Enough crap, it's Arnie and Sly. |
Some will argue this is one of the hardest games out
there in the Run and Gun category of gaming. I however, feel that the follow up
game to this one is FAR harder but that's for a later review, possibly. That being
said, it is still a very tough game and the arbitrary limit of continues on the
machine itself is just only a small part of that problem. Though it's not a
very big problem as it's great to see games that have that one thing that a lot
of games nowadays are missing, challenge!
It's an odd perspective/ratio and keeps you from seeing too far ahead. |
Contra follows that lovely idea of starting from the left
and running you rightwards (usually, more in a second) where you'll be jumping
platforms and hammering the shoot button to fire in as many directions as
possible at the limitless spawning enemies, the set-piece enemies and all the
way until you meet the boss of the level and have to blow it up. There's no
back-story mentioned in the game and to be fair, it's really not needed as the
premise is simple, "Run, Gun, Kill, Win" though that last part is a
little bit of a challenge.
"We really wanted to be Aliens" is all this game screams. |
You've your usual spectrum of weapons in Contra, gun,
machinegun, fireball thrower (avoid this like the plague), laser,
Spread/Scatter gun and the rarely found, occasionally picked up, Barrier which
makes you invincible to everything except falling off the bottom of the screen.
The guns have their uses, machinegun negates the need to press the button but
lacks the stopping power of the bigger guns. Laser is highly powerful but
requires a lot of accuracy which isn't that easy in this game as there's a sort
of sweeping direction movement going on with the aim rather than the arbitrary
key 8 directional points. Spread/Scatter gun is great for clearing out waves of
enemies but only does heavy damage when up close so that all shots hit at once.
Fireball thrower... Well, the less said, the better. There's enough variety
there for those that like it and a weapon for everyone's preference. (Mine's
the spread gun, stay off it)
Mix it up with some pseudo-first person fighting |
The controls in Contra are an odd bunch at times. They're
less precise and more fluid than the home console versions of the game and by
that I mean that you can shoot in angles between the 8 key directions (Up,
down, left, right and all 4 diagonals) as the game takes a sort of turning momentum
when you're pointing to consecutive directions, but if you change suddenly from
Left to Right, you'll switch immediately, however in turning from Left to
Up/Left and Up, you'll spray in multiple directions while the aim turns towards
the new directions. Going from Left to Up with a slight pause though, will
switch the direction immediately, this tends to catch most people out when
trying to aim for something that's going to kill you and needs to be shot, as
it's usually miniscule in size and very fast.
Some of the bosses offer quite the challenge. Others offer a HEAVY challenge. |
There's plenty to hear in Contra, ranging from the pops
and squeaks of dying enemies, explosions from bosses, klaxons going off as
bosses are damaged and near death/destruction while there's the semi-synonymous
noise of dying that seems to have carried from most games across the series,
they're clear and precise and don't strictly interfere with the music which is
another bonus point in favour of the game. Konami seems to have nailed it
perfectly with Contra in that the levels, challenges and bosses in the game are
punctuated with suitably appropriate music and most key boss music really sets
the adrenaline going, especially after the tunnel levels.
It's not a boss, it takes about as much damage as one. |
Graphically, Konami looks stunning. The action and motion
is fluid as you traverse the levels and the gameplay is never overwhelmed by
what's going on but the looks and appearance of the mechanical structures, odd
alien-esque biomechanics (Though I feel Geiger might have been more than a
slight inspiration here...) and even the ice levels, jungles and underground
tunnels are lavishly designed and realised through the artistic merit of the
game.
Space American Football Player Boss... The what now? |
It is a tough game though, while there may be several
camps of people decrying it as either IS or IS NOT the toughest game of the
genre before we start looking at games like I Wanna Be The Guy or platform
bullet-hell games, it's difficult but not the toughest. That said there are
some issues regarding jumping and shooting accurately especially when trying to
aim for diagonal shots but these were ironed out in the console releases (Which
have far more levels too).
Laser, Scatter/Spread, rapid fire. All good weapons, just don't get the fireball gun. It's crap. |
Play Contra if you can in the arcades, it's quite
different from the NES version of the game and will have enough surprises and
similarities that would interest and keep a steady gamer curious as to what changes
there are. Just remember there's a credit limit before it's an auto-game over
and there's no 30 lives cheat for this one.
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