Showing posts with label car. Show all posts
Showing posts with label car. Show all posts

Friday, 4 December 2015

Outrun - Arcade (Yes, that one with the red car)



It's all about the car.

It's a simple idea, car racing through picturesque places and locations, wonderful sights, nice chilled theme tunes to listen to and if you find the right arcade, a big ol' impersonation of a sports car to sit inside and move around while you're trying to drive with a TV screen sat in front of you showing some pixelated tracks and cars. On top of that there's not much here really beyond this scope and aspect of the game.

Lots of choices, some levels harder than others.

Outrun, probably one of the more iconic arcade games of the mid-80s and awarded best arcade of the year by Golden Joystick Awards for 1986, beating out Bubble Bobble (Which I think should have won over this...) involves players driving a Ferrari Testerossa across the sprawling landscapes of Someplace while trying to hit the checkpoints that magically assign more time to the players and at each checkpoint, gives the player the option of going left or right, in search of new scenery and things to look at, as well as crash into.

I... saw this a lot...

That said, Outrun likely will hold a special place in a lot of people's hearts. The simple style of play in getting just to the next checkpoint (and if you run out of time, game over. No continues, no slowing down to try and inch over the finish line here) and racing back and forth through traffic while trying to avoid harder corners that will cause you to slide out and slam into various obstacles, which will cost you more time as you wait for the game to put your car back on track.

Use checkpoints to extend gameplay, or just quit.

The audio is likely the best part of the game, composed and sequenced wonderfully and adding to the overall feel and pace of the game in that while you're trying to gun the engine for all that you can, there's nothing really to compete against other than the arbitrary clock, it almost leaves you feeling that you can take your time playing this game. In truth you can't.

At least the scenery changes from route to route

The time limit for Outrun is tight, very tight against any and all errors if you want to be able to beat it. As such you'll get about 5 - 6 minutes of gameplay if your driving is perfect and a lot less if you crash, bump or generally take too long to get up to speed before switching the gearbox from low to high while driving. Outrun is rather unforgiving in that regard.

Scenic, but deadly trees.

As such, because it is so very unforgiving it becomes difficult to enjoy the game without having to dedicate a lot of time and energy into the situation in order to get much back from Outrun as it is. There's a fair amount to enjoy here and with multiple different endings depending upon the routes that you take and the journey there, there's a level of replay factor for people but getting access to that level in the first place is going to be more difficult for some than others and it becomes a sticking point for Outrun.

Friday, 27 November 2015

Hot Rod - Arcade



There's some rods, they're hot.... Maybe...

Take a television and put in down so that the screen is facing up towards the ceiling. Then take 4 steering wheels and 4 pedals and you've basically got the right layout for this arcade racer. Throw in some colours for the cars, make the tracks increasingly difficult and ensure some short cuts for the cheekier players and you've got Hot Rod.

And nothing happened for ages, then a quick flash of something, then nothing.

The recipe here is perfect for the home console (wait for it...). You've got a top down view racer akin to the old Micro Machines games with similar functionality. Up to four players can race around a track, picking up points and gas in order to race over the finish line and gain more points which can then be spent on upgrades and boosts to the racing car. The grinding is paramount and after winning races, you'll get yourself more and more points in which to buy better things and become an almost unstoppable car. On the assumption you can actually DRIVE the car.

Shopping time!

As a racer, it's bright and bold and flashy, a rainbow spectrum of illustrative prowess brought by Sega here with clearly defined roads and layout, bonus pickups and nice little details in the background from people walking along roads to cattle wandering the countryside while you're driving through it like a bat out of hell. However, there lies a problem with this method of gaming.

On your marks, get set, don't blow your engine on the start line.

As mentioned above, actually driving the car can be a challenge. You're encouraged to floor the pedal and spin the wheel to corner, while there is also NO BRAKES. You can slow down gradually by releasing the pedal but there's no braking at all. So if you're going to lose control, you are GOING TO LOSE CONTROL and likely into a train, or against the wall and bump repeatedly against it while everyone else trundles happily along to the victory line.

You either won or paid enough money to see this shit.

Like the aforementioned Micro Machines, Hot Rod uses the same system of playing. In that it's one screen and whomever is found to be lagging behind (i.e. slipping off the screen) will be bumped to the middle of the screen and a significant amount of fuel will be confiscated as punishment. Do this enough times in a race and you'll be drained of all fuel and out of the game. Fuel pickups are not that numerous and you'll get 10 to 20 points worth each time, while winning a race will get you roughly 80 or so. Win enough races and the card girl gives you a kiss, aww isn't that cute. No.

Despite the image, it's actually quite a smooth game.

In the shop you can buy a whole host of items, from tyres to spoilers, wings and bumpers, engines and beyond. Cash is usually tight and you'll likely only get the change to have one upgrade or less (yes, none at all) when you visit the shop and not every item is available, it all depends upon which shop you go into. Sometimes your engine might blow up and you have to buy another, other times you'll have little clue as to what hazards will assail you in the next level and you'll be left guessing whether to buy the speed tyres, snow tyres, or radials in order to get the most of your control in the upcoming race.

