Save your time, play something else. |
There's a lot of nostalgia
factor with this game. Many will look back, or vaguely remember this game,
rather fondly along the lines of "Oh yeah, that was awesome you could
punch zombies and turn into a wolf thing" and the oft quoted speech "Wise
fwom wor gwave" which only goes to show that they never got past the first
level and I don't blame them for that.
"Wise fwom wow gwawe" |
As an arcade game, it runs
along the lines of the ancient story of girl gets kidnapped, God raises the
dead to fight through Hell to get back girl, fighters turn into monsters and
beat up a demon. The same old story. Being an arcade game there isn't much in
the way of real substance here from "Move right and fight" although
the addition of a pseudo-cutscene between each level is an interesting addition
to the idea of a developing plot but really is just a monochromic powerpoint
display.
Looks cool, isn't. |
You start as a simple
undead/rather-fleshy soldier that burst from his tombstone and begins
immediately by punching, kicking and jumping your way through the level, taking
on some rather disfigured enemies. However you will find yourself hopelessly
outmatched unless you kill specific white double-headed dogs that release power
orbs and allow you to "POWER UP" as the game happily announces. Each
one making you more buff, harder to hurt, more physically imposing and doing
more damage until you reach a third orb and then you turn into a monster with
much a much more powerful moveset and the only real way you can even attempt to
fight the boss of each level.
Snail...Dragon? Snaildragon? This become pokemon suddenly? |
If you're unable to transform
in time, you will fight the boss in your weaker form and that's on the
assumption you even get that far. There's 3 chances to acquire the orbs at each
stage of the level, but after the end of each stage you WILL be swarmed
repeatedly by enemies you cannot realistically hope to defeat unless you
transform at the next available instance. These white dogs are almost gleefully
lampshaded by the game with the preceding brown equivalent dogs that will leap
in first, usually knocking you to the ground, before the white one leaps in and
past you while you get back to your feet.
This... is just shit. |
Woefully unfair, the game
pounds further with the idea of absolutely NO mercy invincibility after being
knocked down. So each time you get back up, you can be on the end of a fist of
pain and knocked down again, and again, and again until your meagre health bar
is depleted and you're cursing at the arcade for being cheap. Coupled with
almost entirely unavoidable boss-fight patterns, you'll soon find your safest
route through the game is to walk away.
Yep, chickenleg is in Golden Axe. Go play that game instead. |
But the fun doesn't stop
there, your human character has barely any reach in fighting and only really
becomes any actual use when they transform. Upon which your move set changes
and you have to quickly learn the new controls and moves and how to use them
effectively while still being attacked by your enemies. (Lovely bit of thinking
on your feet really). While to add further misery, your move set's
effectiveness is heavily dependent upon the creature you become. The werewolves
have a fireball and fast kick move that serves very well against everything but
airborne adversaries, the dragons have lasers and electric fields but are huge
targets and move too slowly to avoid attacks. The bears are almost entirely
useless having no range attack, just stone breath and a spinning jump that puts
you next to enemies if you miss. The tigers have a vertical kick attack similar
to the werewolves and a fireball of sorts before the last level gives you back
the werewolves and by this point, you'll be very grateful for it.
Artsy, but nobody really cares. |
It's hard to pinpoint why so
many people like this game when really, it's a rather difficult and unplayable mess
of a game, hampered by its own controls and almost deliberately infuriating the
player to the point of them walking away from the game itself in sheer
maddening frustration at once again being butchered by simply not being as
powerful as the game wanted or by not realising the limitations of the
characters brought about by the oddly coded movement and combat engine.
Hurry up and kill it, I'm bored. |
The audio in the game is a
mixed bag, while the slightly muffled sound samples are amusing to hear, the
rest of the game's effects and music are rather drab and uninspired. It's also
quite likely you won't hear it anyway as you'll be too busy shouting at the
inept control system, confusing set up of directional attacks (Down and kick,
kicks upwards?) and realising that level 3 is such a pain in the arse to
contend with that you'll likely not bother and go play something else.
Why do I even bother... |
Surprisingly, that sums up
this game. Remember it fondly but don't go back to it, go play something else
and leave this tired mess alone in the days where people forgot how to rate
games appropriately.
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