|Dark, foreboding, foggy. This is about as bright and promising at the game is going to get.|
|No... I didn't make this jump as I was too focused on taking the picture. Looks nice though.|
|Death, incidentally Randy has the amazing ability to drown faster than most people can hold their breath, let alone choke.|
|Cutscenes are shown in a very impressive "moving comic" fashion. The design and execution fitting in aptly with the overall setting of the game.|
|Another wonderful use of the 3rd dimension interacting with this plane of existence. Namely by a helicopter and machinegun trying to add to your problems.|
|Brief moments of quiet are often accompanied by rather exquisite detail showing the dilapidation of the surroundings and structures.|
|The axe. Nothing really more needs to be said.|
It's not an easy thing to navigate through but by the time you're here, you'll have mastered most of the moves and can throw it all together almost flawlessly. Though what is a shame, is the fact that you won't have much time to master everything and use it, for the game is over in around 3 or so hours. Perhaps the sign of a good game, perhaps not, but when you're seeking to enjoy a game and it leaves you wanting more, you can always replay it but there's little scope for alternative solutions to situations.
|There's often a way for players to kill the Shadows by using the environment.|
Though in some cases it's quicker to run past them by running through and jumping.
|Rooms like this are often a puzzle in themselves. Here you can fight the Shadows and run the risk of death, or use the environment to skip around them.|
|"Oi dead guys!" and watch them go haplessly to their deaths.|
|If you can see a vent or alternative route to the one you're currently on, you can pretty much guess you'll be taking it at some point|
|The hazards come thick and fast, numerous too in their approach. This helicopter providing the infamous "Scrolling wall of death" following you across the rooftops.|