Because real ones are a pain in the arse. |
It's possibly an odd choice of
game, though games akin to have taken off with huge support and a large
following. The idea that you get to control an environment of your choosing,
shape it, mold it and breathe life into it before slapping a shopping centre in
the middle and screwing up the landscape with an industrial site, is just one
of the many things you can do in Sim City on the Super Nintendo.
In a short while you can go from serenity to chaos. |
The idea is the same as one
would find on the PC and other versions. You're given a blank slate of land, a
budget depending upon the difficulty and told to go and start a town. First
you'll need power, but which type to you? Pollution heavy coal that doesn't
power as many buildings, or more powerful nuclear power that runs the risk of
meltdown and making your town uninhabitable for many, many years? Do you build
up the industrial centres with houses too to make them cheap and affordable,
but also encourage crime? Or do you build them way away from everything and
have only the super rich afford it? Which means very few will come in.
"Paved paradise, put up a parking lot..." |
There's many choices like this
in Sim City and that's before we even scratch the surface to see the maps and
reports one can find. Crime, tax, people's voice, fire control, roads and
transportation; you can control all the taxes and where they're spent but not
enough money will either leave roads and rail crumbling or the police and fire
unable to do their jobs. You could raise taxes, but few will stay around for
that, or lower them for more people but gaining less from them. It's a
tightrope of economic balance and you'll have to do it.
Might as well, it's going to be full of shit anyway. |
You're not alone, there's the
Doc that assists by telling you the blatantly obvious and also updating you on
things like when your town becomes a city, when you get prizes and bonuses, how
to combat demand and most importantly, when something is ruining your city like
a disaster, such as floods, fires, plane crashes or Bowser in a chariot...
Yeah, we kind of departed from reality a little there.
Thanks Doc... Now sod off until I need a prostate exam. |
There's no real end to the
game, you can build and develop, save, come back, build and develop and go from
Town to City to Capital to Metropolis and beyond in ranking. You'll invest in
stadiums to keep people happy, airports and seaports for commerce and industry
to develop and run further risks of plane and boat crashes. There's always a
consequence for each action in this game and part of the fun is finding out
what the impact will be to the small and minute changes that you make.
Crime map, aka, how badly your Police are doing. |
The problem comes from not
knowing straight away what will cause what and the impact is not always
immediate within the game. You'll put down extra residences but people might
not move in. Either because they're too expensive, or not far enough away from
industrial areas, or not close enough to commercial ones. Unless you're careful
too, you can waste the proximity bonuses of using Stadiums and such, while it's
not abundantly clear how to remove a monster unless you've got a big population
AND cash. Lots of little trick and traps to fall foul of.
The public are idiots, should be 100% NO at this point. |
But if you want challenge,
there's 1000 maps to generate and use as a land-start for your Town and City,
each having you use the landscape slightly differently while also there's the
challenge modes. Where you get given a city, and it's attacked in some fashion
or another. Leading you to save the city while you can, some are a lot easier
than others such as the floods (I just carried on anyway) the fires (bulldozed
burning buildings and slapped in Fire Departments) while some are a lot harder
like the nuclear meltdown one. Thankfully you are told what's in demand
regarding Residential, Commercial and Industry, but not specifically what needs
to go where to make the most of the opportunities.
Ooh! Pick the Boston Nuclear Meltdown!!! |
It also has that quaint
Nintendo charm of being lively, upbeat, chirpy and bouncy with the graphics and
the music (which you can turn off, the music, not the graphics, that'd be
fucking stupid). Everything extra from the PC version has Nintendo's touch upon
it, which isn't necessarily a bad thing but there could have been better ways
to present some of the information and as such this one isn't really intended
for the younger audiences out there. But if you've the time and patience, you
could learn to enjoy and even love this game.
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