Whether I get any backlash over this or not all depends
upon the irate fan base that seems to worship this game above and beyond all
games as, and I quote "It's da bestest game evar!" You can add your
own childish voice to that line however you wish. While I'm open to admit that
it's a game, it is ground breaking in its own ways and certainly seemed to open
up the Japanese RPG genre to a lot of people around the world. It is by no
means a game that should be held in such high regard as the "OMG #1
GAME!!11!!" as often touted by many idiots that rightly deserve to be
shown some 8 bit classics or just need to get out a little more often and talk
with real people.
Final Fantasy 7; even I have to admit to having a huge
interest in the game when I first saw it advertised with the 3D models showing
combat in based around turn/time based ordering, menu based attack systems and
realising that it alone would require strategy rather than most games at the
time having the need to hammer a button, repeatedly, to beat boss x, y and z
before getting a credits screen.
The plot is enormous for the time. First runs often
taking 60+ hours to get through (assuming you have the patience) which pales
into some games today having over 120 hours of game play (padded by HUGE
expanses of sitting around doing sweet fuck all...). You assume the role of
"Cloud" a spiky headed hairdo of a caucasian with an improbably big
sword compensating for a lack of trouser filling. You get to follow cloud
through futuristic/fantasy setting from being a terrorist (you tell me blowing
up stuff and killing innocents doesn't make you one and I'll point to 2 former
towers) to leading a renegade terrorist group into overthrowing a company
executive that runs most of the planet, escaping said capital city into an open
world filled with towns, villages, ports, all with their own issues and
difficulties while following one silver haired man with a big sword (more trouser
department issues) and stopping him from destroying the planet because he
believes himself to be descended from higher beings and being told he was an
experiment set off the emo trip of destruction. Sadly they all look like dolls
in shop and any attempt to express emotion is met with the same gormless facial
expression.
In a nut shell; There's a lot more going on than just
this with motor bike races, double crosses, killing off main characters (not a
first in any game nor any Final Fantasy game for that matter either...)
developing character and plot (except around Cloud who remains as confused and
sword stabby as always just with a little more purpose and a better
understanding of his history, that nobody really bothered to tell us about and
we just wish he'd tone down the hair-gel!) Racing and breeding of large birds,
submarines, Command & Conquer strategy moments, huge monsters, big fights,
large annoying bosses and level grinding like a bastard.
Can't beat that boss on level 10? Run around like a retard
for 20 minutes, fighting every little random (yes it's random encounter time or
as I like to phrase it "computer says fuck you" time) encounter until
you come back and can kill the boss just by waving your hairstyle at it or
staring really hard.
I could go into every little intricacy of plot but the
line "Guy joins terrorists and then realises greater threat, has to save
the world" does it perfectly, maybe adding "p.s. Flashy effects
ahead"
Cloud isn't alone, at any time he will have up to 2 other
people directly with him and will be fighting alongside him which will be intermittently
determined by the game when someone plot focused is forced into the view and
you HAVE to take along the one character you didn't level up and play with
because they looked/sounded/were shit or you'd already invested 20 hours in
someone else and now forced to play with another character is just a waste of
your time and preferences. Each of these chars will join, take over the story,
and then take a back seat while you pick the 2 chars you really want with you
the whole time based on usually just "I like the look".
You've the big angry black guy stereo type that swears a
lot, the big titted love interest with the world's strongest lower back, the
dainty intelligent girl that is better with spells than anything else and gets
killed for being dull and to remove the pointlessly forced love triangle
bullshit, an old guy with a hatred for most things thanks to losing his dreams,
a talking cat stuffed toy comic relief character with just as comical special
moves, a talking lion/dog/tiger thing that acts mysterious and speaks in an
aloof fashion to make it seem he is more interesting than he really is.
Completing the ensemble are the bonus characters of a mopey man with even more
of a depressing story to his grief than the main characters and a token young
girl ninja with more leg on show than KFC at peak hours who is playing the
ditzy-but-determined clueless kid.
It's all much of a similarity that you can't find in your
usual anime shows and about as complex in narrative as you'd expect.
