So glad for the translation, makes less sense now |
It's an odd form for a puzzler, but Kickle Cubele (Or
Cubcicle depending on your version) seems to have a healthy mix of block
sliding puzzle, adventure, action and madness that doesn't translate too well.
Especially if you can't understanding the game and what it's showing you.
However that's not to say that just because we don't exactly get the plot, we
can't play a game and keep at it until we're done.
Dream? Nightmare! |
At its purest, Kickle Cubele is about a snow-bound
character trying to collect items to red bags that house his land's sleeping
population after a wizard froze everyone and set them asleep and oddly our
protagonist was somehow immune. Using his ability to freeze enemies and kick
them around (kicking cubes of ice... there's the title) to form bridges and kill
enemies is how you're going to save the day. On top of that, he can also create
blocks that will stop the ice cubes from sliding too far and then use those to
re-direct the angle of the block in order to fill in other gaps around the
level and continue making progress.
Questionable shapes there |
Each level in Kickle Cubele has 3 bags that must be
collected in order to win the level and progress onwards. Also in each level
are an unlimited supply of enemies that will spawn and assault you across the
level, up to a set number maximum of enemies on screen at once which can change
from level to level. Later levels will have other traps and situations like
springs and more enemies, hammers that will rebound blocks around the level.
Enemies will steadily evolve over levels to be able to stop blocks, kick them
back and even create their own, leading to further puzzles where you'll have to
get the enemies to make the bridges for you or face being slammed in the face
by a frozen brick.
And there's bosses too! |
The difficulty in Kickle Cubele doesn't accelerate or hit
a brick wall but is instead a rather gradual and steady increase as the levels
progress. Ideas introduced become more critical as the game progresses and
usually where a skill or system is essential in the level, the previous level
will have been solely about that specific skill or system. Once you've passed
the first set of worlds, you'll find the difficulty does begin to ramp up quite
significantly. You should be able to get the first set of levels done on a
credit or such but after that you may take several credits to get past a single
level.
As the levels progress, the traps become more deadly. Exponentially so. |
Eventually you'll (hopefully) get to a boss fight and
have to use various skills and tricks you've learned in that particular set of
levels to overcome and defeat the boss. They usually don't take much to defeat
and have fairly predictable patterns of attack. Some might surprise you at
first, but after that it's plain sailing and significantly less of a challenge
than the previous set of levels would have you suppose the boss would be.
And the butt-faced star says time is up |
It's a very charming game is Kickle Cubele, brightly
coloured, light music (repetitive to the point of brain-killing) and is happy
and cheerful enough to appeal to the younger audience in about as saccharine
and diabetes-inducing delivery a game can get. It's not going to be a bank
breaker either as you'll eventually stop and decide that enough is enough and
move happily on to the next world. Worth a look but not really worth going out
of your way to take a look at.
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