He's Jack, there's bombs... what more do you want? |
Time for a fun little quirky
game now, Bomb jack on the Commodore 64. One of those arcade conversions from
the big all-powerful graphics down to the clunky little home computer. But
first and foremost, what exactly is Bomb Jack and does it even have a plot? Probably,
shoehorned in somewhere just for the sake of it.
Speed is essential in this level, as all the enemies spawn at once. |
You're a superhero, complete
with leaping ability and cape and the lovely little talent of being able to
float and stutter your descent should you need to with your cape. Your sole
task to collect bombs that some thoughtless little shit has left around various
tourist-traps and locales. Avoiding enemies and collecting bombs is all there
is and once you've cleared the room, that's it and you move onto the next one.
I suppose it's slightly less insulting than telling you how to play. |
There's a little more behind
this however, once a bomb is collected another will flash. This is not a timed
game however, it's merely the one you should get next if you want a bigger
bonus. Collecting enough bombs (either flashing or not) will spawn bonus
collectibles such as bonus points or the more important P ball that gives you
the same effect as Pacman eating a power-pill, all the enemies turn into
smiling faces and collecting them nets ever-increasing points in a short amount
of time. Or ignore the enemies and just get the remaining bombs to finish the
level.
More winning, much dancing. |
The levels get increasingly
harder, the enemies get faster and home in quicker and that damn bird thing
flying about really ramps up the speed after level 10. But the game is pattern
based, so if you know the sequence of bonus bombs, you could max out your
bonuses and bombs very quickly and in short order have yourself a wealth of
extra lives before very long at all.
Those last 2 bombs in the top left are going to be a bitch to get. |
Controls for the game are
fairly simple, you move from side to side and press fire to jump, holding up
while jumping will make you jump a little higher, enough to get from bottom of
the screen to the top in one go and tapping fire while falling will stop your
descent and let you glide down safely in order to avoid enemies or that damn
bird thing. Death is instant from a single collision from enemies and the
collision box is a little bigger than your sprite, or so it would seem... A
situation I like to call, cheating fucking computer. So don't risk going
alongside enemies please.
Odd choice of a tourist trap... They couldn't think of anything better? |
The levels become more
fiendish as you progress with the start point for monsters often being right
beside 2-3 bombs so you'll have to wait until a FULL set of monsters are on the
field of play before you can resolve the issue of kicking arse, taking names
(bombs actually) and generally winning the day.
Get bombs, avoid enemies, simple pick-up-and-play approach |
The music, the lovely little
Sid Chip Tune ensemble that it is, plays along quite happily within the game.
The same tune for each level, different music for the bonus power up, endings
and the starting splash screen which seems to have some odd warbling effect
that makes me think this was composed underwater for some reason. Sound effects
are your usual squibs and plinks that one might expect, there's little to write
home about on this one while you're waiting to go over the top.
Thank god, now I can play something better. |
As an arcade game from the
early 80s it does fairly well, but it's a short little romp that will come back
and see you every now and then but has no real long term lasting appeal, really
should have just stayed in the arcade and not worried about a home port when
something with more substance could have been used instead.
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