Nice pixel art, but that's about it. |
I wasn't entirely sure of what to expect when I started
playing Fighting Fantasy. I was worried initially it was going to be one of
those QIX based games where you slowly carve out an arena while the image of a
nude woman sits behind a screen that slowly is revealed while you progress
through avoiding pointless enemies. Thankfully this isn't one of those games as
it is in fact a beat-em-up. Sadly it's not a very good one but it is one of the
more creative attempts I've seen from the older sets of games.
Thankfully, no hippos were harmed in the Hippodrome |
The premise of Fighting Fantasy is a simple one. You've
been chosen as some sort of badass with a sword to take part in interstellar
games of gladiatorial combat, where all the other creatures also happen to be
from the mythos of the same planet. Not quite sure how that figures out but at
least there was an attempt to do something other than "Here's enemies, go
crack skulls" which is almost neatly explained in the title sequence after
you pump in your cash.
For a particularly non-human enemy, it's well coded. |
Controls are simple enough, harkening back to the days of
Barbarian on the old early 80s home computers. You've an attack button, a jump
button and 8directions of the joystick. Tapping the attack while pushing a
direction will result in an attack of some nature while hold back and attack
will block (usually) an attack for a short while. Interestingly, after each
fight you can purchase weapons and items to keep yourself alive and give
different stats. Longer weapons tend to hurt less while short range weapons do
the most damage (except against the last enemy where everything does 1 hit
point of damage, the cheap bastard).
Just a little bit one-sided in this battle... |
Your opponents in Fighting Fantasy are as varied as they
are difficult to fight. Each enemy requires a different tactic (Though getting
them into a corner and hammering them repeatedly works almost universally well.
Ranging from a Lamia (snake woman), Gargoyles, lizard men, scorpion men,
dragons, an obligatory twin battle, wizards and the last boss who might as well
be God with the health and over prioritised attacks and moves he's got.
Just as unfair as it looks, the 2nd hardest battle in the game. |
But the uniqueness in Fighting Fantasy is that each
character will fight in a different way. Lamia will use her snake tail to
attack at times, Scorpion man will try to poison with the stinger, the twins
will do dual-moves, wizard attacks with a huge selection of spells, the Dragon
is enormous and more like a boss than a fight and all the fighters have a
certain charm to them that shows there's something fairly well developed in
this game.
I did not beat this guy, I am ashamed. |
Sadly the execution of the game is dross. Fighting
Fantasy has the ideas and the ambition but lacks the actual game to pull off
what it's attempting to do. While the graphics are impressive for the time and
the enemies are clearly and well thought out in their design and performance,
the gameplay is the key issue in that it becomes a hammer and button basher
very quickly and the idea of using tactics in combat is laughed out the window
unless you effectively study this game like you're learning a new language.
(And no, not because it's partly in Japanese)
Will kill you unless you fight dirty. |
If the combat in Fighting Fantasy (you know, the very
CORE of a fighting a game) had been improved and made more accessible and
playable, this would have been a solid hit of a game. Unfortunately it's become
an unexciting mess punctuated with impressive idea but horrible execution.
One of the MORE infuriatingly cheap enemies. Akin to putting a slingshot against a Howitzer. |
Almost fitting that the last two words of my previous
paragraph are entirely suitable for what to do with this game.
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