Years ago, games on particularly older systems would
either be a one-shot gimmick with the focus being upon the main engine of the
game. Or the game would be a mishmash of multiple game types with each game
type being played drastically differently. One moment you'd be throwing darts
in a pub and the next, abseiling down a canyon while avoiding the sides but
going too quickly makes you fall and going too quickly gets you set on
fire. Sometimes the games would be hugely
different in their game play from one even to another and today would be
considered to be just a series of mini-games. Other games took the main engine
of the game and adjusted it to similar game types but different ways of playing
it. This game is the latter of that type of multigame.
This game is effectively 3 games in one based around
cars.
Game Makers and Gamers have often wanted more and bigger
and better thrills in race. Top down view wasn't enough so let us have first
person views on race tracks. That not enough? Ok let's have other cars on the
track we can race against, on top of that let’s have multiple players playing.
Sprites not enough, let's upgrade to polygons. Racing not enough? Let's throw
in weapons and guns. That not enough, let's have furiously quick game play,
huge jumps and leaps, traps, tricks and explosions. That still not enough? How
about WINGS!
Ok... now we're talking San Francisco Rush 2049.
The Rush series of games have built up on racing around
cityscapes, using shortcuts triggered by buttons in out-of-the-way places and
having some crazy jumps and leaps. This game goes beyond that with the fun side
of things by allowing the cars to sprout planes while airborne to help stabilise,
balance and trick out some mad moves by spinning, endo-ing and flipping here
there and everywhere.
As said at the start, there are essentially 3 games here.
However your profile/car can be modified with tyres, frames, engines etc to
change the performance of the vehicles. All of these unlocked by winning races
and circuit sets, travelling distances in miles/kilometres and collecting
coins. Yep even this game has a collecting session. Each level/track has 8
silver and 8 gold coins. The silvers tend to be easier to collect while the
golds are often awarded for finding the most hidden, out of the way places, or performing
the largest leaps at very specific speeds and angles and usually requires the
most powerful engines and lightest frames to reach them.
The main game is racing. Multiple tracks set in and
around a futuristic San Francisco scene with booster tracks, short cuts under
mountains, through construction yards, loop the loops, corkscrews and death
defying leaps of amazing views. You start with 5 other vehicles and once you're
racing, how you get to the finish line is up to you. Race the usual track and
try to beat the other racers or take the short cuts to get ahead and secure
more points and positions, which becomes essential when the other cars out
class you. The downside to the shortcuts is that if you fail to beat the shortcut
you'll end up crashing and being put back on the track with a slower speed and
usually a fair bit behind where you'd be normally. Quite a drawback when the
shortcut usually isn't much of a boost, save for the rare one or two that take
big chunks off the tracks. Others are substantially difficult to judge as they
have loops that take you back before taking you forwards.
The second main game mode is a stunt track. Several
levels (with 8 gold and 8 silver coins each) designed with lots of jumps and
leaps, boosts and such to get the players into the air quickly and for long
durations to perform tricks. The more variation of a trick in a jump, the
bigger the multiplier. You can either play solo to try and gain score or go
head to head with multiplayer mode to see who gets the highest scores.
Cumulative scores unlock further maps and levels in the game. The more awkward
players will cause accidents with other players to stop them scoring, fail to
land the trick and explode and you get nothing for your launch attempt. Games
tend to be 5minutes in length aside from changing the settings.
The final mode is the weapons battle where it's
multiplayer only (or solo if you want to learn the level) where there's a
selection of weapons for players to collect and use against each other. Each
player has a pistol instead of wings while weapon upgrades include sonic
blasters, grenades, lasers, machineguns, rockets and battering rams. With
people getting either first to x kills or most within a time limit. No coins in
these tracks, just flatter areas for people to battle more steadily within the
confines of the level. Other power ups include shields, repairs and
stealth/cloaking (but the missile will still find you).
There's a lot of variety to keep a lot of players
enjoying the game for a long time, particularly the "must collect
everything" players with the coins and cars, engine parts, tyres,
transmissions (auto, manual, sport, pro) and even levels to unlock, and the
ultimate challenge, The Gauntlet, you've got a few minutes to get through some
of the toughest tricks and traps in the game before landing on a picture of the
team, sadly you can't burn it up with some wheel spins.
Driving is a simple enough affair with tracks laid out
usually quite comprehensively. Though some tracks you'll learn quickly that
following the main road will lead you into a dead end, thanks a bunch. While
some traps trigger hammers and walls that will quickly move in the way and kill
the person who triggered it with a big fat smiling face upon the wall as a
delightful little "fuck you, with love" from the game designers.
Lovely.
Some of the shortcuts are insanely hard and not something
you'd even consider at times, such as landing on a moving boat and driving back
off again to get to an area that houses a coin. The coin being the ONLY reason
you'd even attempt that. Which means to get the coins you'll be playing a lot
of practise mode as racing isn't an option if you're taking such detours,
several coins on one track are hidden in an area you have to glitch through or
drive through on your side and NOT explode, and THEN to travel around a high
speed ramp and jump area to get the few silvers and one gold coin contained.
But completionists... are a funny bunch.
The game and maps are designed in such a way that racing
around the cityscapes feels like a while knuckle race through madness with
every slight twitch and twist being the difference between death and the next
position upwards in the rankings. Though you rarely do explode from coming into
contact with the walls, often scraping them and still racing on, the
involvement of other hazards like Tram Cars tend to make you blow up faster
than a Pinto kicked in the arse. Usually the tracks are fair to the racers and
only one or two traps encroach upon the main track leaving the risky stuff to
those willing to take the risks.
The music is a rather inspired but esoteric selection of
tracks with a few tracks that will really pay dividend to the ambience of the
race tracks and further enhance the nitro fuelled race feeling, I tend to just
leave it with the track Garage and go from there. While there's one or two good
tracks, the rest are too laid back or too generic to really be noticeable.
And for the hardcore, there's harder modes with wind
speeds affecting the play, fog, backwards tracks and mirror tracks (with their
own shortcuts too) and even more challenging, Death Mode where crashing once
will take you out for the race, but this includes AI racers and once all 5 of
them are down, you've a quiet ride to the end (just don't crash into any
wrecks, you'll be furious at that point as the player is always last if they
crash).
As an avid gamer, I like this game for the variety, the
lack of common sense in the levels and the wings. Serious petrol heads would be
advised to steer clear (heh...) as it lacks the tuning focus of more serious
racing games while kart racers may find too much of a focus on actual racing
than the jolliness of using comical weapons. It fits itself into a niche rather
suitably and has a little for everyone in the game.
And Wings.
Now I'm heading off to rev an engine, shout
""Rush" with an echo then taking my 8.0 litre V10 Pick Up truck
to ramp off a few jumps at around 280mph.
Then I'm going to play this game again.
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