Not the most exciting start image, I know. |
It's not the first amalgamation I'd consider if someone
said "Put two things together and make a game with it from an original
comic book" and while I might have chosen Dinosaurs, because they're
dinosaurs after all, it's unlikely I'd have chosen Cadillacs. Likely I'd have
opted for Dragons and Dungeons... no wait...
Odd when the language doesn't match the threat. |
Cadillacs and Dinosaurs started originally as a comic
book series in the late 80's, set in post-apocalyptic world where pollution and
disasters ransacked the planet, people moved underground for centuries and when
they came back to the surface, dinosaurs were around again. Our two main
protagonists, Jack and Hannah, fix cars and science dinosaurs respectively
while trying to survive in a world where driving down to the corner-shop is
likely to get your head chomped by something large and scaly. (Not using a mom
joke there...)
I get to punch out T-Rex looking things, awesome. |
From this, in steps Capcom to publish Cadillacs and
Dinosaurs as a brawl-em-up. Take your two main chars, add in a few extra minor
chars, give them some pointless stats details and have them punch, kick and
fight their way through multiple enemies, levels, bosses of both human and
dinosaur in nature, and some enemies that are a little of both. The special
skills are laughable at best, "Good Skill", "Items",
"A move everyone else already has" and "Useless" are pretty
much the spectrum on that one.
I don't get the appeal of driving a Caddy, but I do get the appeal of running mooks down. |
In so far as a plot is concerned, our intrepid heroes
embark on a journey to stop poachers from killing dinosaurs and selling the
skins, get ambushed on the way home and find out it was a ploy by some nutcase
in a lab coat who wishes to fuse humans and dinosaurs together through
'Science' and become the perfect being. Sadly this was doomed from the start as
he never wished to become me, oh how fickle life is. Cue this as a reason to
fight your way through multiple levels featuring bosses, returning bosses, dual
bosses, transformation bosses, bosses that become standard enemies and
effectively hitting all the usual feature one might find in the arcade gaming
tropes section. Even the obligatory sewer level and elevator level turn up.
No, no mix tapes were dropped here, someone started this fire. |
You're not alone in Cadillacs and Dinosaurs (Of which the
Caddy rarely turns up but thankfully the dinosaurs do) you've a wealth of
weapons to help you ranging from pistols to shotguns, clubs, rifles, rocket
launchers, grenades, dynamite and knives with the usual smattering of arcade
brawling food items and points items to help push you up onto the bonus lives
limits. Depending upon the machine you're playing on, you can have 2-3 players
on screen at once trying to work out which dinosaurs are nice/nasty and which
enemy is about to hit you before your mates screw it up and take you down by
accident.
"Parts to include in beat-em-ups, #12 A boss rush of previous bosses: Check" |
I can't say that I know of the source comics or the
cartoon series (which may or may not have come out after the game anyway) but
as a game, Cadillacs and Dinosaurs shows that the motion and controls are fluid
and quite responsive. Running is done easily with a double tap in a direction,
jumping and fighting is pulled off easily while the use of weapons and items
comes fairly intuitively. There's little difference between the main characters
in choice of skills and abilities, they all have combos, they call can run and
jump and attack, they all have the "2 button" desperation attack that
floors everything around themselves and costs a small amount of health in the
process.
"Parts to include in beat-em-ups, #8 Elevator/Lift/Funicular sections: Check" |
Graphically everything looks ok, though there's a little
chuckle to oneself when you see the Twin Towers stood next to some new-age
Mesopotamian Pyramid, maybe they rebuilt it. The levels don't seem to have the
same attention to detail one might expect from Capcom and the detail on the
standard enemies is somewhat lacking for quite a few of them, however the focus
on the dinosaurs and dino-related creatures is sublime and there's a guilty
pleasure in punching out a T-Rex type dinosaur while body slamming a boss into
several standard enemies.
Thankfully, that IS his final form. |
Cadillacs and Dinosaurs also delivers on the sounds,
solid and loud explosions, synthed voices punctuating screams and shouts of
triumph and jubilation as well as a rather overly enthusiastic "GO"
sign that pops up when you need to progress to the right for more fighting. The
music however doesn't seem to have been considered suitably for the project in
that you can go from 20 seconds of intense rooftop fighting, to a jazzy number
in a chaotic hallway before going back outside to a epic, adrenaline inducing
rush of music before the boss turns up and it becomes a lower key tune that
doesn't have the same rush. It gives the impression that whoever assigned the
music didn't have the same ideas as the person that composed it.
STFU! I've got more credits! |
Sadly for an arcade game, Cadillacs and Dinosaurs doesn't
have much of a replay factor. Once you've beaten it you might give it another
go and use another character but there's little deviation from the standard
play here. Even before you've beaten it, chances are you've seen everything already
and there's little reason to come back and go through it again. Which is a
shame as it's quite the fun game to play.
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