While not the first beat em up with depth (moving to the
background and the foreground) Double Dragon is believed firmly to be the first
co-operative playing beat-em-up. This is quite the break from tradition,
previous games being of the 1 vs. 1, mano e mano, method of playing where two
pointless characters stop everything to kick seven shades of shit out of each
other. Or the brawling games known for having one character on a lone quest to
stomp out several hundred other characters in the name of stomping for the sake
of stomping.
Double Dragon, the great grand daddy of the brawling
games. Featuring large sprites, scrolling levels and backgrounds, huge bosses
(sometimes) and even a little cut scene at the start showing the motivation
anyone needs for punching, kicking, whipping, baseball-batting, knifing,
massive number of colour swap dudes to death (and a few dudettes); a woman gets
punched and carried off. Can't think of a better reason myself to start a huge
brawl against one of the possibly the largest gangs in the world with more
members than McDonalds has workers.
The game's premise isn't exactly ground breaking and not
something that hadn't been done before in games or films. One (or two, for the
first time ever) man, conveniently colour coded in blue and red, sets out to
avenge a woman by breaking skulls, legs, and generally beating to death every
single thing in his way. Your method of executing this is the now oft
recognised means of walking, punching, kicking, jumping, grabbing weapons and
using these skills and abilities in a myriad of ways to overcome all obstacles
in the protagonist’s way.
Unlike other incarnations of the same game, on different
systems, you start out with full access to all your moves and abilities. You
have the 8 directional movement, you have your punch button, kick button and
jump button. A simple system yet the game allows for more involvement than just
this. While you're walking up to enemies and punching and kicking them,
repeated hits allow for bonus moves such as roundhouses and uppercuts. Jumping
while attacking can give flying kicks, or reverse jump kicks if you're not
moving. Double tapping a direction gives the well-known, head butt and use of
both attacks at the same time performs the elbow smash which in itself, is a
huge game-breaker if used to maximum exploitative means.
Enemies usually come at you in waves of 1 to 3 opponents
at a time, bosses are either some HUGE guy(s) (called Abobo... go check the
flash game out based on just him) or a very tough clone of the main characters.
Or it's the final boss being a cheap bastard with a machinegun that can still
be butchered with the same exploit moves. Having said that though, some of the
boss set ups can be rather straining on the machine, particularly on the second
level where there's a significant slow down as a result of the multiple enemies
on the display.
Each level starts with the characters on the far left and
progression is made by walking to the right, navigating occasionally ladders
and pits which rather unfairly remove a whole life if you're dumb enough to
walk into them or unfortunate enough to be throw/knocked into them. Once having
walked right enough to run out of the appropriate level, the boss appears and
attempts to kill you rather quickly. Interestingly for the game, once a level
is beaten you actually are seen to move to the next section in an almost seamless
progression before starting over on the right-walking once again.
Just to avoid too much monotony, certain enemies drop
weapons or some levels feature extra items that can be used such as cardboard
boxes (ow?...no I don't think so), barrels (that's more like it), or gifts like
dynamite (who seriously brings dynamite to fight?) knives, baseball bats, whips
and such. Each level providing more and more deadly traps from pitfalls at
construction yards, broken bridges, walkways and being stabbed by statues or
slammed by shifting bricks... yeah that last one is rather Indiana Jones and
very much a break in the style of the game, serving as nothing more than a
means to drain your coins and credits with heavily punishing damage from what
seems to be dodgy collision detection and arbitrary "you're fucked"
moves.
The difficulty ramps up exponentially through the game by
the use of more awkward locations, the previously mentioned "fuck
you" damages from level 5 and that every enemy increases in health for
each level you progress. The supposed difficulty however is not from the
challenge the enemy provides as each enemy fights the same way no matter what
level they're on, it's a grind fest of damaging a health bar you can't see.
Unlike games like Final Fight or Violent storm, there's no way of knowing how
much damage you've caused to an individual in seeing if you've done 1 bar or 5
bars of injury, or if they're on 50 bars before you fight. As such, you've no
way of seeing which moves are the most effective in killing your opponents. But
if you're winning and surviving, that can be seen as a progression of sorts.
The co-operative aspect of the game, all depends upon how
well your partner can play. While it's an idea to see someone getting beaten up
and wanting to jump in and save them with a flurry of wild attacks, the game
will register the attacks on the other person, meaning you'll hurt them, maybe
even kill them. The potential for knocking someone down and killing them in
pits, or hurling huge weapons that bulldoze everyone including your partner,
there's a lot of dick moves to enjoy and before long you'll be punching the
person playing with you, and the fight continues outside of the game into the
arcade and the friendship is over. Maybe, thankfully.
However, despite the dickary potential, it's a solidly
good co-operative game that excels in the aim of being enjoyable for 2 people
to play. Except at the very end, where if both players have defeated the last
boss, the guy with the machinegun, then the real final boss becomes, the other
player in an all-out battle on one life (or more if you REALLY want to spend
coins) for the right to rescue the punched-out woman from the start of the
game. It's an odd situation for a game to encourage a solid co-operative
attempt throughout, only to then reward the players with turning them against
each other by force and play as opponents. An original game concept in its
execution and one that's rarely been repeated in games since then. (Streets of
Rage perhaps depending upon choices).
Musically, I think nearly everyone that knows of this
game, at the mention of Double Dragon could hum a few bars of the theme tune
and likely the first level as well. It's choppy and upbeat for the most part
and definitely reeks of an 80s composition vibe heard in multiple tracks
released that decade, particularly the earlier years of the decade. It's not
something you'd bump your head to, but you'll find yourself humming it along
with the game as it worms its way into your ear.
The game though, does suffer from the repetition of
repeat plays, being an arcade game you know every time which enemies will
appear, holding what and so on but I'm beating at a limitation of coding rather
than the game's actual faults. It still holds well on the nostalgia factor and
will bring people back for the occasional play just to remember what the game
was like and to remind ourselves of how far we've come from such roots. Despite
the aged looks and appearance, the game is still just as playable which is more
than could be said for a lot of other games and the rather unique aspect the
game does have (beyond being the first co-op brawler) was that it had more
moves and attacks than say games like Final Fight which relied upon attacking,
jumping and special/desperation moves.
I have to say, were I to actually own an arcade, I'd have
this one out on the floor. Not at the forefront perhaps, but down the back or
the sides, a little darker in presenting than the others but it'd be there, for
those willing to explore a little further, willing to see a little more and see
the older days as a show of honour. Not without flaws but given it started
something, it did it well enough that many games failed to match it. Now THAT
deserves recognition in the least.
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