It has guns, and dragons. Ronsil would be proud. |
It's an interesting idea, but given the fact that
Dungeons and Dragons, Dungeon Magic and a whole other glut of
"Dragon" based games came out around this time, it was only a matter
of eventuality that someone did this in a board meeting. "How about... a
gun game... wait for it... with DRAGONS" which was invariably met with
rapturous applause and much cashbags of money heaped upon the little bastards
head then with a quick return to reality for the rest us, this I think is how
Dragon Gun was born.
You name it, and it'll come running to attack you. |
And it's mad. I mean seriously mad in the way that when
you stop and think about it, you realise why everything wants to kill you
beyond the "Some git is trying to take over Fantasia... I mean the
World". Yep this game is heavily rooted in the fantasy world so much so
that I'm half expecting Luck Dragons and David Bowie dealing me "this
little slice" of a piece of cake inside a Labyrinth.
It's an interesting take on the boss battle, actually being grabbed and attacked. |
The plot in Dragon Gun is a simple affair, after all it's
an arcade game so there's little point in doing anything convoluted, especially
when you can just skip it and get back to shooting dragons. (And a whole host
of other things) But for those that like to get their money's worth out of a
game: Some Princess in a far away land (ooh) needs help after being attacked, a
messenger from the dragons tells her to find two asshats that can fire the
Dragon Gun (Name drops are great aren't they) and these people will be
legendary enough to stop everything while blowing up most of the countryside
with their god-like weaponry.
Do special, get dragon. |
So you're either Twatty McJock or Dopey Doris in the
quest to save the fantasy land from, some threat. Which, upon reflection, seems
to be the BIGGEST case of mass parasites I've ever seen. Practically every
enemy you fight has some sort of living critter in their body while they expel
at high speed towards you, puking it up, arm-cannon-ing it at you or
ass-blasting you with some living (or undead, we're not picky here) monstrosity
that will damage your health. Seriously, some nit-shampoo and a worming drugs
would solve this problem far quicker than a gun could. But wouldn't be as much
fun.
Huge monsters will assault you at every turn. |
So you've your character in Dragon Gun, you've a gun with
infinite rounds but holding off the trigger charges up for a bigger shot, and a
selection of Dragon Bombs that wipe out everything on screen or at least, cause
heavy damage to the bosses and sub-bosses, and as an added bonus, if you run
out of bombs, you get a weaker recharge blast that still destroys all
projectiles and does minor damage to everything as well. You're quite well
equipped in this game. But then so are the enemies, with worms, skulls,
face-hugger looking things and god knows what else living in their bodies.
"Pull trigger to cap asshat" - a much better game. |
Dragon Gun is an on-rails shooter, you don't choose where
to go, you just follow the pre-set route and meet the boss at the end if you
get that far. Which would be a shame if you didn't as the bosses are a rather
colourful and lively bunch that range from Large Dragon, to flying centipede,
Large Frog, running centipede with more parasites than one would care to think
about, last boss and last boss 2 (back for revenge as per typical unimaginative
game approach). While things to move at a quick pace, there's plenty to shoot
at but thankfully not everything is capable of hurting you and there's a little
mercy invincibility from one damage point to the next.
Look out, it's got a glimpse of plot here! |
Graphically creative is an understatement for Dragon Gun,
the variety and sheer scope of monsters is incredible. Yes you get your typical
types with the dragons, lizards etc, but there's so many more monsters in the
game which can be shot and killed in various ways. Heads get blown off only for
the monster's JAWS to fly out and try one last bite, chests are shredded and
limbs shot away, legs running off with the rest of the monster long since
departed. Wyverns dying then returning as skeletal dragons to take more
attempts and killing you. There's a high level of originality within the
monster department here, it's a shame the backgrounds and scenery for the most
part is either too pixelated or clearly a photograph, probably from New Zealand
long before hobbits were filmed.
Insects, dragons, demons, dogs, this game has a LOT of things killing you. |
Once again with the sounds, the music is overshadowed and
drowned out by the explosions and screams of things dying, some monsters have
some VERY human sounding screams while other sound effects sound like they're
been taken from Alien 3 and Space Gun, I'm guessing someone sold a game engine
at one point. Thankfully the music doesn't really add much to the game when you
do hear it, so there's little missing when you don't hear what Dragon Gun is
trying to pipe out through the speakers.
Even the bosses take quite the stab at the originality approach. |
Overall it's a fun game, worth a few quick plays and if
you're careful enough you can get quite far on just a credit or two but
it's not likely that you'll want to come
back and play it again as there's no real variation in the game to want to see
if things are different, however it is still enjoyable and at least with the
relative ease of the game, you'll feel like you're getting good value for your
cash.
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