You too can sing alone, in 3...2..1.."Repetitive Music.... repetitive music" |
It's odd, but there's a lot of
conflicting views around this particular game, more specifically based around
which port of the game you happen to be playing. Some will slate and attack the
Spectrum version, others will lambast the NES, some will applaud and love the
Megadrive (.......genesis) version while I'm taking a look at the C64 version
of Ghostbusters.
At least one of the cars lets you pretend you're in the film. It's shit too. |
Let's start off.
"GHOSTBUSTERS" and that's the digitised speech coming from the
faithful old Commodore 64 (k of ram I'll have you know) and introduces us to
the splendours and wonders that are voice synths. Followed by a slightly
charming rendition in SID of the original theme tune with bouncy-dot lyric
sing-a-long session for those thinking they bought a karaoke set instead of a
game. And it might even work at first.
Whoo I caught it, only about 40 or so to go... for fucks sake. |
The sad part is that this is
the ONLY song in the entire game. On loop. You'll relish the start and end of
the game where it's silent. At least, not at first. The novelty of humming
along while singing "something strange...... in the hood.... call....
GHOSTBUSTERS!" while trying to recollect the full words and option just to
belt out the chorus. While singing dee-duuh repeatedly in time with the music.
Ray Parker Jr must be spinning in his grave... Or will be some day.
"He Slimed Me!" Sounds great, gives you a chuckle, you'll be ripping your hair out after the 5th time |
The game itself is firmly
based around the film (ignoring the library scene) where in the game takes
place having bought and set up the company, you then get to decide upon which
car you want to buy, which upgrades to install upon it and then set yourself
off to playing the actual game. You've your traps to catch ghosts, a vacuum to
suck up the ghosts on the street, marshmallow sensor to detect a Marshmallow Man
attack, bait to stop him attacking building (which you WILL need and get a
bonus few thousand on successful preventions), glasses to make the ghosts
easier to see (instead of behind the backgrounds) and if you've the cash, a
portable containment field to reset traps (you'll only need 1 and never need
replace it).
Part of the driving experience, racing down the road and sucking up ghosts. |
You start with 3 men and will
have to drive to HQ if 2 of them get taken out (read: Slimed, with voice synth
for it too) and have to visit the HQ if you fill all your traps (or not if you
have the VERY expensive portable containment unit). Gameplay is broken down
into 3 parts. Firstly, you have the map, which shows your logo, part of New
York City including Zuul, the key master, the gatekeeper and 4 wandering
ghosts. During the game these ghosts will make a straight line for Zuul and if
they get there, they'll boost the PKE reading, which is your in-game timer. The
higher it goes, the faster they move. They can be stopped by you running you
logo into them but the further you go, the longer your next car drive will be
as you're planning your next car trip.
Replenished. Notice the lack of Winston in the game. Racist developers. |
This however, does not get the
cash in. The money (to repay the bank loan at the start of 10,000) comes from
visiting buildings and removing Slimers. A bit like in the film where you'll
have to wait for a call, try to get there in time before it fucks off and/or
slimes one of your people. Each Slimer will net you a few hundred dollars and
then you're back to hunting more Slimers, stopping ghosts and baiting Marshmallow
Men.
Me vs a big fat man. It's bed time all over again. |
The game quickly devolves into
getting to a red flashing house, dropping the trap, running a man to the left,
running one to the right, launching the streams (don't cross them) and trapping
the ghost (hopefully) in a long series of mini-games that don't really deviate
aside from the backgrounds shown at each building. The map section becomes
repetitive until the Marshmallow Man shows up and usually will catch you off
guard unless you're fast enough to hit the bait button and net your few bonus
thousand dollars, or it causes a building to break apart and you get stiffed
with the fine for it.
Mwahahahahahaaa... Now you don't have to play this game. Incidentally, "spoilers" |
Once the game picks up speed
with the ghosts moving faster, more calls being registered and quickly enough,
it becomes much more intense and worth playing, just a shame it has to start so
slowly and leave you waiting quite a while for something to actually happen.
The lack of difference between Slimers makes you feel like you're not really
removing an issue but the spectral form of catch and release, in essence cheating
people out of their hard earned cash as you become the slackers of the ghost
catching community.
So... fucking... boring... Crossing the streams kills both men, let's do that! |
IF (and it's not always going
to happen) you raise enough cash by the endgame, you've seen the various Marshmallow
Man attacks and been summoned to Zuul after the key master and gatekeeper have
met (and they serve no real purpose on the map aside from just BEING THERE to
show a sort of urgency that leaves you guessing "no really, what's the
fucking point?"), you get to attempt to get into Zuul past the badly
dancing Marshmallow Man. You've 3 lives and you need 2 to get into the building
by running through his legs. Once 2 are in, you've done it. You kill Zuul,
destroy the gateway and wreck up a building in the process while the game gives
you more cash to play over with better equipment and cars. (Since you can't buy
car #4 at the start)
It's nice at least to see a huge sprite like this adorned with all the items you ACTUALLY bought. |
But would you want to? Not
likely. You might save the state or write down the code and MAYBE give the
purple car a go to see it race through the streets quickly, which then leaves
you waiting even longer periods of time between ghost calls, a curse as much as
it is a blessing. Beat it once and you'll likely never look back again.
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