NO I am not talking about Duke Nukem Forever (yet) or Manhattan
Project (yet).
This is Duke Nukem 3D, a game that brought with it controversy
with supposedly excessive violence and raw porn in a game. (Yeah right... a few
badly animated gifs) which kicked off censors in ways that most hadn't expected
since the Mortal Kombat fiasco and followed on with people crying to the skies
for us to think of the children (on a game that's rated 18, so why are they
playing it?) and stating how life and society are collapsing around us and
we'll all live in sin and base needs or writhing orgies and death and murder
and...
What a load of bollocks. One thing I hate more than
people decrying games for being corrupting, are those that seem to think that
just because something doesn't fit into the world view, it must be stamped out
or it'll cause the end of the world as we know it.
In some cases, that's not a bad thing.
But behind the uproar, behind the mask of bullshit of
focus groups braying for blood like loud-mouthed toddlers, there's a game and
that's what I'm looking at today.
With the main competition being Quake, a 2D based shooter
being released at the same time as the full 3D games, was always going to be
compared as the last solid bastion against the new age of the prosperous
future. While Quake was a full 3D game with focus on combat and showing the 3D
arena, Duke was able to utilise the BUILD engine to put a 2D engine game into
one of the brightest, most colourful (language too) and humorous games of the
1990's.
In a plot that is summed up probably more quickly than
I'm about to do, "Aliens have invaded, go kick their ass", starting
with Duke leaping from a crashing spacecraft, watching it fall and explode
while landing upon a rooftop and immediately presented with the idea of blowing
up canisters to cause things to open, dropping down an air vent into a deserted
street by a porn theatre and the fighting begins.
With a massive number of weapons, sporting kicking (Both
legs on early versions), pistols, shotguns, ripper guns, RPGs, pipe bombs,
shrink guns, laser trip bombs, dual-handed mini rocket launchers and a freeze
thrower with bouncing projectiles, Duke is well armed and well equipped to run
his testosterone fuelled, muscle headed, one-line quoting ass from here to the
final boss. Much in the style of doom, each level is ended by either slapping
the end button or killing the boss of the level across 3 (initially) episodes.
On the way you'll be assaulted by an army of alien
invader, mutated cops (into pigs... how droll), machines and robots while also
encountering every movie and film reference possible from the 70s to the
present day from Alien to Star Wars, Terminator to Evil Dead, Space 2001 to Independence
day. Practically every level has some reference be it audio or visual to any
number of aspects of pop-culture.
The game uses a huge array of textures and structures,
with some very clever Build engine tricks to allow for rooms above others in a
sort of 5th Dimensional space (coined by Marathon originally), allowing for
more convincing levels set with a city, a space ship/moon and another city
across the episodes. As cartoony as the graphics are, you can still identify
the levels and what the intentions were, while red brick walls are very red
still and not the dulled out and brown-washed mess a lot of modern games happen
to be.
In many levels, there's the inclusion of
"babes" that hold various positions of being offered cash to
"shake it, baby" or moan "Kill me" of which killing any of
these traps will cause more enemies to be spawn, usually those that require several
shotgun rounds and likely, the Octobrain enemies. While other areas of the game
act as touch plate spawn points for enemies to trigger or appear as soon as you
step on a specific part of the floor or enter specific rooms and then in comes
the army. Not hidden behind a wall, not teleported in from another room, but
actually CREATED right then and there with no warning at all other than
hindsight from playing beforehand. In later levels there's a lot of this type
of trap.
The designers and makers of this game and levels show
their colours as being children of the 70s and grew up in the 80s, in one level
you'll find the obelisk from 2001, another you'll find a smashed up terminator
complete with outstretched hand and more subtle take-that's such as a Burger
House with drive thru, being supplied by a dog-pound from next door,
accompanied by the genitally based quip "Nobody messes with MY meat"
to really hammer the joke home and bypass all the subtlety one could have
mustered.