Different tracks with different challenges, sometimes you'll get a clue at the shop.


That said, while the driving can be picky, tricky and finicky at the same time, there's also the fact that there are a LOT of levels in this game. If you can navigate around the tight corners, the horrible chicanes and the occasional traps like rock slides, avalanches, oncoming traffic and such, you might find it's a fun game to play but it does love to punish the unsuspecting player and punish them fiercely. If you can fund the time, it's an ok game, but far too expensive to really get into the meat of the gameplay and discover the marred gem of a game this is.

Monday, 12 May 2014

Spy Hunter (C64)


Thankfully it's not like Tron. Though Tron's LightCycle game was good.


There was always something amazing about cars when I was growing up. Before I knew of the wonders that were traffic jams and being pulled over having been driving at 90+ MPH (not 100, never take that risk... sometimes), but the fact you could get into a vehicle as a kid meant that you HAD to have high speed car chases. Films with car crashes and chases ruled supreme until you were old enough to watch people getting limbs blown off in high detailed blood splat gore. So here I'm going to review Spy Hunter on the C64, simply because it's got a car that has guns built into it.

Fuck this, I can't handle the pressure of such questions.

It's the ultimate spy car. Inspired by the Bond age (heh, bondage) of cars where you get smoke screens, oil slicks, machinegun placements behind the lights and rockets for the most painful enemy you'll encounter. However the game translates into a top-down display of you chasing your car as if from orbit while you navigate in and around roads, avoiding pedestrian vehicles and taking down other spy cars.

You can only shoot the one that has cotton ear buds for wheels. You'll want to though.

In the arcade, you had a sit down cabinet, high and low speed gear shift, buttons on the steering wheel for you to navigate through multiple weapons and then use them to fullest effect against your opponents and a good rendition of the Peter Gunn theme tune. Not quite so in the C64 version, though you do have a nice rendition of chip tune Peter Gunn theme tune and there's a few extra sound effects that don't sound too terrible on the C64. Instead of a steering wheel, you'll get yourself two joysticks (need the extra fire button) or the keyboard.

All the spy gear in the world and we still use a TUG BOAT

You get to start off with your car being rolled out the back of a van and then you're free to drive along and shoot everything. Though that's a bad idea as you're left with few points if you shoot non-enemy characters. While shooting the spiked wheel cars and ramming off the bullet-proof cars will give you bonus points, while also using oil slicks and smoke-screens will help in this regard. There's the challenge of getting around the spiked cars, slamming into bullet-proof cars while simultaneously avoiding other cars and falling off the track. Once again, this is a one-hit kill game, you get spiked, you're dead. Bombed, dead. Go off the road, dead.

The chopper (mad bomber) will quickly become the bane of your play time

During your driving you'll occasionally hit routes where the track narrows, splits up, goes over bridges and have to take a quick exit into a house where upon you become a boat so you can travel down the river instead of crashing your car off a bridge. Once in the water, you'll be boating your way idly down the river with a rod in one hand and getting shot at by torpedoes and mines. Ok so not so relaxed and the idea of having your rod in your hand makes me wonder who here is thinking that was a wanking joke.

I'm all of a second away from having my tyres blown out.

You can start at either Novice (wuss) or Expert (less of a wuss) where you either get one car on the road at a time, or four. Initially at least, as once you get to the next area, it gets harder anyway for both sides. What is interesting, is that you've a 999 timer, while this is on, it's impossible to lose a life. You can die, but it's not game over. But once the counter hits 0, your lives come into effect and the lovely gun car rolls out to take one straight off if you're not ready for him. He'll turn up every time the 999 rolls around but you won't see the numbers from here on. Once you get to the 2nd area, the helicopter comes in to drop bombs on you.

Being a boat stops things like....

The difficulty ramps up steadily in the game, though it's easy to get caught between cars in Expert mode and blown up or smashed apart. Power ups come in the form of trucks/lorries that have the icons on the roof indicating if it's rockets, oil or smoke screens. To gain them, just let the lorry overtake and drive up into the back of it. While of course not being killed from the various enemies around you. Ammo is limited on oil and smoke to an unspecified volume while you get 3 rockets at a time and you CAN miss the chopper with them.

....this from happening. Unless you cheat like I am here.

For those who are looking to an end to the game, you're in for a bad time as there's no actual end to the game. It loops between the 2nd and 3rd areas in that it's either yellow background or ice level (yes, even in this game there's a fucking ice level!) with the usual situation for bridges being out, boats needing to be jumped into and sudden colour changes implemented at all times. It does however have that appeal of being a game you could quickly play again and see if you can get just a little bit farther into it. Or run up the side of the screen and cheat your way to bonus lives, assuming the chopper doesn't get you while you're doing that. It's still fun but feels a little unfinished.