It could be a lot worse... Dark Star worse. |
Having looked at an atrocious game last week, I'm looking
back at another space based C64 shooter that at least manages to be
entertaining though not quite the golden answer to gaming we're all hoping for.
Take one dab of fan boy-ism for Star Wars (Namely the Trench run from the last
few action scenes of the film) add a dose of repetition and a few sound effects
and you'll have yourself a good representation of this game: Death Star
Interceptor.
Take off! Unless you crash... Seriously, who builds this? |
The game starts with, oddly enough, take off. In which
you'll have to successfully navigate yourself out of the entrance into Outer
Space or risk losing one of your shields. Incidentally with all your shields
gone, you'll lose a life. Once into Outer space you'll locked into combat with
multiple enemies that will attack you on sight while being able to move
slightly forwards into the background and pull back into the foreground to get
around multiple attacks. Once you've killed enough enemies, the main enemy comes
forth to give you a slap session before you chase them back to the Death Star
and you so begin your trench run.
Fighting the main enemy. |
On the trench run you'll encounter multiple different
stages that will have a multitude of different enemies. Ranging from avoiding
walls that block your route, shooting down missile attacks, going head to head
against the main ship that happily fires several shots AFTER IT IS DEAD, to
running down walls again with enemies attacking you, giant enemies, tanks and
finally getting a shot at the exhaust port that lets you blow up the Death Star
and ultimately beat the level. Yes I said LEVEL.
Once won, Death Star Interceptor plays through but faster
and quicker than before.
It's the trench run... With a paint job? |
There's enough variation in the game to keep it
interesting though the drawn out access between levels can wane the attention
from time to time and the constantly changing blue and white trench tends to
hide and mask inadvertently the enemies' shots. Perhaps if the trench was more
grey and darker grey than white and blue, this could have solved an issue. On
top of that, all the enemies (and even the launch pad, strangely enough) cycle
through the key colours the C64 has to offer as if undergoing a never-ending
decision of which skin to wear to the game.
Dodge left or right, you've a few seconds to work it out or get hit. |
There's a few odd quirks about the game however, firstly
there's the fact that if you sit in the bottom right of the screen, you cannot
be hit, you cannot die and you cannot lose, (You also cannot win as you need to
be in the middle to fire the last shot) but it's a lovely little breather spot
and you can kill SOME enemies there, infinitely helpful as progression is made
by points scored rather than time spent in a level.
Those shots on the screen were fired AFTER the last enemy was killed. |
Other small quirks are that the bullets/projectiles fired
by the enemies can take various paths and routes along the lines of what the
enemies can take for a small duration, resulting in shots being fired that bend
and turn corners towards you and in some cases, can come back on screen from
enemies that have left the view of the game and no longer pose a threat to the
player (but clearly they still do). You can also get hit multiple times by the
same bullet if you repeatedly move into and out of its reach.
Hide in the corner, it's safer. |
The audio in the game is not very impressive however, the
initial music takes priority over the control of the game and you've got to
wait until it's done before you can start the game and playing the game is
spent usually with some odd sine wave oscillating back and forth along the
frequencies up until a certain level either overloads it or just silences the
game, from there it's nice and quiet with the usual pew pew noises of your
shots and explosions of dying and dead enemies.
I win, going home now. |
All in all, it's not a great game but I'll happily cut my
own arms off and feed them to my own arse while playing this than go back to
Dark Star again.
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