Sometimes a game can take itself far too seriously.
Sometimes a game strives to have itself believed and struggles at the yoke of
reality wherein it sets up its own rules and tries ever so hard to keep to them
as if this is the universe you're looking into through your window of
screen/television. Sometimes games fail horrifically at the meagre standards
these games set themselves and ultimately end up being just faded pastiches of
themselves.
And then a game like Fry Cry: Blood Dragon comes along
lampoons everything these games have tried to do but being so overblown, so
overboard and cliché-spouting, meme riding, trope ridden infestations of pure
awesome. Far Cry: Blood Dragon (FCBD from here on) is a game that takes the
modern sandbox shooter, strips away most of the bullshit (what little is left
is heavily made fun of within itself), pumps it full of the neo glory that was
the late 80's and early 90's and just has fun with itself in a good way, not
the creepy way YOU do each night. I've seen the footage on YouTube and you
should be ashamed of yourself.
The premise is simple enough, you're a cyborg (85%
cyborg, 15% man+) tasked to drop in on an island and stop the danger
threatening the world. But even this is ridiculous beyond compare with the
opening description being "It's 2007 and the Apocalypse has had an
Apocalypse" you realise this game is just going to be silly about
everything and you're going to be brought along for the ride. You're tasked
with taking out the dangerous threat of your cyborg series creator while armed
to the teeth with guns, bombs, grenades and all manner of fun laser based
surprises. Upon reaching him, you're captured, stripped of weapons and thrown
to the games' title-giver, the Blood Dragons (Think dinosaur that fires lasers
from its eyes and you're on the right track). You now have to shut down the
whole operation, stop the experiments, stop the monsters, save the day, kill
the bad guys and get the girl.
It's as 80s action movie set in the future as you can get
and it's just raw fun.
Virtually everything (even the display of the game
looking like some neo-punk virtual cyberpunk punk, punk... no I lost my thread
there... It looks neon!) looks like it belongs in some stereotypical neon night
club of some seedy underground scene bathed in black lights. Guns get upgraded
with more lights than Blackpool Tower and the idea of stealth is bullshit if
you're walking around like a beacon of shining focus, but as long as you're
quiet, it counts.
Nearly any iconic scene of any iconic movie is
represented in some fashion or another in this game with references as long as
my arm and back (no dick jokes there today... oh wait...) ranging from the
helicopter intro in Predator, to Terminator's synth backing ambience (and
voiced by Mr Michael "Got Killed By Terminator At The End But Fuck Wasn't
I Bad Ass" Biehn which just adds to the 80's nostalgia as he recants lines
from Abyss, Aliens, Terminator and so on.
The game also pokes fun at various other games such as
forcing the player to sit through the mandatory "here is how to play the
game" while your character moans and swears his way through it while the
HUD actually takes the piss in other ways by telling you to "Press A to
confirm you can read" before telling you in explicit detail which muscles
to engage and biomes of the brain to activate to press the button again. While
there are collectables in the game, you'll actually want to hear your character
swearing at the futility of it all, VHS tapes referencing other films will
leave you with clues to what they're supposed to represent.
There's a multitude of weapons in the game though you can
only carry 4 or carry one of the heavier weapons like the minigun. Each gun is
upgradable to higher and more powerful standards and each gun is a reference to
something else. The pistol looks more at home as Robocop’s side arm, the
shotgun called the Galleria 1991 referencing Terminator 2's year of production
AND a location within the film highlighted by the T-1000's response to a group
of kids. The sniper rifle is the Cobra Cannon from Robocop, montages taken from
Operation Wolf and Commando. If you know the pop-culture of films and arcade
games from 30 years back, you'll get most of the references and some of the
more modern ones. I personally can't vouch for the Far Cry 3 references and as
such, I can't make cross references here.
Your exploits will range from combating cyborg wildlife
from snakes to large cats, all of which can be stalked and killed or taken down
with quick time events if you let them grab hold/attack and in some cases HAVE
to be done this way. Assaulting bases which double up as speed travelling
locations of which you can rush in and butcher everyone, stealth your way
through it all, drop the shield and welcome in the Blood Dragon (though you
might have to kill it yourself later) giving you various methods of completing
objectives and each base can give you specific side missions to complete for
further upgrades to unlock, which is always positive to give you a reason to
sidestep the main quest and do something else though pointless items like cash
etc are best left alone in game design.
A lot of the current gens’ first person shooter
restrictions are lifted here. Been a long time since I played a game with no
fall damage, infinite sprinting, most of the special moves already unlocked
etc. It makes for a welcome return BUT it does feel that there have been some
corners cut on this one. There's no messing about with inventories, just grab
the gun, get the ammo and shoot the hell out of whatever opponent approaches,
or steal a jeep and drive off for a bit, hang gliding a while through canyons
and avoid sharks. The action, like most 80s gun toting testosterone fuelled
explosions fests of pure man balls of steel, doesn't let up from start to
finish with the cheesiest plot line one could imagine and the cut scenes...
8bit graphics never looked so pornographic.
I won't spoil the big ending but I will say that it's well
worth the effort to get there and pick up something B.A.D.A.S.S as opposed to
avoiding something A.S.S.H.A.T earlier in the game.
It's not all glory and greatness though. It might be hard
at times to actually get to the location you're trying to navigate to and
ignore the random brawls between scientists and soldiers on the roads while the
bigger dangers are running out of ammo in huge fights and forcing you to
utilise stealth in a game almost exclusively geared towards firepower. A
stealth element here is fairly out of place in this game and the mechanic
behind it seems rather hit and miss at the best of times, particularly with rescue
missions that require stealth and often becomes a case of rush in and kill
everyone BEFORE (hopefully) they kill the target you're after.
The game does become repetitive when you're seeking to
break down bases left and right for the bonus weapons and powers because taking
on multiple Blood Dragons at the same time is deadly if you're not adequately
equipped AND know their weak spots. So the side missions become essential to a
point but once you're maxed out on levels and on equipments, you're a walking
tank for the most part and even more so when you've got the ultimate weapon in
the game, which looks like it's been stolen from Krull.
It is however a fun romp through nostalgia but without
it, it's a simpler step in gaming where complications are removed and an
entertaining, if more single-minded, game is put before us to enjoy.
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