Don't you just love when resolutions don't quite work |
The original Wonderboy was a rather interesting little
platformer that took the Mario approach, slapped in some graphics and sped up
the fluidity of the gameplay. This outing of Wonderboy however has taken the
adventure approach from platforming and put a lot more emphasis on combat, a
pseudo RPG element to the game and thrown in a little exploration with it too.
Kill Dragon, Restore Peace. Nothing about political balance or economies. |
You start off as Dicky McNoRealSignificance and before
you can say "First Screen Away" you're talking to a fortune teller
that lets you know that you're the last hope for the world and must go kill a
dragon, and with that, gives you a sword and sends you on your merry way. What
you're not told is that you'll have to fight, kill and find a hell of a lot of
gold if you want to stand a ghost of a chance at getting anywhere NEAR that
goal. As well as finding secret bosses, swords, weapons and everything else in
between.
THE FIRST BOSS, is DEATH. (Yes I cheated and no I don't care) |
Combat and movement in Wonderboy in Monsterland is very simple. Joystick for the movement,
one button to attack, the other button jumps. Blocking is done automatically
with a shield as long as you're not attacking and if you've got yourself a
shield, while magic is cast by pressing down on the joystick. This does become
problematic later in the game when enemies are dropping spells and there's
ladders to navigate downwards, by pressing DOWN ON THE JOYSTICK... Anyone
seeing this as a problem just yet?
Oooh, secret hidden door leading to more bosses. |
Wonderboy in
Monsterland, treats us to a rather jovial set of music, uplifting and
jaunty as it bounces along with a slightly casual set of tunes with a light
spring in their step. There's little sense of atmosphere beyond the entire game
being treated as a kid's adventure and it fits in well with the graphics and
setting.
"Take my large flute and blow on it... Gently..." -this is why I don't go adventuring any more. |
Graphically in Wonderboy
in Monsterland, everything is nice, friendly and rather cute. Even Death
(your first boss), looks nice and cute for a skeleton wearing a robe and
holding a scythe. Everything from snakes and yetis, to knights, demons and the
last boss, the dragon, looks like a cheerful reject from some Saturday Morning
show. The background and foreground are brightly coloured, clear and crisply
presented while the design of the levels suffers a little in the later parts
when having to jump and navigate up and down screen and the scrolling isn't
enough to get through.
All healed up. |
That said, Wonderboy
in Monsterland, starts innocently enough with fairly linear levels and the
unknowing behind each door that it could be a shop, a hidden trader for health
and such (though in towns they'll be clearly marked) or a boss you weren't prepared
to fight. That said, there's the hidden doors that are initially announced and
unless you realise what the game is telling you, you have to press up to enter
the door or walk past blissfully unaware that you're missing the chance to get
more powerful swords and key items that will either solve the final dungeon or
make Dragon very easy to defeat.
For what? A "?" and a "?" and that's all I get? |
As for the final dungeon, the ramping difficulty for that
last level is vertical to the point of coming back on itself as the maze is
incredibly long, doesn't make it abundantly clear when you're going the right
way or the wrong way at times (unless you have the bell) and is flooded with
previous bosses, leaving you to the final battle against Dragon with likely far
less hearts than you should have and few spells left. Though if you've the
maximum armour, weapons and such, it shouldn't be a challenge. But with a
strict timer throughout that drains lives, respawning enemies that stop
dropping items after the 2nd or 3rd kill, you NEED to keep on the move or McNoRealSignificance
will be gaining his wings sooner than expected and awaiting more cash/credits
from the player.
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