The story ambles along at the rate at which you play and
succeed. Pointless back stories and histories can even involve their own fights
which pads the time you're spending and making absolutely zero progress.
Getting into a fight in a back-story is one of the most ridiculous wastes of
time I've seen, even if to show off one character that will be the last boss.
WE KNOW he's meant to be tough, just do a flashy FMV of it instead. Back
stories have the characters being forced to run around locations and talk to
characters or go to locations until the right ones are done in the right order
to progress plot and get the fuck on with the main story.
My gripe aside however...
Foreshadowing is used in varying degrees where some new
char might show up, then be fought moments later, while the bigger opponents
are given more time to be evil then offed in over the top battles. Sometimes a
boss comes out of nowhere and it's a case of "yep... lets fight it" including
the ones that talk to you about what's going on. Plot points can be entirely
over looked at times and knowing where to go next simply becomes the point of
just looking at the map and seeing which location you've not been to lately or
haven't been to at all.
Combat is the usual affair for the game making up the
majority of the game's structure when it's not reading text, missing some Japanese
cultural jokes and watching long videos of nothing happening. It's the usual
turn based system picking to fight, cast magic, summon attacks, use items, run
off or other extra commands based around whichever coloured ball you pick up
and put in your characters inventory.
Magic and extra functions are determined by small
coloured balls you assign to a weapon or armour item. Green ones being magical
spells, blue ones boost green effects from elemental inclusion to attack
lots/multiple times, yellow ones give bonus commands like morphing and power
attacks, red ones summon powerful creatures capable of high damage until you
reach the later stages of the game when your standard attack out classes them
(except for ONE summon... that takes far too long to cast), and purple balls
that change stats like health and magic/mana or permit things like countering,
more passive abilities.
There's a fairly complex mechanic behind this system
where you can pair up some balls to get attacks that drain health from the
enemy at the same time, or attack when you die which can resurrect the dead
character, counter attacking with summons or spells or boosting the power of
various attacks and defences. You slowly get drawn into it with the few spells
like cure and lightning attacks, the more you use them, the more exp they gain
and the more power spells become opened to you. Bonus points for getting maxed
out EXP on the coloured balls and getting the master ones that give you
everything, which you already HAVE! Another redundant reward.
The game has a plethora of items and weapons to throw at
you with various effects, each char has their own weapon types, various armours
and bangles are worn by all or specific to gender/race. Combined with the
colour ball mechanic allows for pairing balls, multiplied exp growth for the
balls and such. (Yes it's called materia, I'm using balls). Where you can put
your most powerful balls together to get different effects, ball pairing was
never so calculatingly fun (...no). By the end of the game you'll have so many
that you'll be longing for an Optimal function and at one point your carefully
collected and planned ball set will be taken away and mixed up and you're left
feeling the game has fucked with you once again and you'll never get the
combination back that you had before. All of your hard, progressive work,
undone again.
Doesn't help that the under aged ninja kid steals all
your balls in a side-quest that involves a guy you had to cross-dress for
earlier in the game and if done right, lusts for Cloud more than BiggyTits and
DeadByDisc1Girl.
Though despite this, it's possible to get through the
game with the basic spells and attacks with a few items to help out. The only
challenges that could present are the creatures that require a specific tactic
(i.e. they nullify all attacks, or need potions to unlock their vulnerable
sides... like that ever made sense) in order to progress further. With enough
grinding of levels and stats, most bosses and enemies will fall after hitting
them enough times.
There's some lengthy side quests you have to undertake if
you want the more powerful "I AM GOD" abilities and spells that take
up more time to cast them just to show off something before the bigger numbers
land on the screen indicating strength and damage. But really the battles and the
plot are two different games and the jumps from one to another all serve as a
distraction from the alternative. When you're fighting you want progression,
when you're progressing plot, you'd rather be fighting.
The biggest grievance though is the "finding
yourself" segment of the plot, it can take over 45minutes of walking
around and trying to activate the objects in the room just to unlock more
videos and more text showing something that could have been fixed very quickly
in just one scene without the unnecessary egg hunt for the trigger to move the
game onwards.
