Fiiiive Niiiights Aaaaaat Freddy's.... Four calling birds, three french....etc |
So we’re back, once again, to the
highly popular and frequently shocking, suspense-filled and subtle undertones
of child murder and mayhem that is, Five Nights At Freddy’s 3. We’ve had the
first, as almost ground-breaking as the Slenderman games and such that prey
upon shock scares and the feeling of helplessness compounded by the inability
to run away. We’ve had FNAF 2 (Electric Boogaloo), where more robots attacked,
a puppet on strings would assault us like Tim Burton’s vision of Pinocchio and
now we have FNAF 3, which could be the final in the series, giving us just one
robotic killer to worry about.
Nothing new there then. |
It sounds like quite the
downgrade doesn’t it. We’ve had the horror of 4 robots (plus a ghost), to 11
enemies and now we’re down to just one. But what a one it is as we’re lovingly
guided through day one with no challenges whatsoever but some surfer-dude
sounded colleague phones us on the first day to tell us that Freddy’s Pizza is now
a horror attraction using bits and pieces collected over the last 30 years or
so. Day One, being the gentle easing into the nightmare, has no challenges, no
difficulties, no threats and lets us get on with learning the new system, the
new map, where the cameras are and the fact that things are falling apart and
the live feed might go down and need rebooting, the audio might need rebooting
too and the ventilation system could cause suffocation.
This just in! Unnecessary pretext! |
What this means is that your main
weapons are VERY limited in stopping one killer robot, the ill-named
Springtrap, which you learn as to why it’s so ill-fated when a friendly revisit
from the very first phone-guy makes a call and explains what is so special
about Springtrap as a robot. (Hint: You can wear it, but don’t breathe at the
wrong time, else the mechanics activate while you’re inside… ok so that’s not
so much a hint as a full explanation but oh well, just imagine a tiny violin
playing a sad song for you). Much in the same way as the previous games, the
robot will travel the area in search of the player and you’ve got to use your
powers of weak video cameras to spot where it is, use the audio recordings of
laughing children to encourage it to other places and make sure that it’s not
in the ventilation ducts to bypass LARGE areas of the map.
It's not even 1am and everything has just gone pear-shaped. |
Failure to secure your safety
will likely have Springtrap popping along into your office to kill you in some
horrifically gruesome fashion or another, either by walking in through the open
door (bonus points if he’s stood OUTSIDE THE DOOR STARING IN!) or by using the
ventilation system to pop out from behind where your camera system is. It’s a
duel, one-on-one, against a literal killer robot and yourself. However, as the
day’s progress, the vents need resetting regularly, the audio cuts out after
repeated use and the video doesn’t last long before it needs a reboot. Each one
of which takes many valuable, tense, nerve-wracking seconds before it can be
used again and in doing so, blocks your view almost entirely, just enough for
Mr Springtrap to sneak ever closer to your location.
This is Springtrap, he is coming to kill you. |
As usual for this game series,
there’s the secret backstory which can be found through hidden games that look
like the old Atari 2600 series, which not only tell the story further of the
purple man and the dead children murdered through the series, but of how
Springtrap came to be and there’s the FURTHER mission of trying to liberate not
only yourself from the events of the third game but to save the souls of those
killed by the purple man back in the previous games that now form the very
robots you had to defend against, Springtrap being the exception here, as he’s
certainly not powered by a forsaken child (thank you Venture Brothers), but
something far more sinister.
Foxy says "Boo" -The power of understatement |
Fear not! Or fear more, depending
on how you view this, but the original cast of the series are also in this
game. We’ve got Chica, Freddy, Foxy, Balloon Boy, Mangle and the Marionette
making (almost) guest appearances by explanation of the ventilation system
causing “possible” hallucinations. By which I mean, in your quest to hunt down
Springtrap on camera, you’ll be haunted by the aforementioned characters of the
series in various ways, and in increasing frequency as the days go on. Balloon
Boy will pop up on random cameras and then “jump” you, Foxy will just sit there
until you look at him and then “jump” you, as will Chica, while Mangle will
kill your sound system for a while, Freddy will also get in on the action and
the Marionette will certainly demand a full focus of your time. All of which,
helps Springtrap get ever closer to getting you in his clutches. It’s a
strategy fest and you’ll HAVE to learn how to overcome the hallucinations
before they happen if you want to spend the time focused on Springtrap.
Atari 2600 styled minigames, if you do well enough. |
Combined with creepy ambient
sounds and possibly the best designed map of the series with dank corridors
that are (in-game at least) meant to be fear inducing as it’s supposed to be a
horror attraction now (though not intentionally with a murderous rabbit robot
sporting flesh and organs in places), the game is as gorgeous to see as it is
nerve-wracking though in some of the cameras it gets very hard to see where
Springtrap is unless he’s staring at the camera with his illuminated eyes. And
although the same rules apply for the robots not moving when being watched and
force static to flood the screen when they do relocate, what little animation
is fluid and impressive to behold from Springtrap breaking into the room, to
the hallucinations attacking you and even some of the more creepy background
events.
Please note: Springtrap staring at the camera on the left. |
Fans of the series may be
disappointed to hear there’s no 4/20 mode, but with the original five nights
concept, bonus 6th night “hard mode” and unlockables such as images,
animations, all the jump scares, radar mode, fast night mode, aggressive mode
(and it is… Springtrap effectively SPRINTS at you the whole time) and more;
coupled with the hidden games and mini-games as well as the 3 star success
(take a breath…) there’s plenty in this game combined with the background lore
that will entertain fans and newcomers alike.
Not just one map, there's the vent system to worry about that Springtrap can use to get into your office. |
That said, the game does have
failings. Namely in that the suspense is almost removed in later days when
you’re attacked very frequently by hallucinations that the actual final jump
scare of Springtrap killing you is more welcomed than feared. The horror almost
has become toned down to be simply annoying and borders on the fringe of being
overkill at this point. Added to that, the initial concept of the game and the
new mechanics may seem too far a stretch at this point that it’s been observed
that many new players to the 3rd game despite being avid fans of the
series’ earlier titles, found they had little clue as to how they were
surviving the nights nor how to actively confront and halt Springtrap’s
movements.
This is seriously the worst job to have. Ever. Turkey Husbandy would be better. |
That said, I’ve enjoyed the
series and feel that this is the perfect send-off for it, assuming that no more
are made but I’ve no doubt that fan titles are being made or will be made that
will piggyback on the success of this series, especially with such a huge and
creative fan base that ranges from musical artists composing songs around the
series, animations on YouTube and a flood of Let’s Play (read: scare ourselves
shitless) videos of fans enjoying/enduring the game.
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