There's something about King that means their games are
the equivalent of gaming cocaine. Whatever it is that there company agenda is,
I hope it's not sinister as their approach to integrate themselves into items
and devices has gotten themselves a potential method of taking over the planet.
Not through violence but by distracting everyone with brightly coloured games
that are a piece of piss of to start playing but quickly becomes a nightmare in
trying to master and progress beyond a certain point. Bubble Witch 2 is no
different.
What type of tree was that? |
Bubble Witch 2 is a bubble popper game which was made
popular by the game series Bust A Move, where you have a selection of brightly
coloured balls in an arena and get to fire upwards into that arena, more balls
to try and pop the balls that are there, by colliding balls of the same colour
together in sets of 3 or higher. That's basically it. You can bank shots off
the sides, slip them between other bubbles and use special bubbles if you need
which can count as blank bubbles that connect and cause an instant correct
colour to align. Failure to hit the right bubble will cause that bubble to be
"stuck" and the game carries on until you run out of bubbles or
achieve the objective.
You WON! Everything falls and gains points. |
Thankfully in Bubble Witch 2, there's multiple objectives
to be met from "Free the Ghost" Where there's a single ghost block in
the middle surrounded by bubbles, all you've got to do is break the 6 bubbles
surrounding it to free the ghost, within a very tight limit of bubbles. Other
modes include "Get to the top" where you just get 6 bubbles removed
from the uppermost line of the field, and "Free the Animals" where
you've got to release multiple bubbles that have animals trapped in them. At
the time of playing, I've yet to encounter more modes but there could be future
levels and updates.
...So here's a witch in a fashion crisis |
The first levels ease you in gradually, showing you the
ropes and making it almost impossible to lose unless you're going WAY out of
your way to deliberately scupper yourself, though if you've got yourself linked
into Face book you can also compete with other like-minded 'socialites' for the
best score though most will just be glad to have gotten through the level by
that point. You can also donate gifts of lives and such for the other players
or if they ask for it, tickets to get through to the next set of levels.
Thankfully even nobby-no-mates can progress as once you hit the end of a level
and win, you automatically go through after a day of waiting. Or pay...
Lesson 2: Grandma and sucking eggs. |
Yes it's a freemium game. You can pay for bonus time,
bonus balls, extra moves and special and almost anything else you can think of
save from actually BEATING the level itself. With enough cash you can pass most
things but the challenge is to get through the game without paying a penny.
Which makes the harder levels even harder. It becomes a point that you're going
to NEED to be lucky to make much progress in the harder levels as you'll be
stripped down to the bare minimum of balls needed to beat a level and THEN you
better hope it's the right sequence of ball colours. Thankfully, removal of ALL
of a colour negates any more from turning up, even if they're already in the
"Next to play" position.
Lots of levels, you likely won't see them all. |
The game is banking of frustration to make money. "I
just nearly beat this level and need one more bubble that's red to beat this,
I'll pay for the 5 more bubbles" no reds show up. Or it will after 15
bubbles, you've no real control on that front. It makes a nice change though to
see that there's no block on people progressing and nor is there a compulsory
purchase, but the structure and difficulty means that you will feel very
pressured by the game to buy things you don't really want to. Be careful as
well when playing as the game gives you a small amount of in-game cash and
there's no "Are you sure?" if you go to spend it, it will just take
it on the first button press.
Multiple ball types keep the variation going |
The game looks lovely, but then it should do given the
simplicity of the underlying engine, the company has made a living out of
looking nice and accessible and once again, they've done it here too. Bright,
colourful and pleasantly appealing to the eye for almost all ages. A solid core
of a puzzle game with just enough unique things to separate it from the others
but having said that, I'd personally prefer to see Bub and Bob on either side
of the bubble cannon and fight it out with Baron Von Blubba once again.
...someone kill the writer. |
It's nice and it'll make them a fortune, but it's the
same structure used once again. I suppose if it works, there's no need to fix
it.
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