Showing posts with label dull. Show all posts
Showing posts with label dull. Show all posts

Thursday, 22 January 2015

Troddlers - SNES (and other formats)


It's the title, run now and don't come back, thank me for it later.


Take the idea of lemmings, you know, those blue-bodied, green-haired suicidal little beasts that mindlessly run back and forth along levels until you build them, block them, blow them up and cause little fireworks. Now remove ALL the functionality from them and make them run up walls and across the ceiling like they've got the stickiest shoes in existence. Still with me? NOW, put in a playable character that can make blocks appear and disappear and you've basically got Troddlers.

No foes... I can't die sooner rather than later.

Troddlers, the "fun" game of block building where 1-2 players get to help guide the haplessly little minions from starting point to ending point by building and placing blocks strategically so that the little pets can happily and mindlessly make their way to the goal and thus, you can beat the level. Unless of course you've also got to collect specific items during the level.

More walking than the Lord Of The Rings films.

While doing this, you have to get your character around the same level while using the SAME blocks in a mash-up of puzzler and platformer. So not only are you guiding the Troddlers into the exit, you also have to make your own stairwells and platforms in order to get to be in the key places that will allow the Troddlers to meander their way to the objective. Now do we start to see where this is going wrong?

It only LOOKS interesting.

Throw in a bad, unresponsive and reliable control system and you've got the recipe for a thunderclade shitstorm of frustration. If only it was that bad. Troddlers can be minded up, burned up, tripped, flipped, crushed (and in some cases they HAVE to be) and so on that you need to prevent their demise through strategic placing of blocks. You also need to make sure YOU don't die from enemies and more.

New sprites, same dull gameplay.

To add more chaos, there's zombie Troddlers that can kill the real ones and SOMETIMES (depends on the level) hurt you upon contact, while some enemies will injure you and others will kill or make things more awkward for the Troddlers. The rules are fairly inconsistent on this one.

Good Knight, I've had enough.

But let's not stop there, you can also have multiple blocks! Standard blocks for walking and moving, ice blocks to reduce traction and stop Troddlers walking up (or down) them, Mines for blowing things up (including Troddlers), Arrow blocks that flip Troddlers through the block. Bouncers to stop Troddlers from dying upon falling too far, and finally Slowdown blocks that do exactly what it says on the tin. In truth, most of these are just annoying and make the level more awkward than it already is.

It took 9 minutes to get here.

The game isn't without merit, I just don't know where to find it. But having said that it has a fair charm to it with the graphics and the levels at least look unique enough from Space levels to Pyramids and such, but the block structure and mechanics leaves you realising that this is just a grid game and soon you don't even see the aesthetics, just where blocks go, can't go and what to do. It loses its charm rather quickly.

There's fire, but it can't get to you, how disappointing.

The music however is decent enough with some rather chirpy and catchy little tunes that sadly become dull and repetitive when you're playing on levels for 10 minutes at a time because one little Troddler is insistent upon walking ALL THE WAY AROUND THE LEVEL because you didn't quite get to the one point you needed to be in, in time. The sound effects however are dull, uninspired and rather bland.

The most accurate depiction of this game. It'll send you to sleep.

It's not a great game, it's dull, slow paced and too unforgiving and awkward with the controls for it to be any real fun and once you've seen a few levels, you've effectively realised all that is on off and can happily switch it off, blend the cartridge and go play something more fun, like in traffic.

Thursday, 31 July 2014

Lemmings (NES)


The 3rd option is a lie.

Perhaps it's an odd thing to watch multiple things running and scurrying along before unwittingly hurling themselves to their deaths. But enough of thinking about investment bankers, I'm here to review Lemmings and in particular on the NES. Brace yourself, shit games are coming.

DIE!!!

If you've not worked out from the first paragraph, I'm not in favour of this game in the slightest. This goes two-fold on the grounds that as a rendition of Lemmings, the NES version is very weak and in my opinion (and when I compare it to other systems and platforms) shouldn't have been ported to the NES as a crappy cash-in attempt but rather left for more powerful and more capable systems that can handle the workload of sending hundreds of bankers (Sorry, Lemmings) off to their inevitable doom.

At least I get to kill one of the little bastards.

For those not in the know, take up to 100 furry little critters and drop them into an arena where there's possible jobs to give them in order to get a prerequisite number of the lemmings back out again. This can be from 1 to all of them back out through the exit doorway. Your basic lemming will walk back and forth and fall off edges if it can. Falling too far will kill the lemming while so will water drown your lemming, traps will trigger to kill it and you can always blow it up yourself if you want.

Sometimes there's a little trick to the levels, spelled out like a slap in the balls.

Lemmings can be given various job is you've the option to do so, from bashing through the walls horizontally, mining down through them at an angle, digging straight down, given umbrellas to survive long falls, ability to climb walls, build bridges... slowly, stop and prevent other lemmings walking past (until blow up), blow them up or blow them all up because a) You like fireworks or b) You screwed up the level too badly to win and you're not waiting 2minutes for the end of the level time limit to pass.

Just kill them all.

For a lot of levels at the start, it's quite simple. You get x amount of a key skill that you'll need to assign to get the lemmings into the exit and out in the open world of ... another death trap. While later levels it becomes a little more vague what needs to be done in that some of the possibilities won't help at all and others will but only if one lemming is doing x, another is doing y and a third is doing your mum. Or not, but it might as well be. Other puzzles end up being pixel perfect requirements of where to place bridges and blockers and losing too many lemmings because your bridge was a pixel too high at the end of its length, that all your bankers fall to their doom, is a very common occurrence.

The fun begins... oh dear god help me.

While I have to admit I'm not a fan of the game, I can still appreciate the puzzle structure that is picking and choosing which chars will go where to do what and when, it's just a very finicky control system that tends to be time and time again not so much the players fault for getting the wrong choice, but the wrong choice at the wrong time offset by one pixel.

I think the bigger question is, would I care enough to want to do it again?

While on the NES, it gets far worse. The graphics have been toned down, but one would expect that for a 16bit game going onto an 8bit machine. But in doing so the levels looks like pastiche's of the original and there's little here that's original that would have suited the NES better. The controls aren't bad for the game, holding B will let you select between one option and another while attributing lemmings with that skill/ability is done with A and it works well for the two-button system. But the way the game is displayed and the odd transfer in resolutions of original screen size to NES screen size, means that the reticule is slightly elongated in one direction and there's a fair level of imprecision when picking a lemming.

I lost mine with this game, a long time ago

And thanks to the lack of graphics in the game compared to other ports, you don't even get a nice firework effect when you nuke all the annoying little shits. If you're a fan of lemmings, stay away from this one, get it on something more powerful and don't even take the time to look in, it's really not worth it at all.