Possibly the most fun racer on the console |
Hi Kids, do you like driving?
What do you meant "yes" you're not old enough. For those that wanted
to drive and like the idea of driving but weren't specifically old enough to do
it, there was Go-Karting. A wondrously fun little activity of driving around a
track on a seat close enough to scrap your arse-flesh off if it was any close
to the ground while replacement lawnmower engines turned wheels and let kids
experience the "high speed" thrills of driving into walls. Thankfully
Super Mario Kart on the SNES is a lot more fun and not just because I get to
throw things other than bricks at people, again.
Your Roster: Pratt and brother, the annoying accelerators, the fatties and the extras |
THE Kart racing game of the
16bit era and THE Kart racing franchise that has helped keep Nintendo afloat
for a while by re-inventing the same game into new versions for the upcoming
consoles that Nintendo have never done before or does with any other franchise
it has (Mario, Zelda, Pokemon, Metroid... Seriously, how many times must I walk
up and find a missile, or a flower or catch another fucking Pikachu...).
You win the small cup. Now man-up and go for a bigger race. |
But enough digging commentary
for the moment (it's only ever for the moment) what we have here is a grand
scope of a game made possible by the use and clever implementation of Mode 7 on
the Super Nintendo Entertainment System. Mode 7 being a specific function that
allowed for the rapid and quick movement and re-drawing of sprites to scale,
stretching and rotating that wasn't feasible before on the NES. Thanks to this,
we get large colourful tracks that move fairly fluidly around the character
sprite while we trundle along on the little wheels trying to pick up coins,
powerups and ultimate bash the hell out of our enemies.
Lava lava everywhere and all of it is... mildly annoying. |
The game has a starting line
up of 8 characters to choose from. In that with most racing games there will be
this little thing of having fast cars with slow acceleration, slow cars with
fast acceleration, all-rounder cars and "something a bit either side of
the all rounder if you want to be really fucking picky with" cars. You've
Mario and Luigi as the all-rounders, Donkey Kong Jr and Bowser for the fast
with slow acceleration cars, Peach and Yoshi for the quicker acceleration and
finally Toad and KoopaTroopa for the extra little specification, which was
previously listed.
A huge number one to obnoxiously proclaim your victory, probably more so than the player would. |
During your races you'll be
able to collect up to 10 coins to help boost your stats and lose them each time
you fall off the track, drive into lava, drown, get hit by weapons and so on
and forth though if you know the racing line well enough, it'll not be an
issue. You'll also be able to collect multiple weapons ranging from the green
shell which fires straight and bounces around, the red shell which is your heat
seeking variety of shell, bananas to drop to the ground and let others run into
it, stars which boost all stats to 10 and make you invincible to everything
barring falling off the course, 2 extra coins (whoo...), mushrooms to boost
your speed across even rough terrain and improvise shortcuts, ghosts to steal
other items while making you ethereal, feathers to jump over items and walls
for more shortcuts and the lightning bolt which shrinks everyone else and lets
you run them over.
Quite a lot.
If you're being attacked, you get the mildly obscured "rear view" which MIGHT help you. |
However, this being the first
days of Kart gaming for Nintendo, the AI isn't quite as "human" as
one might hope for or even expect. Weapons are pre-designated for specific
characters and fire/use them in different ways than you can in most cases. For
example, Bowser has a fireball that moves back and forth on the track, you
don't. Mario and Luigi as AI can use invincibility stars when they choose, you
can't. Peach and Toad drop/throw mushrooms that shrink you, you can't do that
either. Yoshi hurls eggs, you can't even get them. But then none of them can
use the lightning bolt or use boosters across heavy terrain, or feathers to get
around corners/walls. Though having said that, they can run over items and use
them as ramps rather than getting hit.
Solo time trial. For the gamer that REALLY plays alone. |
Another odd instance is that,
apart from the starting line-up, all the AI will race along the exact same
racing line bar a few movements here and there. There is very VERY little
deviation from one racer to the next in how they navigate the track. Which
means that the items you drop MUST be carefully placed, but if you can always
drop them in that place, you've a powerful advantage (or you get hit by your
own stuff). The AI also manages to keep track with you despite how fast you can
go for the most part. Though is some levels there are so many chevron speed
boosts that a decent player can lap every single other cart (meaning you beat
the 3 laps before the carts manage to do 2).
Without doubt, the most fun part of the game by far. |
There's lots of choice within
the game, you've 20 different tracks for a start, 4 different cups to race through
and multiple engine sizes from 50cc to 150cc which gives a higher/faster
challenge with more aggressive AI opponents, which the last set of tracks are
notoriously difficult and have the deadly Rainbow Road, which means you've got
to keep on the track fully as there's no walls to bounce off and the Thwomps
are invincible (though the AI drives through them). However, it's early days
and the fact there's so many different tracks leaves the single (and 2 player)
Grand Prix mode with a lot of potential and hope.
If only that was all the game
had.
You will be punished heavily if hit by something when 3-4 cars over take you on a single mistake |
There's also the VS mode where
2 players race head to head on a track of their choosing. No other AI around
it's just player 1 and player 2 gunning their engines and slowly trundling off
before speed boosts and power ups begin to break up the pace of the level. Or
use it as a chance to exploit cheats, explore shortcuts and generally take a
less intense race at the game. But that's not the cream of the crop for this
game.
That's the battle mode.
3 lives, that's it. Winner stays in, loser sits in the corner. |
Simple, pure, fun. How best I
can describe it. You've yourself, your friend/enemy in 1 of 4 tracks designed
symmetrically (some of which are quite large) and a 3 balloons. If you take a
hit, you lose a balloon and after a while the power ups replenish and the
weapons becomes more regularly found and fired. You don't get the lightning
bolt either but since the focus will be mostly on weapons like green and red
shells, you're either playing ricochet with the bouncing green shells or you're
trying to bank shots around corners after your opponent with the curving
movements of the red shells.
If you've a feather (or enough speed) you can jump the gap for the shorcut. Or fall. |
It's fast, it's frantic and
it's fun when two players know the level, can power slide around corners and
generally are very capable drivers for a fun (relatively) simple game. Even
this mode on its own is wonderful as it is, at times it feels like this is the
whole point of Mario Kart and that the Grand Prix and AI racers are a tacked on
bonus to what is a fun way to duel each other to do the deflation.
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