Thanks to the set up, this was the best title screen I could get. Shut up. |
Thought I'd go WAY back to the dawn of time and pluck
forth from the depths of DOS, a game that first got me into the whole Dungeons
and/or Dragons principle of wandering around a dungeon with various health
points, other sorts of stats and generally kicking the shit out of multiple
monsters that couldn't reach the upper level where it was safe and I was the
only person in the town that could do anything at all, ever. I am of course
referring to Moraff's World.
Choose your race, or whichever set of numbers looks nicer to you. |
The idea is simple enough, create a character using a
quick sheet and wandering your way through approximately 200 levels of dungeons
in your quest to punch out the Red Dragon King. (I didn't vote for him...) On
the way you'll encounter a veritable army of monsters ranging from badly drawn
orcs, to badly drawn puffballs, to badly drawn dragons and many other badly
drawn creatures. Combat is an easy enough affair of simply pressing F for fight
when they're up close to you and the winner is the one still with a positive
number of hit points.
Well, what teenager isn't this these days? |
Interestingly, the screen splits the view into 4 view
screens, each one showing your perspective while facing in the four key compass
directions. Upper view showing North, Lower view showing South and so on, which
allows you to see in all directions and lowers the chance of something sneaking
up on you and taking you by surprise. (I said 'lowers' not 'stops'...) What it
doesn't stop, is that some walls are fake and enemies can pop out from them at
a moment's notice.
How would you like to play? Pick carefully or you're going to be in trouble. |
Depending upon your character will depend upon whether
they're capable of using weapons, or spells, if they have access to any or all
spells and if they gain Experience by wandering around or by fighting and
killing things. There's a host of different ways to play the game but
regardless of that, it's all a very similar experience.
Slightly confusing at first but the display lets you see all round at all times. |
There is only one dungeon and even if you leave to head
into the wilderness, you won't find a different dungeon, just the same one
again and again. That said, the dungeon is huge at 200 levels and a town where
you'll be running back to in order to level up or exchange your hard won cash
into game-legal tender (carrying too much will slow you down and give faster
monsters more attacks before you can retaliate). You'll also be able to head
into the Temple and cure poisons, diseases and resurrect yourself should you
bite the big one.
Killing monsters and taking stones, repeat, repeat, repeat.... Ad Nauseam. |
The biggest issue in the game is that of combating
boredom. After a while it becomes an endless slog through dungeon floor after
dungeon floor before you get to the point you MIGHT want to find and kill a
boss monster and gain from it a key that will let you descend to that floor
instantly. IF you can find the ladder that will take you there. The other big
issue here is that without spells or items that can tell you, there's little
indication as to which floor of the dungeon you're on. Some ladders in the
dungeon drop you one floor, some will drop you multiple floors and the almost undetectable
trapdoors can drop any number of levels downwards. Of course this doesn't sound
too bad but remember that the further down you go, the higher the level of the
monsters and the more powerful monsters come out to play. You know the ones I
mean. Those that can strip you of your armour in one move, those that can
poison and inflict diseases upon you, those that can drain your levels for you.
You know now, the fun ones.
Ah yes, the lovely "Blocker" types of low attack/high hp that just waste your time. |
Finding treasures is a random event that happens on the
defeat of every monster, you could, for instance, find the most powerful armour
on the first creature you battle, or the most powerful weapon but at the same
time you might first 1 copper piece, which isn't worth anything in real terms
within the game. Typically, Cups of Health will be found initially at the start
of the game but later on, you'll be running back and forth from town to the
lower levels in search of the stronger monsters so that you might level up
sooner rather than later.
The bat, it could infect you, but at 3HP you're more likely to catch a cold than a disease. |
Outside of the scope of the instructions, there's little
here to keep people playing once they grow tired of the monotonous exploration
and discovery, new threats of monsters become annoying when you realise that it
will take considerable time and preparation to even begin fighting them and
then to realise that some monsters can ignore powerful attacks and spells on the
basis of "I'm just not going to accept that" and then it's out of
health time and you're dead, or resurrected if you paid enough for it.
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