music are rather drab and uninspired. It's also quite likely you won't hear it anyway as you'll be too busy shouting at the inept control system, confusing set up of directional attacks (Down and kick, kicks upwards?) and realising that level 3 is such a pain in the arse to contend with that you'll likely not bother and go play something else.

Why do I even bother...

Surprisingly, that sums up this game. Remember it fondly but don't go back to it, go play something else and leave this tired mess alone in the days where people forgot how to rate games appropriately.