Showing posts with label 1988. Show all posts
Showing posts with label 1988. Show all posts

Friday, 27 November 2015

Hot Rod - Arcade



There's some rods, they're hot.... Maybe...

Take a television and put in down so that the screen is facing up towards the ceiling. Then take 4 steering wheels and 4 pedals and you've basically got the right layout for this arcade racer. Throw in some colours for the cars, make the tracks increasingly difficult and ensure some short cuts for the cheekier players and you've got Hot Rod.

And nothing happened for ages, then a quick flash of something, then nothing.

The recipe here is perfect for the home console (wait for it...). You've got a top down view racer akin to the old Micro Machines games with similar functionality. Up to four players can race around a track, picking up points and gas in order to race over the finish line and gain more points which can then be spent on upgrades and boosts to the racing car. The grinding is paramount and after winning races, you'll get yourself more and more points in which to buy better things and become an almost unstoppable car. On the assumption you can actually DRIVE the car.

Shopping time!

As a racer, it's bright and bold and flashy, a rainbow spectrum of illustrative prowess brought by Sega here with clearly defined roads and layout, bonus pickups and nice little details in the background from people walking along roads to cattle wandering the countryside while you're driving through it like a bat out of hell. However, there lies a problem with this method of gaming.

On your marks, get set, don't blow your engine on the start line.

As mentioned above, actually driving the car can be a challenge. You're encouraged to floor the pedal and spin the wheel to corner, while there is also NO BRAKES. You can slow down gradually by releasing the pedal but there's no braking at all. So if you're going to lose control, you are GOING TO LOSE CONTROL and likely into a train, or against the wall and bump repeatedly against it while everyone else trundles happily along to the victory line.

You either won or paid enough money to see this shit.

Like the aforementioned Micro Machines, Hot Rod uses the same system of playing. In that it's one screen and whomever is found to be lagging behind (i.e. slipping off the screen) will be bumped to the middle of the screen and a significant amount of fuel will be confiscated as punishment. Do this enough times in a race and you'll be drained of all fuel and out of the game. Fuel pickups are not that numerous and you'll get 10 to 20 points worth each time, while winning a race will get you roughly 80 or so. Win enough races and the card girl gives you a kiss, aww isn't that cute. No.

Despite the image, it's actually quite a smooth game.

In the shop you can buy a whole host of items, from tyres to spoilers, wings and bumpers, engines and beyond. Cash is usually tight and you'll likely only get the change to have one upgrade or less (yes, none at all) when you visit the shop and not every item is available, it all depends upon which shop you go into. Sometimes your engine might blow up and you have to buy another, other times you'll have little clue as to what hazards will assail you in the next level and you'll be left guessing whether to buy the speed tyres, snow tyres, or radials in order to get the most of your control in the upcoming race.

Different tracks with different challenges, sometimes you'll get a clue at the shop.


That said, while the driving can be picky, tricky and finicky at the same time, there's also the fact that there are a LOT of levels in this game. If you can navigate around the tight corners, the horrible chicanes and the occasional traps like rock slides, avalanches, oncoming traffic and such, you might find it's a fun game to play but it does love to punish the unsuspecting player and punish them fiercely. If you can fund the time, it's an ok game, but far too expensive to really get into the meat of the gameplay and discover the marred gem of a game this is.

Thursday, 4 June 2015

Altered Beast - Various


Save your time, play something else.


There's a lot of nostalgia factor with this game. Many will look back, or vaguely remember this game, rather fondly along the lines of "Oh yeah, that was awesome you could punch zombies and turn into a wolf thing" and the oft quoted speech "Wise fwom wor gwave" which only goes to show that they never got past the first level and I don't blame them for that.

"Wise fwom wow gwawe"

As an arcade game, it runs along the lines of the ancient story of girl gets kidnapped, God raises the dead to fight through Hell to get back girl, fighters turn into monsters and beat up a demon. The same old story. Being an arcade game there isn't much in the way of real substance here from "Move right and fight" although the addition of a pseudo-cutscene between each level is an interesting addition to the idea of a developing plot but really is just a monochromic powerpoint display.

Looks cool, isn't.

You start as a simple undead/rather-fleshy soldier that burst from his tombstone and begins immediately by punching, kicking and jumping your way through the level, taking on some rather disfigured enemies. However you will find yourself hopelessly outmatched unless you kill specific white double-headed dogs that release power orbs and allow you to "POWER UP" as the game happily announces. Each one making you more buff, harder to hurt, more physically imposing and doing more damage until you reach a third orb and then you turn into a monster with much a much more powerful moveset and the only real way you can even attempt to fight the boss of each level.

Snail...Dragon? Snaildragon? This become pokemon suddenly?

If you're unable to transform in time, you will fight the boss in your weaker form and that's on the assumption you even get that far. There's 3 chances to acquire the orbs at each stage of the level, but after the end of each stage you WILL be swarmed repeatedly by enemies you cannot realistically hope to defeat unless you transform at the next available instance. These white dogs are almost gleefully lampshaded by the game with the preceding brown equivalent dogs that will leap in first, usually knocking you to the ground, before the white one leaps in and past you while you get back to your feet.

This... is just shit.

Woefully unfair, the game pounds further with the idea of absolutely NO mercy invincibility after being knocked down. So each time you get back up, you can be on the end of a fist of pain and knocked down again, and again, and again until your meagre health bar is depleted and you're cursing at the arcade for being cheap. Coupled with almost entirely unavoidable boss-fight patterns, you'll soon find your safest route through the game is to walk away.

Yep, chickenleg is in Golden Axe. Go play that game instead.

But the fun doesn't stop there, your human character has barely any reach in fighting and only really becomes any actual use when they transform. Upon which your move set changes and you have to quickly learn the new controls and moves and how to use them effectively while still being attacked by your enemies. (Lovely bit of thinking on your feet really). While to add further misery, your move set's effectiveness is heavily dependent upon the creature you become. The werewolves have a fireball and fast kick move that serves very well against everything but airborne adversaries, the dragons have lasers and electric fields but are huge targets and move too slowly to avoid attacks. The bears are almost entirely useless having no range attack, just stone breath and a spinning jump that puts you next to enemies if you miss. The tigers have a vertical kick attack similar to the werewolves and a fireball of sorts before the last level gives you back the werewolves and by this point, you'll be very grateful for it.

Artsy, but nobody really cares.

It's hard to pinpoint why so many people like this game when really, it's a rather difficult and unplayable mess of a game, hampered by its own controls and almost deliberately infuriating the player to the point of them walking away from the game itself in sheer maddening frustration at once again being butchered by simply not being as powerful as the game wanted or by not realising the limitations of the characters brought about by the oddly coded movement and combat engine.

Hurry up and kill it, I'm bored.

The audio in the game is a mixed bag, while the slightly muffled sound samples are amusing to hear, the rest of the game's effects and music are rather drab and uninspired. It's also quite likely you won't hear it anyway as you'll be too busy shouting at the inept control system, confusing set up of directional attacks (Down and kick, kicks upwards?) and realising that level 3 is such a pain in the arse to contend with that you'll likely not bother and go play something else.

Why do I even bother...

Surprisingly, that sums up this game. Remember it fondly but don't go back to it, go play something else and leave this tired mess alone in the days where people forgot how to rate games appropriately.