(Note: Ignoring the use of mods in this review as the near unlimited potential they bring would result in this review being a tome of impossible proportions. Go get the mods yourself and test them you lazy gits)
Cast your mind back up to 100 years ago, maybe a little
bit longer and recall if you can of an innocent time, a time of putting
brightly coloured bricks together on top of each other and seeing your imagined
construct in the worst possible combination of bricks and pieces and claiming
"it's a gun" when it looks more like the mutual union of a cow and
pig, in the same way that cars crashing together at 100mph can be considered a
"union" of cars. That was Lego, you made most of it and your
imagination took the rest of it to higher levels of realisation for you, just
you, and certainly not anyone else that saw what you'd made.
Minecraft is effectively, a 3D world of Lego with some
extras tacked on such as having to go out and dig up your Lego bricks,
combining different bricks together to make more things and killing things to
get their bricks and such. Though I'm really underselling this one on an overly
tortured metaphor that should have been put to rest after the first sentence,
instead of trailing on for another 2 paragraphs.
For a definition of the game, try "Wide Open Sandbox
Game" with the words "Wide Open" being wider and open than the
legs of the Whore of Babylon. This game is huge, potentially. You're given the
basic tour of duty in a tutorial (if you want it) before a world is generated
around your starting point (or a specific amount of world on platforms where
the memory size of the game is a limitation. From here you're expected to begin
a life of collection blocks from various biomes (grass, mushroom, desert etc)
and combine them in inventive ways to be able to go on and develop better
blocks, weapons, tools and engineering machinery to be able to continue living
in the world that generates while you move around.
The game's scope is enormous, reaching in size to be
whatever the available hard disk is on PCs and in some cases has been
calculated to be 5-6 times bigger than the Earth, you'll never be running short
on the basic blocks. Where in you can find and locate all manner of blocks from
wood to earth, rocks and stone to lava, rare metals and precious stones all of
which lead to the crafting and manufacturing of swords, armour, picks, shovels,
explosives, hoes, ladders, rail tracks, cakes, and a whole plethora of other
things involved in ways that most people will likely ignore. But that's all
depending upon how the player wishes to play.
You could be the intrepid explorer digging through caves
and valleys, seeking underground lost civilisations and looting them (Whether
It Belongs In A Museum or not) you could become a farmer of crops or livestock,
managing your various animals and breeding them together to farm them for meat,
leather, wool and so on. Create huge monuments for yourself (Most people go for
a castle since it involves a lot of rocks and not much else, but then again the
giant erupting golden breast mountain with lava sounds appealing, next to
another one of the same size just to REALLY make other players sit up and take
notice). Create monorails of train tracks with functional switching stations
using the railroad blocks and plenty more.
You could also just run around killing monsters and get
to the point of killing the "Boss" known as the Enderdragon and
"beating" the game before returning to the world to continue being
whatever it was you were being in the first place.
This huge scope is also the game's downfall depending
upon the player. You NEED to set yourself a goal and make your own way towards
it, you cannot rely on the game for it as it's about as open a world you can
imagine in that YOU and YOUR actions are the ONLY guiding forces in the game
(Until some prick joins the game and blows up your pixel-art of Custer's Last
Stand, pervert), so the limit of the game aside from the various obstacles in
the way, are your own imagination and understanding.
You could even build electrical circuits using Binary
Logic for gates and from there (in theory at least, I've not seen it myself)
build far more complicated structures up to basic rudimentary computer
processors. Taking a look around other games and maps, it's possible to see
some people making reproductions of famous land marks, spaceships from sci-fi
films and shows in full detail, faithful reproductions of various vehicles made
from plans and schematics. Some people even go so far as to build
"Adventures" for others to engage in that sets up some of the more
hazardous problems in the game for players to navigate, much akin to the
Raiders of the Lost Ark introduction sequence.
It's entirely down to the player to decide what their objective
is, how they wish to go about it and what they intend to do once they've done
it. For your standard player that's hooked on FPS where you absolutely must run
from A to B, stare at some special effects and then beat the level, this game
is not likely to appeal to that player. This game is definitely one for those
that like to be more creative, for those that enjoy seeing something tested and
performed and then ultimately, succeed, before using it in a more creative
fashion (fully functional drawbridges, pumping stations that generate blocks
etc) budding construction artists or those seeking the idea of doing something
nobody else has done before.
Before you realise it, or if you watch someone else and
particularly the younger players at that, they'll be setting up rudimentary
scaffolding around the structure they're creating because if they fall off
whatever they're building at the time, they'll pancake on the ground, so now
they're thinking along multiple lines of whether or not to build something, how
to stay alive while building and the last challenge, how to get back down again
without biting the big one. (Assuming of course they're not in creative mode
and just fly back down again).
It's fun, it's huge, it's not going to appeal to everyone
and there'll be a clear divide between the two that will play this and those
that vehemently refuse to do so.
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