Yay, let's go back for more! |
So it’s time to head back to
the Five Nights At Freddy’s group, that happy and fun place where kids love the
dancing animated robotic creatures and everyone else is mortified by the
experience. Where pizza and parties are laid out and man-sized robotic animals
are freely available to wander the hallways seeking out children to entertain
and eyeing every adult with suspicion.
If you're seriously thinking of going back here, you NEED help. |
Story wise, it’s another Five
Nights At Freddy’s with NEW looking robots and the old ones too. (I’ll stick
with this to avoid spoilers before anyone starts telling me otherwise...).
We’ve Bonnie Bunny, Chica the Duck/Chicken/Poultry who seems really intent on
giving us a cupcake. Freddy himself returns as does the fan-favourite (most
terrifying) Foxy the Pirate. While we’re also met with lovely new versions of
Freddy, Bonnie, Chica PLUS new robots in the form of Balloon Boy, Mangle and
the Marionette.
So you’re now looking at 11
possible opponents, including the rather special, Golden Freddy.
No doors, but you have a torch... Just give me the tank and flamethrower. |
You’re the night guard once
again (a different one, which becomes apparent later on), and you’re tasked
with looking after the establishment while the robots casually go wandering
around here and there. To help you with this problem, you’re given full power
access to the camera system, torch with VERY limited battery life (no Duracell
here!) and no doors. Your main defence here in this case is the ability to
shine the light at the freely roaming robots that might pause them, or cause
them to reset, but also a large head from one of the suits. So if one of the
animatronics walks into the office, you can slap on the head and pretend to be
one of them. Unless it’s Foxy or the Marionette...
Mask down; I'm safe. Unless Foxy wants in or the Marionette is loose. |
To stop you from just leaving
the hat on, there’s the case of Foxy and his ability to completely IGNORE your
hat/mask and just launches himself at you if you ever miss him winding up for
an attack at the end of the corridor. The other big issue that stops you from
just slapping masks on and off and flicking the light on an off periodically,
is the Marionette. Which cannot be stopped from an attack, doesn’t get blinded
by lights and doesn’t care if you’re wearing the mask or not. So we need to
switch the camera on and head over to the Marionette’s area and remotely wind
up a music box that will placate it. (To the tune of My Grandfather’s Clock, no
less...)
The new crew! Despite the overhaul on looks, still rather off-putting. |
Initially the game starts off
filled with intrigue, the phone-guy is back and talking to us once again
despite what happened on day 4 of the previous game and until you find out WHY
this is the case, fans will overlook this apparent continuity flaw for the time
being. The cameras give partial glimpses
into each of the rooms and from each a small story is told and listed. From
identifying the origins to the odd circumstances in the game that leave us with
man-sized robots that have a link to the local face-recognition database for
identifying ‘predators’. If you stop long enough in the game to consider this,
you start to worry what kind of world/environment are we in where
pseudo-murderous robots in a pizza shop need access to that level of security.
They use the air-vents too. |
Despite the subtext and plot,
the game itself is about working out which robot is advancing, how to stop it
and where to find out the next threat is going to be coming from. As such, it
is VERY easy to be killed on the first day by several different robots and of
course, the Marionette. As such, once you recognise the routes and journeys
that the robots take, you’ll eventually devolve your exploration down to a very
simple method of checking the vents, listening for movement, flashing the light
down the corridor and then cranking up the music before “...the old, man, died”
starts to play. Eventually something WILL meander into the room and you’ll slap
the mask down (hopefully) in time to leave them confused enough to leave and
hopefully not get attacked by Foxy in the ever-close window of opportunity one
has to flash a light on and stop his One Hit Knock Out attack (though in truth
many of the others do this too, but Foxy gives you NO chance beyond that light
flash).
You'll cheer louder than the kids do when this happens. |
Suspense in the game so thick
you can cut it with a 2 by 4, or just batter it about a bit, while the game
itself can very quickly engage and then utterly terrify players with the jump
scares, suspenseful moments of being inspected by the robots and hoping beyond
hope that the cute looking robot (or not so cute if you refer to the ORIGINAL
set of robots), doesn’t rip your mask off beyond ending your brief stint into
the game. For some, this kind of suspense is too much and in a similar vein to
Alien Isolation, there’s little you can do to defend yourself but at least you
can fight back in Alien Isolation. In this case, you’re stuck with the idea and
notion that you’re simply waiting, defending against the inevitable hordes of
robotic horrors until you reach and surpass the 5 days and emerge victorious
from the whole ordeal. But then again, much like the first one, why doesn’t
someone just quit? Perhaps it’s because quitting and not earning is less
preferable to being hunted down by psychotic robots? But it’s all part of
speculation that could infer facts about the background and origins, not that
you’ll have much time to contemplate them while Bonnie is sticking his face
into your own and remains undecided as to whether you’re the threat or not that
it thinks you might be.
Hello Foxy... |
It all depends on whether you
appreciate the scare factors and the fear effects that will determine if this
game will be successful for yourself. If you like being terrified and scared of
being stalked, live in London, or play this game. If you don’t, then it becomes
a very time-based puzzle game with loud noises and sudden changes of images
when you fail to hit the pre-requisite conditions to move onto the next level.
Personally however, I’ve enjoyed every minute of Five Nights At Freddy’s 2 and
gleefully look forward to giving the 3rd game a run for its money.
Expect this, a lot. |
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