Showing posts with label atari. Show all posts
Showing posts with label atari. Show all posts

Thursday, 25 February 2016

Xybots - Arcade


How... do you pronounce that?


Take 2 players, drop them into a maze filled with increasingly more difficult layouts and monsters/robots and make it part Third Person Shooter and you've effectively got yourself Xybots.

It's quite a bit daunting at the start

In taking from possibly the idea of Gauntlet but giving us an "in maze" view rather than the typical top-down view, Xybots not only takes the approach of giving us warning messages the first time anything new happens, much like in Gauntlet, but it also lets us see the action happening in the playing field. The view itself is split up into 3 parts. One screen for player 1, one screen for player 2 and the rest of the screen, which is the upper half, is dedicated to stats, layouts and the map for both players.

And then the difficulty kicks in

Play takes place for Xybots in the same arena for each player. As the players move and progress through the maze, they'll gradually map the maze out from their views. Sometimes players start together, sometimes they don't but they ideally have to find the same exit (and there's warps to other levels too). This leads to possible routes of attack where players can flank and ambush enemies that have specifically-directional shields. In other cases this isn't a good idea as the game may flag up that shooting each other will hurt and most hits take 10% of your ever-fading life bar.

Maps and sensors, though costly, will save a lot of time.

Yep, Xybots is one of those countdown games where the longer you take, the less health you'll have in the next round and such. However the game is unique with its control system in that not only do you navigate with the joystick to move forwards, backwards, sidestepping left and right, but turning is done by twisting the top of the control to turn 90 degrees either left or right depending upon the direction turned. If you're not aware the game can do this, you'll find several first few maps that have you running sideways down a corridor until you either learn it, get killed or miraculously get to the end of the corridor while being shot at.

Some enemies have shields, some fire back. Beware those that have both functions.

Enemies are the rather non-descript entities ranging from spaceships that pick up items and move them around, including coins which are used to buy things at the end of levels, health, keys, weapons and so on. Large robots that move and shoot at you while taking several hits to be killed fully, smaller robots that take similar hits but can selectively use shields to block and fire, insect looking things that move almost erratically and hammer the player with a huge level of shots while they themselves can only be shot at JUST the right time. Every now and then you get to meet a Master Xybot which needs to be shot repeatedly in key places to succeed and losing will knock you back some 10 or so levels. Sounds very fair to me.

Each new event gets a lovely little (annoying) message about it!

Speaking of sounds, the music in the game takes a very lacklustre approach and while it doesn't overwhelm the ambience of the game, there's plenty of room for extra that could be better used to build upon the mechanics of the game. While the sounds are the usual bleep and bloops we've come to expect from this time period, it's interesting to behold the digitised speech mechanic within the game. Otherwise it's clear that most of the focus has gone into the graphics of the game and the gameplay.

And there's bosses too... Good luck.

It's a fun game initially though the first few levels are a little too gradual on the difficulty curve while later levels will ramp it up to becoming a vertical way that eventually flexes back upon itself. Stick to it a little and have someone competent playing alongside you and you'll do well to enjoy this game.

Friday, 6 November 2015

Star Wars - Arcade (1980s)


Vector delights ahoy!


Vector graphics. Not often I get to look back far enough and see a game that utilised this kind of display. Battle Zone, Gravitar, Asteroids and Lunar Lander spring to mind as games that used Vector graphics while others used Raster Display to showcase their games. It had its time and place but now seems demoted to quick and simple images such as clipart. But I'm digressing as usual.

Riding upon the huge success that is the Star Wars franchise, Atari made a game that served little significance than to be able to sit down in a mock-up of a cock pit with a flight stick and allow players to BE Luke Skywalker as he assaults the Death Star from the eponymous film.

Large cockpit and flight controls make it a fun experience

Star Wars takes 3 key approaches to the battle between the player and the Death Star. The first being an outer-space dogfight session against various Tie-Fighters, though while not giving the player full control of the direction of the X-Wing, the ship that they pilot, they do get to control the approach and direction of the firepower of the craft in order to try to take down as many ships as they can before they're whisked away to battle the Death Star in one of two possible ways (Depending on if it's your first level or higher).

Now you too can take part in the trench run!

The second key session is a run along the surface of the Death Star and facing off against multiple turrets and towers that will pump out fireballs (not lasers, you can shoot these at least) in an effort to force your shields down and get you killed. There's some level of control to your direction in that in aiming to the left and right will guide your X-Wing in those directions. Which comes in handy when you're trying to avoid sparkly spiky balls of "We're coming for you, still coming for you, yes we're bending our direction to locate you" homing capacity.