For the hardcore, there's bonus bosses to fight, breeding
racing birds and seeking the elite one to get the ultimate unlocks, bonus
characters with their own storylines or the self imposed runs of "items
only" for the truly depraved and self-depreciating individual. Though the
game is already long enough as it is. As such it suffers the "rush it at
the end" approach where the final parts of the game are just a long slog through
the last dungeon filled with the toughest things so far that still die too
quickly for your army-slaughtering, over-powered, warriors, to then kill the
last few bosses and get the credit sequence. You just want it over by then but
the game is forcing you to play it out a bit longer.
Dying in the game is the end and you'll have to go back
to the last save point. If you've not saved in a while and you're surprised by
a bonus enemy or secret boss without warning, you're going to be doing a LOT of
backtracking to get there for round 2, or just quit the game and look it up
online.
Graphically the game switches in and out of super cute
deformed characters when in the over world, to pseudo anime style in battles
while the FMVs switch up from one to the other with the more detailed and
higher polygon graphics turning up towards the end of the game. Compare the
first videos with the very basic looking models in FMVs to the last video of
Cloud before the final fight and see the huge difference in styles. The lack of
consistency makes me wonder just how many changes were made throughout the
game. The fights themselves take the opportunity to showcase just how overboard
they can go with the engine with 3D shifts and pan shots of the combatants, close-ups
and zooms for attacks and power moves like they're going out of fashion in a
pre-graduates media project, though you can appreciate that given the time,
they likely felt that HAD to over sell it from the sprite based combat they'd
had previously.
Music and sounds are rather lacklustre until the more
epic pieces kick in, sound effects often sound muted and grainy and lack the
impact of better quality audio that was available at the time and thankfully,
no voice actors means I can imagine the large angry black man having a high
pitched squeaky voice while the cute big titted girl sounds like an 80-a-day
chain-smoker. I like having the choice to perceive the annoying how I choose
and thankfully not with some overly cute, childish voice that fits an 8 year
old kid. Having to imagine her say "I love you" while wheezing and
hacking up carcinogenic lumps of her lungs, was far more entertaining them most
of this game.
Nostalgia however is the biggest problem. Too many people
are putting this game up as a 'wonder of gaming' all the world over and while
it does have its charm and appeal, the flaws in the game are becoming more and
more apparent as time goes on. No it's not because the graphics have changed,
the same story is still there but it's done and done better before and since
this game.
Going on a date with the only other guy in the party is
still funny though.
There's a lot more going on beneath the surface but
you'll need some very in depth guides and FAQs to get to them and in ways that
most people will never find nor bother to find. Only once did I manage to get
Cloud to go on a date with someone other than Aeris and while it wasn't
intentional, certainly was amusing, though I was called out for being a liar at
school until years later when it was discovered not only that it could be done
but HOW to do it too. It's all about choices, I just happened to make the right
ones.
Replay factor... likely most people will play this once
or twice, once to just experience the game and generic story and a second time
(if they didn't do this already), to get all the things they missed like the
super powerful summons and spells, easily missed items by accidentally
completing a dungeon too soon and so on. Or the really odd items you can miss
by not having character X with the team at time Y armed with item Z for a
one-off chance to find something. That "fair" way of missing
something you'd never have had otherwise nor would know to look, or even care,
without a guide.
Of course having a character that has a special attack
called Game Over, is always fun. As it does exactly that. Game Over, no
recovery, no escape. What fun THAT is after 3 hours without saving... I
seriously would love to be in on that meeting "Let's put in a move that
either kills the opponent flawlessly or if they fuck up the timing, kills the
players" and gob-smacking every bastard who said "YES" to that
proposal.
To give it credit, the game did usher in and make more
accessible the Japanese style RPGs to a new generation of console and open up
the genre to even more people than the hardcore RPG players, but it could have
it done it in a much better and more enjoyable way.
Now it's time for me to gel my hair up and grab a sword,
I've a giant chicken to rescue. And yes, Cait-Sith dying was more touching for
me than Aeris.
No comments:
Post a Comment