Watch her hat when you hit the screen... |
Normally, I don't like this
kind of game. You know the type, the Tower Defence games. Or Defence games in
general. The idea for the most part that you can put down a few items without
really knowing your opponents and hope that somehow, what you made and placed
will be perfectly suited to kill the enemies of which you have no clue as to
how many there are, nor what they have, nor what they can do. Some might argue
"That's the point" or "That's what war is like" I would to
take this moment to respond that for the most part, it's very unfulfilling and
bores me to the point that I want to puke BLOOD in your faces! Having said
that, I gave Metal Slug Defence a shot because I heard it was a little like
Army of Darkness Defence and I quite enjoyed hearing Bruce Campbell sound bytes
while playing.
It doesn't take long before the game becomes utter mayhem while you're spewing out units left and right |
Let's get this straight first
of all, you'll enjoy this game a LITTLE more if you're a fan of the Metal Slug
series. It's got the graphics from the games, most of the characters and
enemies and uses them all in a sort of rolling tower defence strategy.
How much? For how little? |
The game itself runs on this
basis, you get points by simply sitting there. When you've accrued enough
points you can spend them on a unit to deploy, said unit then runs right until
it gets to an enemy unit and then they fight. The loser dies, the winner goes
on with reduced (usually) health until they die. You keep doing this until
you're attacking their base (or they're attacking yours) and someone's base is
blown up. Game over, move on.
He makes a return, he'll kill your units very quickly. Better pump out some more by now. |
Progression through levels (of
which there are 3-5 per area), will net bigger and bigger challenges, while
gaining more and more in-game cash to spend on upgrades and improvements.
There's also the Prisoners of War to rescue akin to the original series though
they seem to be only found on chance when the game deems you've played enough
to earn them. There might be conditions behind it but I'll be damned if I can
work out what they are from here. In unlocking all the prisoners from an area
you can gain boosts to specific units, to all units, to the rate at which you
charge points, even down to just getting new units and items to use in battle.
So many units you really shouldn't buy. You don't need them. |
Pointless items to get you to spunk money at the system. I've loads and paid for none as you win many in the game anyway. |
Other nods to the game are the
use of backgrounds from the games, key and recognisable bosses that have been
fought across the series from the giant hermit crab to the aliens from the meteor,
a giant robot with laser cannon eyes and even (almost as synonymous with the
game as the main characters are) Mr "Come on, Boy" Allen O'Neil with
his heavy machinegun and usual vocal insults. It reeks of nostalgia and it's
loved for it.
The background is red, this is clearly hard mode now. |
And that's it. However what
this game does have, which a lot of similar games do not, is style. The added
bonus to this kind of game is that each character has a special move which
highlights even more of the series. Marco has his Heavy Machine Gun, Tarma has
his Shotgun, Fio has a Rawket Lawncher (yes with the original odd accent) and Eri
has a laser. Other weapons and units come in from various games including the
Metal Slug Tank itself, an Ostrich with a gun mounted on its wing and an
Elephant. Other units include virtually ALL the enemies but you're not going to
get those straight away and I'll happily tell you as to why.
Another welcome return boss! |
In-App Purchases. They're here
and they don't exactly help. You win credits in the game, but stars are used to
buy extra units and items to boost your abilities in the game. You can win SOME
stars during the game but then these become more valuable than gold dust and by
the time you've enough to get something really big like the giant tanks or
walking crab monsters, you're likely upgraded enough to be able to one-shot
most levels and bosses even on the hardest setting. There's a whole 2nd world
at least (only played for a week, sod off) offering the same levels as before
but with more P.O.Ws to rescue and harder enemies and bosses. Along with that,
other bonuses too from beating the levels, new enemies to buy with REAL CASH
stars and so on and so forth. But you can get to this point easily if you play
through the older levels repeatedly until you unlock all the P.O.Ws, get their
bonus effects and you can breeze most of the boss levels by that point in the
harder worlds. The only annoying part is that you've got a Sortie points level
that determines which levels you can do and each attempt costs points, but you
regain one point every minute. A full refill costs about 30 stars... or you
wait about 2 hours i.e. FOOADS, (Fuck Off Outside And Do Something).
Or play another time based
waiting game.
...whoo |
There is also a Vs Mode for
people to play with friendly games and full rank versus games. The linking up is
reasonable for the game itself, assuming people are still playing it by the
time you get to play. You get to see what they're taking into the game from
their deck of characters/soldiers/tanks and you play from your own point of the
game onwards. Becomes amusing when you see what they focused on and what they
actually bought and you're slapping the shit out of them with you game-won
items rather than paying real cash and STILL WINNING, so I'm seeing even less
of an incentive to pay for items I just destroyed while keeping all my
cash-monies to blow on Jelly-Babies.
They're only memorable because they're weird. |
It's good to play as a quick
pick-up, as something you can come back to every now and then between work
shifts, over lunch breaks etc and the multiplayer is fairly innocuous to the
point of being a chuckle seeing how badly you're doing or how over powered you
are compared to some other equally sad prick on the internet. It's an ok game
with little depth but a lot of upgrade potential for those that want to get
ABSOLUTELY EVERYTHING marred by the flagrant abuse of the in-app purchases but
the game itself is free (for now) perhaps if it was worth a little but had none
of the in-app purchasing, I'd be more appreciative of this system and the
dynamics of multiple units and the tactics behind those.
Nearly every original series, game enemy, makes an appearance here. |
However it doesn't, so I'm
not. An ok game that you'll get tired of eventually, likely before you beat
everything and unlock everything.
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