Then I found Splatterhouse. I recalled seeing someone playing
it before I did and watched them slaughter their way through monsters,
creatures, bloodworms, bosses and other such ghoulies and ghastlies from the
graphical pits of pixelated hell. When I grabbed the controls to find it out
for myself, I was enthralled with the violence that was displayed before me.
Which is the sticking point. This game is very violent and
very gory. Heads chopped off, bodies smashed into background, torsos blown
apart, chainsaws biting into flesh, hanging foetuses.. foeti, puking acids and
bile before being disintegrated viciously. If you've not got a weapon, you're
either punching, kicking or (if you work out how) sliding your way to blood
fest central, courteous of your protagonists mask-fuelled rage of anger.
The story is simple enough, you and your wafer thing
girlfriend enter a spooky house during a storm, the kind that screams “Stay The
Fuck Away” even if you were dying of rapid explosive blood loss most people
would take one look and walk off to their safer death. Once inside you get
knocked out or killed and your girlfriend Jennifer is abducted. Thanks to a
magic mask of horror, you get back up and start punching your testosterone fuelled
revenge through 6 levels of gore and violence against monsters, worms,
paintings, demons, wombs with hearts and pizza-melted faces.
Monsters and casual opponents take one to two hits of your
feet or fists while weapons are often a one hit kill except for bosses. The
bosses themselves will tank your damage necessitating the use of strategy (or
exploiting flaws, I'm looking at you Biggyman and those shotguns in your
level), while the levels leading up to those bosses will try to chip your
health down to get your time with the bosses to be as short as possible and
avoid you learning their patterns.
And that is the biggest flaw here. The game is one BIG
pattern. When it got to the point I could do the first level blindfolded,
flawlessly, shows that the entire game is scripted, every placement and enemy
is dependant entirely upon where you are on the level. If you hold right from
the start, you can time every single enemy, jump, punch and kick to get through
the fight. The last few bosses will break pattern but that doesn't change how
things are in the levels, when you KNOW when something will happen and not just
accurately guess, the suspense of the game is gone.
It doesn't help that your main character, Rick, is rather
large as far as sprites go and you'll pretty much have to fight everything on
your way to the bosses, you might be able to dodge the occasional projectile
but you'll play safer stopping the enemies from attacking. Eventually though,
the death animations get repetitive and the challenge of fighting enemies
becomes too formulaic, the bosses themselves become a case of If Boss is doing
X, then do Y and it becomes flawless save for the few that change their
strategy towards the end of the supposed ass-kicking.
While the game is visceral, the mechanics behind the game are
laid bare fairly quickly to be a plain brawl ‘em up with few platforming
elements. Occasional quirks such as a route optional level are an added touch
but it's unlikely anyone will see them besides focused and well-versed gamers.
Yep, when you die it's refight the level or the boss, back at full health and
so are they, so unlike other games, you can't just pay your way through with
enough 10 pence pieces.
All depending upon whether you're fascinated by violence or
not, will determine whether you want to play this game all the way through or
not. It does however take some serious gore fans to want to get past what is a
tough but solvable game. This game is Hellraiser's Puzzle box, solve it and the
violence is there for your reward, but you'll likely succumb to pinhead before
you get the game beaten.
A fun butcher fest of excessive violence and gore, but it'll
be unlikely you'll want to play through to the final fights knowing they're
tougher and tougher and with little pay off for it. But then, masochists might
enjoy it, it's likely made for them.
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