For Octobers of Redness? |
While some might compare In The Hunt to the film, Hunt
For The Red October, it probably isn't too far of a stretch to say that one has
inspired the other but thankfully in this game, there's no Sean Connery playing
a Russian Submarine commander with a Scottish accent. Scratch that, a Sean
Connery accent. However the game is entirely about you BEING a submarine
commander and you're taking on more sub-acquatic forces than the world actually
has, three to four times over. But then it'd be boring if we just played Cold
War and nobody really did anything other than promise to use and not quite use
nukes on each other.
Bombs, torps, missiles, mines, icebergs... All are nasty threats here |
In The Hunt shows that once again, Metal Slug has been
borrowing heavily from its former employers and co-workers. It's Irem's sub
acquatic baby and you can clearly see the high level of graphical detail that
in later Metal Slug games might as well have taken lock, stock and barrel.
Though rather than just be one level, or part of a level using a submarine, the
entire game is you using a submarine to blow up boats, ships, subs, underwater
tanks, helicopters, planes and jets (no those last few are not underwater, but
that would be impressive nonetheless).
Sunken Stadium, a rather unique choice for a level backdrop. |
Combat as such in In The Hunt, takes place in the 2D
horizontal planar and has a slower moving spaceship... Submarine, that steadily
cruises through the waters to fire torpedos, launch depth charges and
underwater to surface missiles. The game does mix up convention in that if you
are to breach the surface, your missiles now become anti-aircraft weaponry and
function differently in that they can assault the skies and not blow up when
they reach the surface.
This game has bosses galore, but it does limit itself in having to theme everything around an aquatic approach |
Graphically, the game looks gorgeous as one might expect
from the team that later started to make Metal Slug and as such In The Hunt
sports some deliciously detailed and smoothly animated effects that serve as a
real treat to the arcade gamer, espcially in a time period when the first few
3D games were coming out along the lines of the hardware firepower of the
Playstation. There's attention, detail, precision and a lot of focus on making
the game look amazing from the icey waters around icebergs, to the industrial
sites and sunken cities, everything is gobsmackingly stunning and may at times
catch the player out if they spend too long admiring the backgrounds and little
details.
Erm... Ok... Moving along. |
In that sense, In The Hunt is rather like one of those
Naked Gun films in that you have to watch it time and time again to make sure
you get all the jokes and the details. While there's not much in the way of
jokes in In The Hunt (until you reach level 5, then it just becomes weird),
there's so much going on that you could easily play through a few times and
notice something different each time.
It doesn't take long before the boss level becomes "unfair" |
The sound in In The Hunt does suffer somewhat in that the
music just feels very out of place, it doesn't quite hold the adrenaline rush
that you'd hope from a frantic boss fight, nor does the levels seem to fit with
the tune and composition of the music set and associated with each particular
level, it's quite the shame but thankfully a lot of it is masked with the
copious amounts of explosions and attacks going on that you'll barely register
the issue if at all.
All things said, In The Hunt is a hard game, if only
because your movement is fairly limited and restricted in that you're slow,
weapons are fast, and the eternally scrolling levels can force you into moments
you'd rather not be in. It's an entertaining and fun game that will take you a
good hour or so to beat but the likelihood is that you'd rather not blow all
those credits on it. Well worth a play however and another glimpse at the
history behind Metal Slug.