Just imagine it's Jar Jar Binks and you'll bullseye it every time.

The final stint in the Star Wars game is the famous Trench Run along the circumference of the Death Star itself. Personified in this case by an impressively built looking trench that is peppered with turrets and shielding while you're barrelling down the alleyway, in later levels you'll have to navigate around and over obstacles such as pillars and blockades while shooting turrets and fireballs before the final showdown between yourself and the exhaust port, one direct hit will kill the Death Star (as killed as a constructed space station qualifies for) and allow you to escape for a fat point boost and then to play it all over but with a significant difficulty spike.... And some vector explosions.

Later rounds add more and more challenges

For such a game, Star Wars has managed to be able to reproduce digitised speech of key phrases from the film ranging from Alec Guinness with "Use the Force, Luke" to Mark Hamill's "I've lost R2!" (usually before biting the big one) and up to and including James Earl Jones with "The Force is Strong with this one", it adds to the experience though little else really comes from the films, but at least they made a significant effort with the speech to lend it that little extra touch of authenticity and give a little extra in allowing players to relive that moment in the film.

Next, same again but harder!

Overall, it'll ramp up the difficulty quickly if it wants to and you may find that while level 1 is a cakewalk, level 2 will be the wakeup call that your reflexes need and by level 4 you'll be frantically shooting down literal streams of fireballs from all walks of opponents to the point that you'll swear that the fireballs are launching fireballs at you. It's bright and animates well given the machine and vectors and manages to create enough of an atmosphere to leave players thinking they're in the film (for 1983, bear that in mind here).

Thursday, 28 August 2014

All Points Bulletin (Arcade)

Yeah Bob, before I fire your ass.




There was a time when running around, or driving for that matter, jumping out of cars and baseball-batting hookers wasn't considered the done thing in games with robbers and cops. Before it was cool to be the criminal, glorification of being a police officer was the in thing and few games managed to do it with a sense of humour as APB did.

You won, this is a rare sight later on.

APB stars you as Officer Bob, you're a cop on the beat in your lovely car on the job to bust punks, ticket asshats and make people who've broken down get tickets as well... Ok perhaps not the cop with the cleanest nose and interrogations are certainly more than you think they'd be. But you're the cop on the case, you get to travel the usual daily routine of driving around and ticketing perps before getting back to base. Every few days you'll be given a mission to take down a specific criminal which may or may not involve blowing up their car.

This guy is a dick. Arrest him.

You have the wheel, a pedal, a gun button and siren button. People won't commit crimes while the siren is off but when the siren is on you can bump, crash and do whatever you want. So you can't just leave it switched on the whole time. Each time you balls it up, you get a demerit and too many of those will get you sacked, aka game over. Fail to reach all your quota for the day and you'll get more demerits.

Suspect threw himself down the stairs 14 times.

The game plays quite fast, reaction times for turning corners and adjusting to changes in the level and layout can be difficult to make in time and usually you'll not get back to the HQ in time, but if you've met all your objectives then that won't matter. Interrogating a suspect involves you beating the shit out of them before the boss gets to the door and sees you before you get the confession out of the asshole. Later levels give you a gun to take down the more difficult and determined enemies (if you can buy it at the right place) while doughnuts will give you more time in a level. (Shouldn't they be taking away time while you eat them? I don't really know on this one.

Your new target, requires 2 hits.

There's a LOT behind this game, there's new criminals introduced every few levels and such, with new ways of combating them but the time limit is still very tight in getting to acquire all of your objectives AND bonuses AND not cause problems like crashing the car and screwing everything up while the siren is on, but while it's on the criminals won't commit the crimes that will gain you the points you need to progress. It's a little balance on things but it's done rather well.

Congrats, you fucked up.

Later levels ramp the difficulty up with having some oddly placed barriers and a whole host of different criminals to catch while also keeping an eye on the time and the fuel. That said it's never really an easy game and after about day 4 or so, the difficulty spikes and just keeps on spiking. Though it does strike me as amusing to see other cars on the road move aside when you slap the sirens on so the AI is rather impressive in that regard.

You REALLY fucked up.

The audio is rather impressive as the game has a lot of digitised speech. "Not you again" for when you're picking up hitch-hikers, "pull over, buddy" for some insults and others like "No way!" for stubborn asshats that won't get out the way. It adds to the experience but still leaves the game somewhat lacking with little in the way of a solid tune to accompany it.

No, you can't "take down her particulars".

It's a fun little spin every now and then but the way it's presented leaves a little to be desired and it soon becomes a coin-drainer for the credits.