There's monsters, these people maul them. |
There's a rarity that pops up every now and then. A game
that takes an idea and runs it in a slightly different direction and either
flumps hard into the ground enough to bury itself from head to arsehole or just
manages to rise above and become something unique in a heavily saturated arena
of games of similar ilk.
Pick a boss, after that you're told what to fight next. |
The idea of 2 people fighting together is not that novel.
Done since Double Dragon if you're looking at the co-operative side of things,
or against each other made famous by games like Mortal Kombat and Street
Fighter 2 (I said famous, not originally). But few games have tried that 2 vs.
1 method in which you take Ryu and Ken from Streetfighter and have them fight
against a boss (Street Fighter Alpha 3 actually DID this in various format
versions) or have Sub-Zero and Scorpion team up to beat the ever-loving-shit
out of Goro and such.
It's certainly creative on the enemies, if only I didn't look like a Dragon Ball Z reject. |
There's a distinct difference though between having a
2vs1 game and a brawler. I'm not talking about a game where the players team up
to slaughter hundreds of low level enemies with a few bosses, I'm talking about
games where 2 players can take on 1 boss that's either stronger, faster, more
prioritised or such. Mugen games allow for such combinations depending on the
version (once again).
Speaking of rejects, here's the Blanka reject, complete with lightning/magic. |
Monster Maulers however, is one of the few games that
allows for two players at once to combat the bigger badder bosses/monsters in a
sort of StreetFighter style that negates the Final Fight approach to co-op
combat. One or two players will pick from 3 characters, to systematically
attack and assault a rather varied and colourful selection of bosses and
opponents a la Street Fighter.
I got eaten, it was an odd turn of events but the vorephile's will like this game. |
The story is fairly forgettable; three barely-clad,
plastic-looking, evil wannabes that would look entirely at home on a Japanese
Kids Show of generic anime central, try to take over the world by holding it to
ransom with a huge blimp with bombs that are launched to create some giant
monsters in key places around the world. In response, a scientist warns 3
people that they need to go and punch, kick and energy blast these monsters to
the beyond and then go and punch out a flying blimp warship.
This guy can also eat you, while this playable character does the most impressive splits I've seen. |
Which in fairness, is probably more written in that
paragraph than the game itself has managed to produce, sarcasm not withstanding
on that one.
This dragon can also eat you. I'm noticing a pattern. |
Cue you (and a friend if you have them and wants to play
this game) picking an initial location to do battle with some of the more
unique creatures seen in a beat-em-up. I don't mean unique as in the kind of
flamboyant personality that hasn't been seen (or just not very often) but
unique in that I honestly cannot remember the last time I saw a full-sized,
armoured Centaur in a beat em up game. Or a giant combative Moai Head from
Easter Island or even a large brain-pede thing... for what of a better
description of a flying centipede/brain organism... Actually that was the
description.
Yes, you too can hurl Centaurs across the room, and laugh at their pink dye-job. |
From Giant Brains with armour plating, to Centaurs,
Demons, Colour changing dragons, Easter Island heads, Giant Carnivorous plants
and Slime Monsters, there's a great level of diversity and variation between
the game's main bosses and enemies. Which then let's it fall flat on its arse
with the final few monsters and bosses in the last level (which, oddly enough,
plays more like a beat-em-up from Final Fight with the multiple smaller robots
and such) where the bosses are just some prick in a robot suit.
In true old school style, they turn red when angry. |
Dull. Especially when compared to the creatures you've
spent 80% of the game fighting, breaking apart and forcing them to incur
physical, modified and permanent damage. To then go up against the equivalent
of a few robot looking shapes tossed together and spun around repeatedly like
they just discovered there's a fucking rotate function in flash animation!
Sadly the final level, is very weak. |
It's a shame really, it just stinks of a lack of effort
on the last part of the game. Yes, the main antagonists are human (apparently,
not really explained how people can do what they do... but oh well) but why not
have them mutate into something rather than just being hidden inside or riding
a large robot? "More attacks" is a possible answer but having seen
some of the monsters fought earlier, that doesn't seem to ring true.
The boss before the boss time. |
The main characters have a little bit of variation,
despite all three looking like they're all 2nd rate contenders for the most
generic hero team in the world. Your all-rounder guy, fragile but fast and
combo-licious female addition and the slow but heavy hitting other main guy,
form your little triumvirate. Each as a variety of attacks in the light, medium
and heavy flavours and use of them in different guises, at different point, in
different positions, can result in very different outcomes from combos to grabs
and holds, to throws and so on. There's a lot of positional dependency for what
constitutes the need for a low punch or a sweep, compared to when to punch in mid-air
as opposed to grabbing and air-tossing the boss aside.
The range of speed and slick animations are quite impressive. |
This can be a rather hit or miss set up with the addition
of the fast movement and quick-paced combat. On top of that, there's the
special moves from fireballs to powerful attacks and wall jumping which the
monsters will either succumb to, block them, reflect them back in the case of
projectiles or outright no-sell the attack and simply hit you with something
that never worked against you before but does now, or counters with something
you've never anticipated but happens to hit harder than anything has up until
now.
Grabs, holds, combos, specials, all manner of attacks to unleash! |
Having a second player with fast reflexes and good
communication will allow players to pull off team-moves where both characters
do a move together. Don't count on it though. Psychically fuelled TWINS will
not be able to synchronise themselves into working together well enough to
achieve much with these moves and on top of that, even these moves will get the
same treatment as aforementioned.
Besides, suplexing Moai Head monsters, where else you going to get this? |
That said, it's a fun game. Monsters always have double
the health the main characters have (which essentially pushes focus on it being
a 2-player game but a single player can tank the damage and survive especially
with high lives if the arcade machine is set to "kind" mode). The great
variation between monsters and settings, some with their own pre-boss fight set
up too.
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