A lot of the humour is beaten over the players head until
they're forced to groan about it or just left scratching their head at the
missed joke as it sails over their head at mach-1. The humour is there, but
like a lot of time-based jokes, it falls flat when people no longer remember
the incident, such as the OJ case with footage of him fleeing, large signs of
"Innocent?" and "Guilty!" dotting the landscapes.
Game play however, is smooth and fluid, with Duke running
around about as fast as the Doom Marine does (and he turns up too in this game
in a secret area), generally outpacing most of the planet and sprinting the
world over in short time, even faster when taking steroids, while jumping and
ducking allows for a few extra ways of navigating levels that many wouldn't
have been accustomed to doing since the days of Doom. The extra functions and
abilities found within the engine put it head and shoulders above most of the
games on the Build Engine and slaughters all Doom Style games save for the best
one or two (of which I will be reviewing later).
Multi-button switches, switch combos to unlock doors,
flat platforms over platforms, destructible areas that react to the player
blowing stuff up, moving carts/train (noticeable on the Subway level),
underwater swimming, falling damage, and many more bonus features not found in
your standard Doom Engine game, all await you in Duke 3D. Though in some cases
you cannot help but feel that some of the features were written in with JUST
one aspect of one level in mind and nothing else. That said, there's a lot of
features and tricks that can be made within the BUILD engine (that comes on the
CD of the game) where you can create and design your own levels and make your
own episodes. For some this aspect might be more appealing than the actual game
and certainly had myself making a myriad of games when I first started the
game, way, way, back.
The satirical edge aside for the humour, there's a very
disjointed feel to a lot of the levels when you're jumping from one to another,
going from an adult theatre to a red-light district then to a prison, is rather
jarring to the flow of the game and then to a submarine and a factor, before
turning up at the San Andreas Fault, one can't help but feel these levels could
be done in any order and it'd make NO difference to the overall experience.
There's no story to be told beyond getting from a to b and a brief (see VERY
brief) talk by Duke to the boss of the episode followed by a short, stop-frame,
FMV of him doing something... usually ripping off a head and shitting down a
neck.
While there is a large level of outrage over the needless
sexualisation and objectification of women within the game, serving as either
eye-candy for the player or a pointless additional reminded to beat the level
and save people, the game wouldn't have suffered at all had it simply removed
this aspect of the game, because otherwise the world gets invaded and
everyone's dead except for Duke, Aliens and a few scantily clad women. It's a misogynistic
view of the future but one that fits Duke's mentality and atmosphere, whether
rightly or wrongly and for that matter, suits the character rather well as a
guns-blazing, meat-headded, steroidal ass-hat, but one that's fun to play as.
What is apparent, is that there was little clue at the
time that this game would accelerate the brand into super stardom and become
something many would remember fondly but never find it accurately re-made with
ports to the play station, N64 (yep even on Nintendo), and other consoles
through the times, other future games being released beyond Duke 3D with one
being a return to the platforming roots of the first 2 games then the
stunningly, ACTUALLY released, vapourware of Duke Nukem Forever (and it should
have remained vapourware). Nostalgia masks this game as being something far
greater than it was and all the hype and failures of recent time’s only further
cement this game in being something far more than it actually was.
As a game, it's interesting to see a take on Adult that
doesn't just rely on gore and swearing but also sexualisation, which a lot of
games didn't for a LONG time, and quite likely because this did it and nobody
dared to match it in the same shameless manner, while games in the past had
facets of sexualisation, few were as readily accessible as this one (except
porn games, but that's just obvious and I don't expect anyone to defend porn
games because it takes too long type with one hand). Must take balls of steel
to implement that as your object in a game's release.
Maybe one day, someone will release the source code and
we'll get to enjoy duke in the same way we enjoy Doom with lots of ports and
online functionality pushed through the roof and huge levels way beyond the
limitations of the build engine.
Until then, we've only this to go back to and play it
fondly.