Not a very good ninja if we can see him. |
In what has become a slightly less iconic character for
Sega these days, Shinobi was, at the
time, a popular arcade platformer with the lovely little ability to play with
multiple levels within an area while getting to relive the fantasy days when
ninjas were cool and mysterious little things that children wished to aspire to
before that lovely little hammer of REALISATION comes slamming down and informs
you that ninjas are covert assassins and generally underhanded in their
approach to their missions.
Kill peoples, save kids, rather noble really. But, Rocket Launcher??? |
However, what we have here is a simple, but smart,
platform game from the late 80s that takes the idea of the ninja from
childhoods and has them gallivanting off around the world to stop some prick
from achieving some nefarious goal of similar. Joe Musashi takes it upon
himself to travel the world and stop the evildoers from kidnapping children and
also stopping world domination/destruction across 5 levels and multiple stages
within each level.
I screwed up the special level... And taking this screenshot. |
Joe Mysushi has a selection of talents within Shinobi. The ability to jump from the
ground to higher platforms and back again, unlimited shurikens (not always
prevalent in future games in the franchise), a special one-off move that kills
everything on screen or damages bosses fairly heavily, and if he rescues the
right kids he'll receive an upgrade to his attacks in the form of a large POW
sign that gives him rockets instead of shurikens (What stealth was involved
here again?). Sadly, Joe sushiboy is a one-hit wonder and any slight impact
from any enemy's weapons will result in his death, though he can bump into some
enemies and knock them about a bit. But the general rule in Shinobi is that you're a fragile little
thing and getting taken out can be done sooner rather than later and often
while being presented with nigh-ridiculous situations and circumstances.
There's a boss? Use the special for a few extra hits on it. |
The levels within the game are fairly linear at the
start, with the usual progression from left to right being considered the
normal approach, but it's about half-way through the second level's second
stage that the approach differs and you'll find yourself scanning back and
forth through the level while seeking a way and means to ascend to the top
while fighting off gunners, sword masters, ninjas and finding more kidnapped
kiddies. It's at this point that a new approach to the way one plays the game
needs to be developed (and quickly) so that the player can progress without
coming up against the key issues of dying repeatedly. Checkpoints are a rarity
in the level design and as such the happenstance of seeing the end and dying
while it's in sight, becomes a little too regular to be fun.
Even if the boss is an attack chopper. |
The audio within Shinobi
is fairly lacklustre, the music takes a back foot for the mediocre plinks and
plonks of an attempt to sound like some oriental mishmash fusion but is so weak
that it comes across as poor ambience at best while the grunts, hits and impacts
of shurikens upon metal are far more crisp and more pronounced, curiously it
does sound like Joe Sugarboy has been recorded and digitised for his speech
(read: grunts when getting hit or bounced about), which makes a welcome change
to some of the characters from the 80s making the generic beepy boop noises.
A dossier of the mission... Or, just turn up and kill everyone. |
Overall it's a solid little game that has a sharp incline
in difficulty that spikes periodically just to try and catch people off guard
and to encourage credits from pockets, there's an added frustration factor in Shinobi in that pumping in more credits
will still leave you with no progression through the level as you don't pick up
from where you left off within the game. Meaning you'll actually require some
skill to beat it rather than paying your way through the game from start to
finish. Ah the old days where you needed to be good at a game, I miss those.
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