NeighboUrs, thank you very much. |
It's hard to take a horror
concept seriously when you've a back history of campy, cheesy, badly-made
movies that don't really play on people's fears but instead, simply become risible
with the low budget special effects, the poor acting and the god-awful monster
suit some poor sod has to wear. So what course of action can one take with such
things? Quite simple, lampoon the whole thing, make fun of it and create a
parody of the whole situation. That is exactly what Zombies Ate My Neighbours
is all about. Take the old clichés of the film industry, throw them all
together into a game and you'll come up with basically this, an interesting
take on the top-down, 8-way shooter from Konami.
Chilling out by the pool, don't expect this to be safe later on. |
Take your two kooky kids (or
one nut job and likely his hot sister/unlikely friend, still playing on the bad
B-Movies situations here) who realise there's monsters invading their place.
Armed with the trusty water pistol, they're going to take on the monsters, the
zombies, the werewolves, the blobs, plants, clones, hockey-mask-wearing-chainsaw
guys, demonic dolls, giant ants, Martians, mad scientists, Frankenstein's
Monsters and Dracula just to name a FEW of the creatures you'll find in this.
The variety and difference in levels is huge, but keeps the game fresh. |
Your main objective, is to
find all the innocents in the level and then exit through the magic exit (it
just appears where you are...) without all of your innocents dying off. If you
lose them all, game over right there and then regardless of the lives you have
left. On some levels you're GOING to lose people and just hope you're not
starting with just one person. In other levels you'd better be REAL quick on
the task before some change into monsters and others are outright killed by the
zombie you can see walking towards them while you're on the other side of a
wall. A touch of unfairness in there but you CAN win some people back if you
get sufficient scores during the levels. So a little bit of balance there.
Silverware for a one hit kill, nearly every monster has a weakness. |
There's a LOT going on in this
game. For a start, there's plenty of levels, plenty of items and plenty of
weapons. Though in some ways there's TOO many. Aside from SOME of the monsters
I named at the top and some more I just recalled, Mushroom people, Fish men,
there's a lot of items to be found and used ranging from keys (more about that
in a moment), inflatable clowns (decoys), Pandora's Box (the Big Weapon of the
game, does a LOT of damage but rare), health packs, potions to turn you into an
invincible monster, or a ghost, or random ones that can turn you into a zombie
and kill the other player and innocents. Weapons range from water pistol, to soda
can (grenade effectively), bazooka (great for blowing down walls),
weed-whacker, tomatoes, plates, cutlery (silver... great for werewolves),
ice-lollies, fire extinguishers (freezes some enemies, kills fire ones), bubble
guns (great against ants) and many more including secret bonus ones.
It's the Blob! Where's Steve McQueen when you need him? |
Therein, lies a problem...
You've only one way to navigate through each list, with one button for each
list taking you to the next weapon and not going backwards until you reach the
end and come back to the start. So if you go past the weapon or item you're
looking for, tough shit, you're going back through that list again. Not so
great when you've rampaging monsters running after you, or, god forbid, need a
health pack as you're on the last sliver of health.
Yes he made those holes, yes he killed the innocent, yes he's hard to kill. |
Those aspects, as well as the
unfairness of losing innocents to monster attacks you either can't see or they
turn into monsters (nice going Konami, that's a half-foot floppy dickmove to
the face...) some of the maps have wonderful little things called doors. These
doors require either a key, being a monster to punch it (and damaged walls)
down, or a bazooka to blow it apart. Unless it's a skull door, in which you
either have a skull key or you're not getting in. Some skull keys can be found
in hideaways, some in secret places (need a bazooka and knowledge of it BEING
there) and some are on bosses. Such as the giant baby... Moves fast, flattens
you and gives you NO chance to move once hit until you're standing up again, so
it can railroad you to death it wanted. It also flattens innocents which then
fucks your game up.
Either for fights like this or getting through lots of walls, monster potions are helpful. |
The levels themselves however
are bright, varied and intriguing. There's a few running themes in the levels,
you've your backyard suburbia, malls, factories, hedge mazes (with those hockey
guys... you either know what I'm talking about or you'll learn quickly to fear
them), swamps, football fields, pyramids, castles (usually with vampires and/or
Frankenstein's monster, or worse, a BIG boss), with some levels set in the
daytime, some in the night-time. The music accompanying the levels ranges from
the chirpy upbeat numbers that bounce jauntily along, to the sombre and
ploddingly paced themes that would accompany a long hard slog ahead, to the
downright fear inducing which usually goes along with any level that's got Hockey
Mask guys. And then there's the giant baby music, which just sounds hilarious
and would be were it not for the fact you've a giant baby with which to
contend.
I'm the one in the far bottom-left.... maybe... |
It's a long game, it's a hard
game and in many places it becomes unfair and unwinnable. But if you're lucky,
and you're careful, you can get through this but good luck trying to get to the
real bosses and even more luck to you if you're heading for the secret bonus
levels. Grab some codes off the internet or add in some Action Replay stuff and
you'll still find this a tough one to crack. But still worth a good long look
if only for the references and overall fun this game initially gives you before
it ramps up the difficulty until it's leaning over you and coming down like a
tonne of bricks.
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